Free Jump Showdown Scripts (Fast Kill, Invisibility, Aim Assist)

Photo of author
By Ali
Published by

Welcome, contenders! [UNWANTED GOD & CURSED CHILD] Jump Showdown is the intense Roblox battleground where skill, combos, and strategy collide. To climb the leaderboard and dominate your opponents, players need a decisive edge. That’s where scripts come in, offering powerful abilities like Fast Kill and Invisibility that can turn the tide of any battle. This guide provides two of the best free, working Jump Showdown scripts to make you an unstoppable force.

Last Updated: July 2025

1. Combat & Stealth Hub for Jump Showdown

This script is a versatile tool perfect for players who value both aggression and stealth. It offers a powerful “Fast Kill” feature to quickly eliminate opponents, while its “Invisibility” function allows you to disengage or set up ambushes without being seen. With additional features like no dash cooldown and an anti-ragdoll, you gain complete control over your movement and combat effectiveness.

FeatureDescriptionNotes
InvisibilityMakes your character completely invisible to other players.Keyless. Works on PC/Mobile.
Fast KillA feature designed to eliminate enemies very quickly.Great for aggressive playstyles.
No Front Dash CooldownRemoves the cooldown on your front dash for extreme mobility.Also includes Speedhack and Anti-Ragdoll.
Glue to PlayerSticks your character to a target for relentless pursuit.A fantastic tool for chasing.
-- Combat & Stealth Hub Script for Jump Showdown
-- To use, copy this code and execute it in your chosen executor.
loadstring(game:HttpGet("https://raw.githubusercontent.com/solarastuff/sorryjimpee/refs/heads/main/Jumper.lua"))()

2. Lock-On & Teleport Hub for Jump Showdown

This script is a tactical player’s dream, focusing on perfect aim and positioning. Its “Lock-on” feature allows you to select a target and have your camera, dashes, and attacks track them with perfect accuracy. The most unique feature is “BehindU,” which forces your character to automatically chase and stick to the back of your target, making it impossible for them to escape.

Note: The UI for this script disappears upon death and must be re-executed. It is designed for PC on the Xeno executor and may not function correctly on mobile or other platforms.

FeatureDescriptionNotes
Lock-onLocks your camera onto a selected player for perfect aim assist.Keyless. UI disappears on death.
BehindUForces your character to automatically chase and stay behind a target.Ideal for autofarming players.
Click to TeleportHold Left Control and Left Click to teleport to your mouse cursor.Best used on PC with Xeno executor.
-- Lock-On & Teleport Hub Script for Jump Showdown
-- To use, copy this code and execute it in your chosen executor.
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera

-- COLORS
local indigo/blue = Color3.fromRGB(75, 0, 130)
local periwinkle = Color3.fromRGB(204, 204, 255)

-- STATE
local lockedTarget = nil
local lockOnActive = false
local behindUEnabled = false

--utilities
local function roundify(obj, rad)
    local uicorner = Instance.new("UICorner", obj)
    uicorner.CornerRadius = UDim.new(0, rad)
end

local function getCharRoot(plr)
    if plr and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
        return plr.Character.HumanoidRootPart
    end
end

-- uui (TO PlayerGui)
local gui = Instance.new("ScreenGui")
gui.Name = "JumpShowdownLockOnUI"
gui.Parent = LocalPlayer:WaitForChild("PlayerGui")

local frame = Instance.new("Frame", gui)
frame.Size = UDim2.new(0, 340, 0, 420)
frame.Position = UDim2.new(0.5, -170, 0.5, -210)
frame.BackgroundColor3 = indigo
frame.BorderSizePixel = 0
frame.Active = true
frame.Draggable = true
roundify(frame, 16)

local title = Instance.new("TextLabel", frame)
title.Size = UDim2.new(1, 0, 0, 44)
title.Position = UDim2.new(0, 0, 0, 0)
title.BackgroundTransparency = 1
title.Text = "Jump Showdown Lock-On"
title.TextColor3 = periwinkle
title.Font = Enum.Font.SourceSansBold
title.TextSize = 28

local line = Instance.new("Frame", frame)
line.Size = UDim2.new(1, -32, 0, 2)
line.Position = UDim2.new(0, 16, 0, 44)
line.BackgroundColor3 = periwinkle
line.BorderSizePixel = 0

local targetList = Instance.new("ScrollingFrame", frame)
targetList.Size = UDim2.new(1, -32, 0, 140)
targetList.Position = UDim2.new(0, 16, 0, 56)
targetList.BackgroundColor3 = indigo
targetList.BorderSizePixel = 0
targetList.CanvasSize = UDim2.new(0, 0, 0, 0)
targetList.ScrollBarThickness = 6
roundify(targetList, 12)

local function refreshTargetList()
    targetList:ClearAllChildren()
    local y = 0
    for _, player in ipairs(Players:GetPlayers()) do
        if player ~= LocalPlayer then
            local btn = Instance.new("TextButton", targetList)
            btn.Size = UDim2.new(1, 0, 0, 32)
            btn.Position = UDim2.new(0, 0, 0, y)
            btn.BackgroundColor3 = periwinkle
            btn.TextColor3 = indigo
            btn.Font = Enum.Font.SourceSans
            btn.TextSize = 20
            btn.TextXAlignment = Enum.TextXAlignment.Left
            btn.Text = string.format("%s   [%s]", player.DisplayName or player.Name, player.Name)
            roundify(btn, 8)
            btn.MouseButton1Click:Connect(function()
                lockedTarget = player
            end)
            y = y + 36
        end
    end
    targetList.CanvasSize = UDim2.new(0, 0, 0, y)
end
Players.PlayerAdded:Connect(refreshTargetList)
Players.PlayerRemoving:Connect(refreshTargetList)
refreshTargetList()

local lockOnBtn = Instance.new("TextButton", frame)
lockOnBtn.Size = UDim2.new(1, -32, 0, 40)
lockOnBtn.Position = UDim2.new(0, 16, 0, 210)
lockOnBtn.BackgroundColor3 = periwinkle
lockOnBtn.TextColor3 = indigo
lockOnBtn.Font = Enum.Font.SourceSansBold
lockOnBtn.TextSize = 22
lockOnBtn.Text = "Lock-On: OFF"
roundify(lockOnBtn, 12)

lockOnBtn.MouseButton1Click:Connect(function()
    lockOnActive = not lockOnActive
    lockOnBtn.Text = "Lock-On: " .. (lockOnActive and "ON" or "OFF")
end)

local behindUBtn = Instance.new("TextButton", frame)
behindUBtn.Size = UDim2.new(1, -32, 0, 40)
behindUBtn.Position = UDim2.new(0, 16, 0, 260)
behindUBtn.BackgroundColor3 = periwinkle
behindUBtn.TextColor3 = indigo
behindUBtn.Font = Enum.Font.SourceSansBold
behindUBtn.TextSize = 22
behindUBtn.Text = "BehindU: OFF"
roundify(behindUBtn, 12)

behindUBtn.MouseButton1Click:Connect(function()
    behindUEnabled = not behindUEnabled
    behindUBtn.Text = "BehindU: " .. (behindUEnabled and "ON" or "OFF")
end)

local info = Instance.new("TextLabel", frame)
info.Size = UDim2.new(1, -32, 0, 44)
info.Position = UDim2.new(0, 16, 1, -54)
info.BackgroundTransparency = 1
info.TextColor3 = periwinkle
info.Font = Enum.Font.SourceSans
info.TextSize = 18
info.Text = "Select a player to lock-on.\nToggle BehindU to autofarm.\nHold LeftCtrl & LeftClick to teleport."

-- CAMERA & BEHINDU LOGIC
RunService.RenderStepped:Connect(function()
    local myRoot = getCharRoot(LocalPlayer)
    local targetRoot = lockedTarget and getCharRoot(lockedTarget)

    if behindUEnabled and targetRoot and myRoot then
        -- Teleport behind target
        local offset = targetRoot.CFrame.LookVector * -2
        local newPos = targetRoot.Position + offset + Vector3.new(0,1,0)
        myRoot.CFrame = CFrame.new(newPos, targetRoot.Position)
        Camera.CameraType = Enum.CameraType.Custom
    elseif lockOnActive and targetRoot and myRoot then
        -- Aim-assist lock-on camera (smoothly look at target)
        local cameraOffset = Vector3.new(0, 4, -8)
        local desiredPos = myRoot.Position + cameraOffset
        local lookAt = targetRoot.Position + Vector3.new(0,2,0)
        Camera.CameraType = Enum.CameraType.Scriptable
        Camera.CFrame = Camera.CFrame:Lerp(CFrame.new(desiredPos, lookAt), 0.35)
    else
        Camera.CameraType = Enum.CameraType.Custom
    end
end)

-- CLICK TO TELEPORT FEATURE (LeftCtrl + LeftClick)
local Mouse = LocalPlayer:GetMouse()
local ctrlHeld = false

UserInputService.InputBegan:Connect(function(input, processed)
    if input.KeyCode == Enum.KeyCode.LeftControl then
        ctrlHeld = true
    end
end)
UserInputService.InputEnded:Connect(function(input, processed)
    if input.KeyCode == Enum.KeyCode.LeftControl then
        ctrlHeld = false
    end
end)

Mouse.Button1Down:Connect(function()
    if ctrlHeld and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
        local target = Mouse.Hit
        if target then
            -- Teleport slightly above the clicked spot to avoid falling through the floor
            LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(target.p + Vector3.new(0,3,0))
        end
    end
end)

How to Use Jump Showdown Scripts

Getting these scripts to work is a simple process. The only tool you need is a trusted Roblox script executor. Follow these easy steps to get started.

  1. Choose a Reliable Executor: First, you must download a script executor that is compatible with your device. Only use official websites to avoid malware.
    • PC: Wave, Xeno
    • Android: Delta, Hydrogen
    • iOS: Appleware, Codex
  2. Install the Executor: Run the downloaded installer and follow the on-screen instructions. Your antivirus software might flag the program; this is usually a false positive, so you may need to disable it during installation.
  3. Launch Roblox and Attach: Open the Roblox application and load into Jump Showdown. Once in the game, open your executor and click the “Attach” or “Inject” button to link it to the game.
  4. Execute the Script: Copy your chosen script from the code blocks above. Paste the code into the executor’s script editor and click “Execute” or “Run.” The script’s menu will then appear on your screen.

Frequently Asked Questions (FAQs)

1. How do you get titles like “Unwanted God” or “Cursed Child”?

These prestigious titles are typically unlocked by achieving incredible feats, like defeating a powerful boss or reaching a high rank on the leaderboard. Scripts can make this much easier. The “Fast Kill,” “Lock-on,” and “BehindU” features from these scripts allow you to farm kills and defeat bosses much more efficiently, helping you unlock these titles faster than any legitimate player could.

2. What is the best way to chase down opponents?

Effectively chasing opponents in a fast-paced game like this is difficult. The Lock-On & Teleport Hub completely solves this problem with its “BehindU” feature. Toggling this on will force your character to automatically and perfectly follow behind your locked target, ensuring they can never escape your combos.

3. How can I land my attacks more accurately?

Accuracy is key to winning fights. The Lock-On & Teleport Hub provides a powerful aim-assist system. When you “Lock-on” to a player, your camera will smoothly follow them, making your dashes and attacks much more likely to hit your target.

4. Is it possible to become invisible in Jump Showdown?

Yes, but only by using a script. The Combat & Stealth Hub features an “Invisibility” toggle that makes your character completely invisible to other players. This is a massive advantage, allowing you to surprise enemies or escape from losing fights without being seen.

Leave a Comment