If you are looking to transform your small plot of land into a high-efficiency agricultural empire without the tedious manual labor, utilizing the best Build A Farm Factory scripts is the ultimate game-changer. Upgrading tools and endlessly harvesting plants can take hours, which is exactly why finding a reliable Build A Farm Factory script is highly sought after by players who want to automate their progress and max out their cash.
Many players get frustrated dealing with endless ad-link gateways and pop-ups. That is why finding a working Build A Farm Factory script no key setup is incredibly valuable, letting you jump straight into the automated action. Instead of risking your device with sketchy, unverified Build A Farm Factory script pastebin links, we have compiled the top working, safe loadstrings directly below. When exploring the best scripts Build A Farm Factory script users always recommend, features like auto-buying seeds, auto-selling, and instant rerolls are top priorities.
For the most streamlined experience, many players prefer Build A Farm Factory keyless executors and setups. Using Build A Farm Factory scripts keyless configurations guarantees uninterrupted, AFK farming. Check out every Build A Farm Factory script free option below and kickstart your industrial farming journey!
Top Build A Farm Factory Scripts Pastebin
Below are four of the best scripts available for the game right now. Copy the loadstring code of your choice and paste it into your Roblox executor.
1. The Ultimate Auto Farm Factory (Key System)
Note: This script features a 3-ad key system but offers a massive Universal toolkit including Infinite Yield and Dex Explorer.
loadstring(game:HttpGet("https://raw.githubusercontent.com/K7240/Scriptblox/refs/heads/main/Build%20A%20Farm%20Factory"))()
2. Auto Buy Seeds (Update 2 Compatible)
Optimized for the latest Update 2, allowing you to instantly buy the best seeds.
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local MarketplaceService = game:GetService("MarketplaceService")
local Window = Rayfield:CreateWindow({
Name = "Ray Field",
LoadingTitle = "Ray Field UI",
LoadingSubtitle = "Build A Farm Factory",
ConfigurationSaving = {
Enabled = false,
},
KeySystem = false,
})
-- ══════════════════════════════════════════
-- SHARED FUNCTION
-- ══════════════════════════════════════════
local function rerollUntilSeed(seedName, activeCheckFn)
Rayfield:Notify({
Title = "Searching...",
Content = "Rerolling until " .. seedName .. " appears!",
Duration = 3,
Image = 4483362458,
})
local foundSlot = nil
local attempts = 0
while not foundSlot and activeCheckFn() do
attempts += 1
if attempts > 1000 then
Rayfield:Notify({
Title = "Failed",
Content = "Gave up after 1000 rerolls!",
Duration = 5,
Image = 4483362458,
})
return
end
local result = game:GetService("ReplicatedStorage")
:WaitForChild("Communication")
:WaitForChild("DoRoll")
:InvokeServer()
if type(result) == "table" then
for slot, data in pairs(result) do
if type(data) == "table" and data["Type"] then
if string.lower(data["Type"]):find(string.lower(seedName)) then
foundSlot = slot
break
end
end
end
end
if not foundSlot then
task.wait(0.1)
end
end
if not activeCheckFn() then
Rayfield:Notify({
Title = "Stopped",
Content = seedName .. " reroll stopped after " .. tostring(attempts) .. " attempts.",
Duration = 4,
Image = 4483362458,
})
return
end
if foundSlot then
game:GetService("ReplicatedStorage")
:WaitForChild("Communication")
:WaitForChild("BuySeeds")
:FireServer(foundSlot)
Rayfield:Notify({
Title = "Purchase",
Content = seedName .. " found and bought after " .. tostring(attempts) .. " rerolls!",
Duration = 5,
Image = 4483362458,
})
end
end
local function rerollUntilPineappleOrKiwi(activeCheckFn)
Rayfield:Notify({
Title = "Searching...",
Content = "Rerolling until Kiwi or Pineapple appears!",
Duration = 3,
Image = 4483362458,
})
local kiwiSlot = nil
local pineappleSlot = nil
local attempts = 0
while not (kiwiSlot or pineappleSlot) and activeCheckFn() do
attempts += 1
if attempts > 1000 then
Rayfield:Notify({
Title = "Failed",
Content = "Gave up after 1000 rerolls!",
Duration = 5,
Image = 4483362458,
})
return
end
local result = game:GetService("ReplicatedStorage")
:WaitForChild("Communication")
:WaitForChild("DoRoll")
:InvokeServer()
if type(result) == "table" then
kiwiSlot = nil
pineappleSlot = nil
for slot, data in pairs(result) do
if type(data) == "table" and data["Type"] then
local seedType = string.lower(data["Type"])
if seedType:find("kiwi") then
kiwiSlot = slot
elseif seedType:find("pineapple") then
pineappleSlot = slot
end
end
end
end
if not (kiwiSlot or pineappleSlot) then
task.wait(0.1)
end
end
if not activeCheckFn() then
Rayfield:Notify({
Title = "Stopped",
Content = "Pineapple & Kiwi reroll stopped after " .. tostring(attempts) .. " attempts.",
Duration = 4,
Image = 4483362458,
})
return
end
local comm = game:GetService("ReplicatedStorage"):WaitForChild("Communication"):WaitForChild("BuySeeds")
if kiwiSlot then comm:FireServer(kiwiSlot) end
task.wait(0.1)
if pineappleSlot then comm:FireServer(pineappleSlot) end
Rayfield:Notify({
Title = "Purchase",
Content = "Kiwi/Pineapple found and bought after " .. tostring(attempts) .. " rerolls!",
Duration = 5,
Image = 4483362458,
})
end
-- ══════════════════════════════════════════
-- FEATURES TAB
-- ══════════════════════════════════════════
local Tab = Window:CreateTab("Features", 4483362458)
Tab:CreateSection("Rerolls")
Tab:CreateButton({
Name = "Reroll",
Callback = function()
local success, result = pcall(function()
return game:GetService("ReplicatedStorage")
:WaitForChild("Communication")
:WaitForChild("DoRoll")
:InvokeServer()
end)
if success then
Rayfield:Notify({
Title = "Success",
Content = "DoRoll executed!",
Duration = 5,
Image = 4483362458,
})
else
Rayfield:Notify({
Title = "Failed",
Content = "Error: " .. tostring(result),
Duration = 5,
Image = 4483362458,
})
end
end,
})
local autoRolling = false
Tab:CreateToggle({
Name = "Auto Reroll",
CurrentValue = false,
Flag = "AutoReroll",
Callback = function(value)
autoRolling = value
if autoRolling then
Rayfield:Notify({
Title = "Auto Reroll",
Content = "Auto Reroll enabled.",
Duration = 3,
Image = 4483362458,
})
task.spawn(function()
while autoRolling do
pcall(function()
game:GetService("ReplicatedStorage")
:WaitForChild("Communication")
:WaitForChild("DoRoll")
:InvokeServer()
end)
task.wait(0.1)
end
end)
else
Rayfield:Notify({
Title = "Auto Reroll",
Content = "Auto Reroll disabled.",
Duration = 3,
Image = 4483362458,
})
end
end,
})
Tab:CreateSection("Beet Seeds")
Tab:CreateButton({
Name = "Auto Reroll Until Beet Seed",
Callback = function()
task.spawn(function()
rerollUntilSeed("Beet Seeds", function() return true end)
end)
end,
})
local autoBeetActive = false
Tab:CreateToggle({
Name = "Auto Reroll Until Beet Seed (Loop)",
CurrentValue = false,
Flag = "AutoBeetReroll",
Callback = function(value)
autoBeetActive = value
if autoBeetActive then
task.spawn(function()
while autoBeetActive do
rerollUntilSeed("Beet Seeds", function() return autoBeetActive end)
if autoBeetActive then task.wait(0.5) end
end
end)
else
Rayfield:Notify({
Title = "Stopped",
Content = "Auto Beet Reroll loop disabled.",
Duration = 3,
Image = 4483362458,
})
end
end,
})
Tab:CreateSection("Kiwi Seeds")
Tab:CreateButton({
Name = "Auto Reroll Until Kiwi Seed",
Callback = function()
task.spawn(function()
rerollUntilSeed("Kiwi Seeds", function() return true end)
end)
end,
})
local autoKiwiActive = false
Tab:CreateToggle({
Name = "Auto Reroll Until Kiwi Seed (Loop)",
CurrentValue = false,
Flag = "AutoKiwiReroll",
Callback = function(value)
autoKiwiActive = value
if autoKiwiActive then
task.spawn(function()
while autoKiwiActive do
rerollUntilSeed("Kiwi Seeds", function() return autoKiwiActive end)
if autoKiwiActive then task.wait(0.5) end
end
end)
else
Rayfield:Notify({
Title = "Stopped",
Content = "Auto Kiwi Reroll loop disabled.",
Duration = 3,
Image = 4483362458,
})
end
end,
})
Tab:CreateSection("Pineapple Seeds")
Tab:CreateButton({
Name = "Auto Reroll Until Pineapple Seed",
Callback = function()
task.spawn(function()
rerollUntilSeed("Pineapple Seeds", function() return true end)
end)
end,
})
local autoPineappleActive = false
Tab:CreateToggle({
Name = "Auto Reroll Until Pineapple Seed (Loop)",
CurrentValue = false,
Flag = "AutoPineappleReroll",
Callback = function(value)
autoPineappleActive = value
if autoPineappleActive then
task.spawn(function()
while autoPineappleActive do
rerollUntilSeed("Pineapple Seeds", function() return autoPineappleActive end)
if autoPineappleActive then task.wait(0.5) end
end
end)
else
Rayfield:Notify({
Title = "Stopped",
Content = "Auto Pineapple Reroll loop disabled.",
Duration = 3,
Image = 4483362458,
})
end
end,
})
Tab:CreateSection("Pineapple & Kiwi")
Tab:CreateButton({
Name = "Auto Reroll Until Pineapple & Kiwi",
Callback = function()
task.spawn(function()
rerollUntilPineappleOrKiwi(function() return true end)
end)
end,
})
local autoPineappleKiwiActive = false
Tab:CreateToggle({
Name = "Auto Reroll Until Pineapple & Kiwi (Loop)",
CurrentValue = false,
Flag = "AutoPineappleKiwiReroll",
Callback = function(value)
autoPineappleKiwiActive = value
if autoPineappleKiwiActive then
task.spawn(function()
while autoPineappleKiwiActive do
rerollUntilPineappleOrKiwi(function() return autoPineappleKiwiActive end)
if autoPineappleKiwiActive then task.wait(0.5) end
end
end)
else
Rayfield:Notify({
Title = "Stopped",
Content = "Auto Pineapple & Kiwi Reroll loop disabled.",
Duration = 3,
Image = 4483362458,
})
end
end,
})
-- ══════════════════════════════════════════
-- PRICKLY PEAR SEEDS TAB
-- ══════════════════════════════════════════
local PricklyPearTab = Window:CreateTab("Prickly Pear", 4483362458)
PricklyPearTab:CreateSection("Prickly Pear Seeds")
PricklyPearTab:CreateButton({
Name = "Auto Reroll Until Prickly Pear Seed",
Callback = function()
task.spawn(function()
rerollUntilSeed("Prickly Pear Seeds", function() return true end)
end)
end,
})
local autoPricklyPearActive = false
PricklyPearTab:CreateToggle({
Name = "Auto Reroll Until Prickly Pear Seed (Loop)",
CurrentValue = false,
Flag = "AutoPricklyPearReroll",
Callback = function(value)
autoPricklyPearActive = value
if autoPricklyPearActive then
task.spawn(function()
while autoPricklyPearActive do
rerollUntilSeed("Prickly Pear Seeds", function() return autoPricklyPearActive end)
if autoPricklyPearActive then task.wait(0.5) end
end
end)
else
Rayfield:Notify({
Title = "Stopped",
Content = "Auto Prickly Pear Reroll loop disabled.",
Duration = 3,
Image = 4483362458,
})
end
end,
})
-- ══════════════════════════════════════════
-- AUTO SELL TAB
-- ══════════════════════════════════════════
local AutoSellTab = Window:CreateTab("Auto Sell", 4483362458)
AutoSellTab:CreateSection("Auto Sell")
local sellInterval = 10
local cashThreshold = 0
local autoSellActive = false
AutoSellTab:CreateSlider({
Name = "Sell Every X Seconds",
Range = {1, 300},
Increment = 1,
CurrentValue = 10,
Flag = "SellInterval",
Callback = function(value)
sellInterval = value
end,
})
AutoSellTab:CreateSlider({
Name = "Sell At Cash Amount (0 = disabled)",
Range = {0, 100000},
Increment = 100,
CurrentValue = 0,
Flag = "CashThreshold",
Callback = function(value)
cashThreshold = value
end,
})
AutoSellTab:CreateToggle({
Name = "Auto Sell",
CurrentValue = false,
Flag = "AutoSell",
Callback = function(value)
autoSellActive = value
if autoSellActive then
Rayfield:Notify({
Title = "Auto Sell",
Content = "Auto Sell enabled!",
Duration = 3,
Image = 4483362458,
})
task.spawn(function()
local timer = 0
while autoSellActive do
task.wait(1)
timer += 1
if cashThreshold > 0 then
local cash = 0
pcall(function()
cash = game:GetService("Players").LocalPlayer.leaderstats.Cash.Value
end)
if cash >= cashThreshold then
pcall(function()
game:GetService("ReplicatedStorage")
:WaitForChild("Communication")
:WaitForChild("SellCrate")
:FireServer()
end)
Rayfield:Notify({
Title = "Auto Sell",
Content = "Sold! Cash threshold reached.",
Duration = 3,
Image = 4483362458,
})
timer = 0
end
end
if timer >= sellInterval then
pcall(function()
game:GetService("ReplicatedStorage")
:WaitForChild("Communication")
:WaitForChild("SellCrate")
:FireServer()
end)
Rayfield:Notify({
Title = "Auto Sell",
Content = "Sold after " .. sellInterval .. " seconds!",
Duration = 3,
Image = 4483362458,
})
timer = 0
end
end
end)
else
Rayfield:Notify({
Title = "Auto Sell",
Content = "Auto Sell disabled.",
Duration = 3,
Image = 4483362458,
})
end
end,
})
-- ══════════════════════════════════════════
-- DONATIONS TAB
-- ══════════════════════════════════════════
local DonateTab = Window:CreateTab("Donations", 4483362458)
DonateTab:CreateSection("Support the Creator!")
DonateTab:CreateButton({
Name = "Donate 1 Robux",
Callback = function()
MarketplaceService:PromptGamePassPurchase(game:GetService("Players").LocalPlayer, 1745851690)
end,
})
DonateTab:CreateButton({
Name = "Donate 5 Robux",
Callback = function()
MarketplaceService:PromptGamePassPurchase(game:GetService("Players").LocalPlayer, 153492206)
end,
})
DonateTab:CreateButton({
Name = "Donate 10 Robux",
Callback = function()
MarketplaceService:PromptGamePassPurchase(game:GetService("Players").LocalPlayer, 1723770540)
end,
})
DonateTab:CreateButton({
Name = "Donate 15 Robux",
Callback = function()
MarketplaceService:PromptGamePassPurchase(game:GetService("Players").LocalPlayer, 1723770540)
end,
})
DonateTab:CreateButton({
Name = "Donate 100 Robux",
Callback = function()
MarketplaceService:PromptGamePassPurchase(game:GetService("Players").LocalPlayer, 153491176)
end,
})
DonateTab:CreateButton({
Name = "Donate 250 Robux",
Callback = function()
MarketplaceService:PromptGamePassPurchase(game:GetService("Players").LocalPlayer, 1694795039)
end,
})
3. CrystalVoid Lightweight Script
A simple, easy, and lightweight script for players who just want basic enhancements without heavy UI lag.
loadstring(game:HttpGet("https://raw.githubusercontent.com/araakktuak/Crystal/refs/heads/main/72469a96.txt"))()
4. OP Auto Sell & Auto Roll Seeds (Open Source)
The absolute best script for fully automating the game’s economy, made with Claude. It instantly rerolls and buys Beet, Kiwi, and Pineapple seeds!
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local MarketplaceService = game:GetService("MarketplaceService")
local Window = Rayfield:CreateWindow({
Name = "Ray Field",
LoadingTitle = "Ray Field UI",
LoadingSubtitle = "Build A Farm Factory",
ConfigurationSaving = {
Enabled = false,
},
KeySystem = false,
})
-- ══════════════════════════════════════════
-- SHARED FUNCTION
-- ══════════════════════════════════════════
local function rerollUntilSeed(seedName, activeCheckFn)
Rayfield:Notify({
Title = "Searching...",
Content = "Rerolling until " .. seedName .. " appears!",
Duration = 3,
Image = 4483362458,
})
local foundSlot = nil
local attempts = 0
while not foundSlot and activeCheckFn() do
attempts += 1
if attempts > 1000 then
Rayfield:Notify({
Title = "Failed",
Content = "Gave up after 1000 rerolls!",
Duration = 5,
Image = 4483362458,
})
return
end
local result = game:GetService("ReplicatedStorage")
:WaitForChild("Communication")
:WaitForChild("DoRoll")
:InvokeServer()
if type(result) == "table" then
for slot, data in pairs(result) do
if type(data) == "table" and data["Type"] then
if string.lower(data["Type"]):find(string.lower(seedName)) then
foundSlot = slot
break
end
end
end
end
if not foundSlot then
task.wait(0.1)
end
end
if not activeCheckFn() then
Rayfield:Notify({
Title = "Stopped",
Content = seedName .. " reroll stopped after " .. tostring(attempts) .. " attempts.",
Duration = 4,
Image = 4483362458,
})
return
end
if foundSlot then
game:GetService("ReplicatedStorage")
:WaitForChild("Communication")
:WaitForChild("BuySeeds")
:FireServer(foundSlot)
Rayfield:Notify({
Title = "Purchase",
Content = seedName .. " found and bought after " .. tostring(attempts) .. " rerolls!",
Duration = 5,
Image = 4483362458,
})
end
end
local function rerollUntilPineappleOrKiwi(activeCheckFn)
Rayfield:Notify({
Title = "Searching...",
Content = "Rerolling until Kiwi or Pineapple appears!",
Duration = 3,
Image = 4483362458,
})
local kiwiSlot = nil
local pineappleSlot = nil
local attempts = 0
while not (kiwiSlot or pineappleSlot) and activeCheckFn() do
attempts += 1
if attempts > 1000 then
Rayfield:Notify({
Title = "Failed",
Content = "Gave up after 1000 rerolls!",
Duration = 5,
Image = 4483362458,
})
return
end
local result = game:GetService("ReplicatedStorage")
:WaitForChild("Communication")
:WaitForChild("DoRoll")
:InvokeServer()
if type(result) == "table" then
kiwiSlot = nil
pineappleSlot = nil
for slot, data in pairs(result) do
if type(data) == "table" and data["Type"] then
local seedType = string.lower(data["Type"])
if seedType:find("kiwi") then
kiwiSlot = slot
elseif seedType:find("pineapple") then
pineappleSlot = slot
end
end
end
end
if not (kiwiSlot or pineappleSlot) then
task.wait(0.1)
end
end
if not activeCheckFn() then
Rayfield:Notify({
Title = "Stopped",
Content = "Pineapple & Kiwi reroll stopped after " .. tostring(attempts) .. " attempts.",
Duration = 4,
Image = 4483362458,
})
return
end
local comm = game:GetService("ReplicatedStorage"):WaitForChild("Communication"):WaitForChild("BuySeeds")
if kiwiSlot then comm:FireServer(kiwiSlot) end
task.wait(0.1)
if pineappleSlot then comm:FireServer(pineappleSlot) end
Rayfield:Notify({
Title = "Purchase",
Content = "Kiwi/Pineapple found and bought after " .. tostring(attempts) .. " rerolls!",
Duration = 5,
Image = 4483362458,
})
end
-- ══════════════════════════════════════════
-- FEATURES TAB
-- ══════════════════════════════════════════
local Tab = Window:CreateTab("Features", 4483362458)
Tab:CreateSection("Rerolls")
Tab:CreateButton({
Name = "Reroll",
Callback = function()
local success, result = pcall(function()
return game:GetService("ReplicatedStorage")
:WaitForChild("Communication")
:WaitForChild("DoRoll")
:InvokeServer()
end)
if success then
Rayfield:Notify({
Title = "Success",
Content = "DoRoll executed!",
Duration = 5,
Image = 4483362458,
})
else
Rayfield:Notify({
Title = "Failed",
Content = "Error: " .. tostring(result),
Duration = 5,
Image = 4483362458,
})
end
end,
})
local autoRolling = false
Tab:CreateToggle({
Name = "Auto Reroll",
CurrentValue = false,
Flag = "AutoReroll",
Callback = function(value)
autoRolling = value
if autoRolling then
Rayfield:Notify({
Title = "Auto Reroll",
Content = "Auto Reroll enabled.",
Duration = 3,
Image = 4483362458,
})
task.spawn(function()
while autoRolling do
pcall(function()
game:GetService("ReplicatedStorage")
:WaitForChild("Communication")
:WaitForChild("DoRoll")
:InvokeServer()
end)
task.wait(0.1)
end
end)
else
Rayfield:Notify({
Title = "Auto Reroll",
Content = "Auto Reroll disabled.",
Duration = 3,
Image = 4483362458,
})
end
end,
})
Tab:CreateSection("Beet Seeds")
Tab:CreateButton({
Name = "Auto Reroll Until Beet Seed",
Callback = function()
task.spawn(function()
rerollUntilSeed("Beet Seeds", function() return true end)
end)
end,
})
local autoBeetActive = false
Tab:CreateToggle({
Name = "Auto Reroll Until Beet Seed (Loop)",
CurrentValue = false,
Flag = "AutoBeetReroll",
Callback = function(value)
autoBeetActive = value
if autoBeetActive then
task.spawn(function()
while autoBeetActive do
rerollUntilSeed("Beet Seeds", function() return autoBeetActive end)
if autoBeetActive then task.wait(0.5) end
end
end)
else
Rayfield:Notify({
Title = "Stopped",
Content = "Auto Beet Reroll loop disabled.",
Duration = 3,
Image = 4483362458,
})
end
end,
})
Tab:CreateSection("Kiwi Seeds")
Tab:CreateButton({
Name = "Auto Reroll Until Kiwi Seed",
Callback = function()
task.spawn(function()
rerollUntilSeed("Kiwi Seeds", function() return true end)
end)
end,
})
local autoKiwiActive = false
Tab:CreateToggle({
Name = "Auto Reroll Until Kiwi Seed (Loop)",
CurrentValue = false,
Flag = "AutoKiwiReroll",
Callback = function(value)
autoKiwiActive = value
if autoKiwiActive then
task.spawn(function()
while autoKiwiActive do
rerollUntilSeed("Kiwi Seeds", function() return autoKiwiActive end)
if autoKiwiActive then task.wait(0.5) end
end
end)
else
Rayfield:Notify({
Title = "Stopped",
Content = "Auto Kiwi Reroll loop disabled.",
Duration = 3,
Image = 4483362458,
})
end
end,
})
Tab:CreateSection("Pineapple Seeds")
Tab:CreateButton({
Name = "Auto Reroll Until Pineapple Seed",
Callback = function()
task.spawn(function()
rerollUntilSeed("Pineapple Seeds", function() return true end)
end)
end,
})
local autoPineappleActive = false
Tab:CreateToggle({
Name = "Auto Reroll Until Pineapple Seed (Loop)",
CurrentValue = false,
Flag = "AutoPineappleReroll",
Callback = function(value)
autoPineappleActive = value
if autoPineappleActive then
task.spawn(function()
while autoPineappleActive do
rerollUntilSeed("Pineapple Seeds", function() return autoPineappleActive end)
if autoPineappleActive then task.wait(0.5) end
end
end)
else
Rayfield:Notify({
Title = "Stopped",
Content = "Auto Pineapple Reroll loop disabled.",
Duration = 3,
Image = 4483362458,
})
end
end,
})
Tab:CreateSection("Pineapple & Kiwi")
Tab:CreateButton({
Name = "Auto Reroll Until Pineapple & Kiwi",
Callback = function()
task.spawn(function()
rerollUntilPineappleOrKiwi(function() return true end)
end)
end,
})
local autoPineappleKiwiActive = false
Tab:CreateToggle({
Name = "Auto Reroll Until Pineapple & Kiwi (Loop)",
CurrentValue = false,
Flag = "AutoPineappleKiwiReroll",
Callback = function(value)
autoPineappleKiwiActive = value
if autoPineappleKiwiActive then
task.spawn(function()
while autoPineappleKiwiActive do
rerollUntilPineappleOrKiwi(function() return autoPineappleKiwiActive end)
if autoPineappleKiwiActive then task.wait(0.5) end
end
end)
else
Rayfield:Notify({
Title = "Stopped",
Content = "Auto Pineapple & Kiwi Reroll loop disabled.",
Duration = 3,
Image = 4483362458,
})
end
end,
})
Tab:CreateSection("Auto Sell")
local sellInterval = 10
local cashThreshold = 0
local autoSellActive = false
Tab:CreateSlider({
Name = "Sell Every X Seconds",
Range = {1, 300},
Increment = 1,
CurrentValue = 10,
Flag = "SellInterval",
Callback = function(value)
sellInterval = value
end,
})
Tab:CreateSlider({
Name = "Sell At Cash Amount (0 = disabled)",
Range = {0, 100000},
Increment = 100,
CurrentValue = 0,
Flag = "CashThreshold",
Callback = function(value)
cashThreshold = value
end,
})
Tab:CreateToggle({
Name = "Auto Sell",
CurrentValue = false,
Flag = "AutoSell",
Callback = function(value)
autoSellActive = value
if autoSellActive then
Rayfield:Notify({
Title = "Auto Sell",
Content = "Auto Sell enabled!",
Duration = 3,
Image = 4483362458,
})
task.spawn(function()
local timer = 0
while autoSellActive do
task.wait(1)
timer += 1
if cashThreshold > 0 then
local cash = 0
pcall(function()
cash = game:GetService("Players").LocalPlayer.leaderstats.Cash.Value
end)
if cash >= cashThreshold then
pcall(function()
game:GetService("ReplicatedStorage")
:WaitForChild("Communication")
:WaitForChild("SellCrate")
:FireServer()
end)
Rayfield:Notify({
Title = "Auto Sell",
Content = "Sold! Cash threshold reached.",
Duration = 3,
Image = 4483362458,
})
timer = 0
end
end
if timer >= sellInterval then
pcall(function()
game:GetService("ReplicatedStorage")
:WaitForChild("Communication")
:WaitForChild("SellCrate")
:FireServer()
end)
Rayfield:Notify({
Title = "Auto Sell",
Content = "Sold after " .. sellInterval .. " seconds!",
Duration = 3,
Image = 4483362458,
})
timer = 0
end
end
end)
else
Rayfield:Notify({
Title = "Auto Sell",
Content = "Auto Sell disabled.",
Duration = 3,
Image = 4483362458,
})
end
end,
})
-- ══════════════════════════════════════════
-- DONATIONS TAB
-- ══════════════════════════════════════════
local DonateTab = Window:CreateTab("Donations", 4483362458)
DonateTab:CreateSection("Support the Creator!")
DonateTab:CreateButton({
Name = "Donate 1 Robux",
Callback = function()
MarketplaceService:PromptGamePassPurchase(game:GetService("Players").LocalPlayer, 1745851690)
end,
})
DonateTab:CreateButton({
Name = "Donate 5 Robux",
Callback = function()
MarketplaceService:PromptGamePassPurchase(game:GetService("Players").LocalPlayer, 153492206)
end,
})
DonateTab:CreateButton({
Name = "Donate 10 Robux",
Callback = function()
MarketplaceService:PromptGamePassPurchase(game:GetService("Players").LocalPlayer, 1723770540)
end,
})
DonateTab:CreateButton({
Name = "Donate 15 Robux",
Callback = function()
MarketplaceService:PromptGamePassPurchase(game:GetService("Players").LocalPlayer, 1723770540)
end,
})
DonateTab:CreateButton({
Name = "Donate 100 Robux",
Callback = function()
MarketplaceService:PromptGamePassPurchase(game:GetService("Players").LocalPlayer, 153491176)
end,
})
DonateTab:CreateButton({
Name = "Donate 250 Robux",
Callback = function()
MarketplaceService:PromptGamePassPurchase(game:GetService("Players").LocalPlayer, 1694795039)
end,
})
Script Features Comparison Table
To help you choose the best Build A Farm Factory script free for your playstyle, here is a breakdown of the core features included in the scripts above:
| Feature | Description | Benefit to Player |
|---|---|---|
| Auto Farm All Plants | Automatically plants, waters, and harvests all crops as soon as they are ready. | Allows you to go completely AFK while your farm generates produce endlessly. |
| Auto Sell | Automatically sells your harvested fruit for Cash at set intervals. | Prevents your inventory from capping out and generates passive income. |
| Auto Buy Seeds | Automatically purchases specific seeds (Beet, Kiwi, Pineapple). | Ensures your best plots are always growing the highest-yielding crops. |
| Auto Loop Reroll | Instantly loops the seed-rolling mechanic to unlock elite seeds. | Saves you from clicking repeatedly to unlock rare and high-tier seeds. |
| Auto Upgrades | Automatically purchases factory upgrades when you have enough cash. | Scales your factory’s production line up to industrial levels without manual input. |
| Universal Tools | Injects Infinite Yield (IY) and Dex Explorer. | Gives advanced users the ability to fly, no-clip, and modify game properties. |
Build A Farm Factory Complete Game Guide
Even if you are using an automation tool, understanding how the game works is crucial to maximizing your profits. Developed by Silly Farming Co., this Roblox experience challenges you to turn a basic dirt plot into an industrial powerhouse.
1. The Early Game: Manual Labor
When you first spawn, you have to do things the old-fashioned way. You will start by planting basic seeds, waiting for them to grow, and harvesting them manually. Sell your fresh produce to generate your first stacks of Cash. Your main goal in this phase is to build up enough capital to afford your very first automation tools.
2. Scaling Up: The Automation Era
Once your profits start rolling in, it is time to transition from a manual farmer to a factory tycoon. You will need to invest your cash into Auto-Harvesters and Sprinklers. These machines do the heavy lifting for you, allowing your factory to churn out wealth even while you focus on upgrading your base.
3. Recent Updates & Bees
The game is constantly evolving. In recent updates (like Update 1 and Update 2), the developers introduced Tier 2 tools, Plant Mastery, and an entirely new mechanic: Bees. Bees help pollinate and boost your farm’s efficiency. Be sure to optimize your layout to make the most of these new additions!
4. Working Codes for Free Boosts
To give yourself an immediate head start, the developers occasionally release codes that grant free items and boosts. You can redeem these by clicking the Settings icon on the left side of the screen.
- Active Code: Use the code BUZZBUZZ to receive 1x Nature Bee entirely for free!
Frequently Asked Questions (FAQs)
Q1: How do I run these scripts?
A: You will need a reliable Roblox executor (such as Krnl, Delta, or Arceus X for mobile). Simply copy the loadstring code, paste it into the executor’s console, and hit the “Execute” button while the game is running.
Q2: What is the difference between a Key and Keyless script?
A: Script #1 on our list requires a key, meaning you have to visit a website and view ads to get a temporary password to unlock the script. A keyless script (like the CrystalVoid one) executes instantly with no extra steps required.
Q3: Can I get banned for using an Auto Farm script?
A: As with any Roblox exploiting, there is always a small risk of moderation if another player reports you or if the game updates its anti-cheat. To stay safe, it is highly recommended to use these scripts on an alternate (alt) account or in a private server away from other players.
Q4: Why isn’t the Auto-Sell working on the Open Source script?
A: Game developers frequently push small patches that break specific script functions. If the auto-sell feature is temporarily broken, rely on the Auto Farm scripts to do the heavy lifting, and manually click “Sell” until the script developer pushes an update.