Build A Farm Factory Scripts – Auto Farm, Auto Sell, Game Guide

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By Ali
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If you are looking to transform your small plot of land into a high-efficiency agricultural empire without the tedious manual labor, utilizing the best Build A Farm Factory scripts is the ultimate game-changer. Upgrading tools and endlessly harvesting plants can take hours, which is exactly why finding a reliable Build A Farm Factory script is highly sought after by players who want to automate their progress and max out their cash.

Many players get frustrated dealing with endless ad-link gateways and pop-ups. That is why finding a working Build A Farm Factory script no key setup is incredibly valuable, letting you jump straight into the automated action. Instead of risking your device with sketchy, unverified Build A Farm Factory script pastebin links, we have compiled the top working, safe loadstrings directly below. When exploring the best scripts Build A Farm Factory script users always recommend, features like auto-buying seeds, auto-selling, and instant rerolls are top priorities.

For the most streamlined experience, many players prefer Build A Farm Factory keyless executors and setups. Using Build A Farm Factory scripts keyless configurations guarantees uninterrupted, AFK farming. Check out every Build A Farm Factory script free option below and kickstart your industrial farming journey!

Top Build A Farm Factory Scripts Pastebin

Below are four of the best scripts available for the game right now. Copy the loadstring code of your choice and paste it into your Roblox executor.

1. The Ultimate Auto Farm Factory (Key System)

Note: This script features a 3-ad key system but offers a massive Universal toolkit including Infinite Yield and Dex Explorer.

loadstring(game:HttpGet("https://raw.githubusercontent.com/K7240/Scriptblox/refs/heads/main/Build%20A%20Farm%20Factory"))()

2. Auto Buy Seeds (Update 2 Compatible)

Optimized for the latest Update 2, allowing you to instantly buy the best seeds.

local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local MarketplaceService = game:GetService("MarketplaceService")

local Window = Rayfield:CreateWindow({
    Name = "Ray Field",
    LoadingTitle = "Ray Field UI",
    LoadingSubtitle = "Build A Farm Factory",
    ConfigurationSaving = {
        Enabled = false,
    },
    KeySystem = false,
})

-- ══════════════════════════════════════════
--              SHARED FUNCTION
-- ══════════════════════════════════════════

local function rerollUntilSeed(seedName, activeCheckFn)
    Rayfield:Notify({
        Title = "Searching...",
        Content = "Rerolling until " .. seedName .. " appears!",
        Duration = 3,
        Image = 4483362458,
    })

    local foundSlot = nil
    local attempts = 0

    while not foundSlot and activeCheckFn() do
        attempts += 1
        if attempts > 1000 then
            Rayfield:Notify({
                Title = "Failed",
                Content = "Gave up after 1000 rerolls!",
                Duration = 5,
                Image = 4483362458,
            })
            return
        end

        local result = game:GetService("ReplicatedStorage")
            :WaitForChild("Communication")
            :WaitForChild("DoRoll")
            :InvokeServer()

        if type(result) == "table" then
            for slot, data in pairs(result) do
                if type(data) == "table" and data["Type"] then
                    if string.lower(data["Type"]):find(string.lower(seedName)) then
                        foundSlot = slot
                        break
                    end
                end
            end
        end

        if not foundSlot then
            task.wait(0.1)
        end
    end

    if not activeCheckFn() then
        Rayfield:Notify({
            Title = "Stopped",
            Content = seedName .. " reroll stopped after " .. tostring(attempts) .. " attempts.",
            Duration = 4,
            Image = 4483362458,
        })
        return
    end

    if foundSlot then
        game:GetService("ReplicatedStorage")
            :WaitForChild("Communication")
            :WaitForChild("BuySeeds")
            :FireServer(foundSlot)

        Rayfield:Notify({
            Title = "Purchase",
            Content = seedName .. " found and bought after " .. tostring(attempts) .. " rerolls!",
            Duration = 5,
            Image = 4483362458,
        })
    end
end

local function rerollUntilPineappleOrKiwi(activeCheckFn)
    Rayfield:Notify({
        Title = "Searching...",
        Content = "Rerolling until Kiwi or Pineapple appears!",
        Duration = 3,
        Image = 4483362458,
    })

    local kiwiSlot = nil
    local pineappleSlot = nil
    local attempts = 0

    while not (kiwiSlot or pineappleSlot) and activeCheckFn() do
        attempts += 1
        if attempts > 1000 then
            Rayfield:Notify({
                Title = "Failed",
                Content = "Gave up after 1000 rerolls!",
                Duration = 5,
                Image = 4483362458,
            })
            return
        end

        local result = game:GetService("ReplicatedStorage")
            :WaitForChild("Communication")
            :WaitForChild("DoRoll")
            :InvokeServer()

        if type(result) == "table" then
            kiwiSlot = nil
            pineappleSlot = nil
            for slot, data in pairs(result) do
                if type(data) == "table" and data["Type"] then
                    local seedType = string.lower(data["Type"])
                    if seedType:find("kiwi") then
                        kiwiSlot = slot
                    elseif seedType:find("pineapple") then
                        pineappleSlot = slot
                    end
                end
            end
        end

        if not (kiwiSlot or pineappleSlot) then
            task.wait(0.1)
        end
    end

    if not activeCheckFn() then
        Rayfield:Notify({
            Title = "Stopped",
            Content = "Pineapple & Kiwi reroll stopped after " .. tostring(attempts) .. " attempts.",
            Duration = 4,
            Image = 4483362458,
        })
        return
    end

    local comm = game:GetService("ReplicatedStorage"):WaitForChild("Communication"):WaitForChild("BuySeeds")
    if kiwiSlot then comm:FireServer(kiwiSlot) end
    task.wait(0.1)
    if pineappleSlot then comm:FireServer(pineappleSlot) end

    Rayfield:Notify({
        Title = "Purchase",
        Content = "Kiwi/Pineapple found and bought after " .. tostring(attempts) .. " rerolls!",
        Duration = 5,
        Image = 4483362458,
    })
end

-- ══════════════════════════════════════════
--             FEATURES TAB
-- ══════════════════════════════════════════

local Tab = Window:CreateTab("Features", 4483362458)

Tab:CreateSection("Rerolls")

Tab:CreateButton({
    Name = "Reroll",
    Callback = function()
        local success, result = pcall(function()
            return game:GetService("ReplicatedStorage")
                :WaitForChild("Communication")
                :WaitForChild("DoRoll")
                :InvokeServer()
        end)

        if success then
            Rayfield:Notify({
                Title = "Success",
                Content = "DoRoll executed!",
                Duration = 5,
                Image = 4483362458,
            })
        else
            Rayfield:Notify({
                Title = "Failed",
                Content = "Error: " .. tostring(result),
                Duration = 5,
                Image = 4483362458,
            })
        end
    end,
})

local autoRolling = false

Tab:CreateToggle({
    Name = "Auto Reroll",
    CurrentValue = false,
    Flag = "AutoReroll",
    Callback = function(value)
        autoRolling = value
        if autoRolling then
            Rayfield:Notify({
                Title = "Auto Reroll",
                Content = "Auto Reroll enabled.",
                Duration = 3,
                Image = 4483362458,
            })
            task.spawn(function()
                while autoRolling do
                    pcall(function()
                        game:GetService("ReplicatedStorage")
                            :WaitForChild("Communication")
                            :WaitForChild("DoRoll")
                            :InvokeServer()
                    end)
                    task.wait(0.1)
                end
            end)
        else
            Rayfield:Notify({
                Title = "Auto Reroll",
                Content = "Auto Reroll disabled.",
                Duration = 3,
                Image = 4483362458,
            })
        end
    end,
})

Tab:CreateSection("Beet Seeds")

Tab:CreateButton({
    Name = "Auto Reroll Until Beet Seed",
    Callback = function()
        task.spawn(function()
            rerollUntilSeed("Beet Seeds", function() return true end)
        end)
    end,
})

local autoBeetActive = false

Tab:CreateToggle({
    Name = "Auto Reroll Until Beet Seed (Loop)",
    CurrentValue = false,
    Flag = "AutoBeetReroll",
    Callback = function(value)
        autoBeetActive = value
        if autoBeetActive then
            task.spawn(function()
                while autoBeetActive do
                    rerollUntilSeed("Beet Seeds", function() return autoBeetActive end)
                    if autoBeetActive then task.wait(0.5) end
                end
            end)
        else
            Rayfield:Notify({
                Title = "Stopped",
                Content = "Auto Beet Reroll loop disabled.",
                Duration = 3,
                Image = 4483362458,
            })
        end
    end,
})

Tab:CreateSection("Kiwi Seeds")

Tab:CreateButton({
    Name = "Auto Reroll Until Kiwi Seed",
    Callback = function()
        task.spawn(function()
            rerollUntilSeed("Kiwi Seeds", function() return true end)
        end)
    end,
})

local autoKiwiActive = false

Tab:CreateToggle({
    Name = "Auto Reroll Until Kiwi Seed (Loop)",
    CurrentValue = false,
    Flag = "AutoKiwiReroll",
    Callback = function(value)
        autoKiwiActive = value
        if autoKiwiActive then
            task.spawn(function()
                while autoKiwiActive do
                    rerollUntilSeed("Kiwi Seeds", function() return autoKiwiActive end)
                    if autoKiwiActive then task.wait(0.5) end
                end
            end)
        else
            Rayfield:Notify({
                Title = "Stopped",
                Content = "Auto Kiwi Reroll loop disabled.",
                Duration = 3,
                Image = 4483362458,
            })
        end
    end,
})

Tab:CreateSection("Pineapple Seeds")

Tab:CreateButton({
    Name = "Auto Reroll Until Pineapple Seed",
    Callback = function()
        task.spawn(function()
            rerollUntilSeed("Pineapple Seeds", function() return true end)
        end)
    end,
})

local autoPineappleActive = false

Tab:CreateToggle({
    Name = "Auto Reroll Until Pineapple Seed (Loop)",
    CurrentValue = false,
    Flag = "AutoPineappleReroll",
    Callback = function(value)
        autoPineappleActive = value
        if autoPineappleActive then
            task.spawn(function()
                while autoPineappleActive do
                    rerollUntilSeed("Pineapple Seeds", function() return autoPineappleActive end)
                    if autoPineappleActive then task.wait(0.5) end
                end
            end)
        else
            Rayfield:Notify({
                Title = "Stopped",
                Content = "Auto Pineapple Reroll loop disabled.",
                Duration = 3,
                Image = 4483362458,
            })
        end
    end,
})

Tab:CreateSection("Pineapple & Kiwi")

Tab:CreateButton({
    Name = "Auto Reroll Until Pineapple & Kiwi",
    Callback = function()
        task.spawn(function()
            rerollUntilPineappleOrKiwi(function() return true end)
        end)
    end,
})

local autoPineappleKiwiActive = false

Tab:CreateToggle({
    Name = "Auto Reroll Until Pineapple & Kiwi (Loop)",
    CurrentValue = false,
    Flag = "AutoPineappleKiwiReroll",
    Callback = function(value)
        autoPineappleKiwiActive = value
        if autoPineappleKiwiActive then
            task.spawn(function()
                while autoPineappleKiwiActive do
                    rerollUntilPineappleOrKiwi(function() return autoPineappleKiwiActive end)
                    if autoPineappleKiwiActive then task.wait(0.5) end
                end
            end)
        else
            Rayfield:Notify({
                Title = "Stopped",
                Content = "Auto Pineapple & Kiwi Reroll loop disabled.",
                Duration = 3,
                Image = 4483362458,
            })
        end
    end,
})

-- ══════════════════════════════════════════
--           PRICKLY PEAR SEEDS TAB
-- ══════════════════════════════════════════

local PricklyPearTab = Window:CreateTab("Prickly Pear", 4483362458)

PricklyPearTab:CreateSection("Prickly Pear Seeds")

PricklyPearTab:CreateButton({
    Name = "Auto Reroll Until Prickly Pear Seed",
    Callback = function()
        task.spawn(function()
            rerollUntilSeed("Prickly Pear Seeds", function() return true end)
        end)
    end,
})

local autoPricklyPearActive = false

PricklyPearTab:CreateToggle({
    Name = "Auto Reroll Until Prickly Pear Seed (Loop)",
    CurrentValue = false,
    Flag = "AutoPricklyPearReroll",
    Callback = function(value)
        autoPricklyPearActive = value
        if autoPricklyPearActive then
            task.spawn(function()
                while autoPricklyPearActive do
                    rerollUntilSeed("Prickly Pear Seeds", function() return autoPricklyPearActive end)
                    if autoPricklyPearActive then task.wait(0.5) end
                end
            end)
        else
            Rayfield:Notify({
                Title = "Stopped",
                Content = "Auto Prickly Pear Reroll loop disabled.",
                Duration = 3,
                Image = 4483362458,
            })
        end
    end,
})

-- ══════════════════════════════════════════
--             AUTO SELL TAB
-- ══════════════════════════════════════════

local AutoSellTab = Window:CreateTab("Auto Sell", 4483362458)

AutoSellTab:CreateSection("Auto Sell")

local sellInterval = 10
local cashThreshold = 0
local autoSellActive = false

AutoSellTab:CreateSlider({
    Name = "Sell Every X Seconds",
    Range = {1, 300},
    Increment = 1,
    CurrentValue = 10,
    Flag = "SellInterval",
    Callback = function(value)
        sellInterval = value
    end,
})

AutoSellTab:CreateSlider({
    Name = "Sell At Cash Amount (0 = disabled)",
    Range = {0, 100000},
    Increment = 100,
    CurrentValue = 0,
    Flag = "CashThreshold",
    Callback = function(value)
        cashThreshold = value
    end,
})

AutoSellTab:CreateToggle({
    Name = "Auto Sell",
    CurrentValue = false,
    Flag = "AutoSell",
    Callback = function(value)
        autoSellActive = value

        if autoSellActive then
            Rayfield:Notify({
                Title = "Auto Sell",
                Content = "Auto Sell enabled!",
                Duration = 3,
                Image = 4483362458,
            })

            task.spawn(function()
                local timer = 0
                while autoSellActive do
                    task.wait(1)
                    timer += 1

                    if cashThreshold > 0 then
                        local cash = 0
                        pcall(function()
                            cash = game:GetService("Players").LocalPlayer.leaderstats.Cash.Value
                        end)
                        if cash >= cashThreshold then
                            pcall(function()
                                game:GetService("ReplicatedStorage")
                                    :WaitForChild("Communication")
                                    :WaitForChild("SellCrate")
                                    :FireServer()
                            end)
                            Rayfield:Notify({
                                Title = "Auto Sell",
                                Content = "Sold! Cash threshold reached.",
                                Duration = 3,
                                Image = 4483362458,
                            })
                            timer = 0
                        end
                    end

                    if timer >= sellInterval then
                        pcall(function()
                            game:GetService("ReplicatedStorage")
                                :WaitForChild("Communication")
                                :WaitForChild("SellCrate")
                                :FireServer()
                        end)
                        Rayfield:Notify({
                            Title = "Auto Sell",
                            Content = "Sold after " .. sellInterval .. " seconds!",
                            Duration = 3,
                            Image = 4483362458,
                        })
                        timer = 0
                    end
                end
            end)
        else
            Rayfield:Notify({
                Title = "Auto Sell",
                Content = "Auto Sell disabled.",
                Duration = 3,
                Image = 4483362458,
            })
        end
    end,
})

-- ══════════════════════════════════════════
--             DONATIONS TAB
-- ══════════════════════════════════════════

local DonateTab = Window:CreateTab("Donations", 4483362458)

DonateTab:CreateSection("Support the Creator!")

DonateTab:CreateButton({
    Name = "Donate 1 Robux",
    Callback = function()
        MarketplaceService:PromptGamePassPurchase(game:GetService("Players").LocalPlayer, 1745851690)
    end,
})

DonateTab:CreateButton({
    Name = "Donate 5 Robux",
    Callback = function()
        MarketplaceService:PromptGamePassPurchase(game:GetService("Players").LocalPlayer, 153492206)
    end,
})

DonateTab:CreateButton({
    Name = "Donate 10 Robux",
    Callback = function()
        MarketplaceService:PromptGamePassPurchase(game:GetService("Players").LocalPlayer, 1723770540)
    end,
})

DonateTab:CreateButton({
    Name = "Donate 15 Robux",
    Callback = function()
        MarketplaceService:PromptGamePassPurchase(game:GetService("Players").LocalPlayer, 1723770540)
    end,
})

DonateTab:CreateButton({
    Name = "Donate 100 Robux",
    Callback = function()
        MarketplaceService:PromptGamePassPurchase(game:GetService("Players").LocalPlayer, 153491176)
    end,
})

DonateTab:CreateButton({
    Name = "Donate 250 Robux",
    Callback = function()
        MarketplaceService:PromptGamePassPurchase(game:GetService("Players").LocalPlayer, 1694795039)
    end,
})

3. CrystalVoid Lightweight Script

A simple, easy, and lightweight script for players who just want basic enhancements without heavy UI lag.

loadstring(game:HttpGet("https://raw.githubusercontent.com/araakktuak/Crystal/refs/heads/main/72469a96.txt"))()

4. OP Auto Sell & Auto Roll Seeds (Open Source)

The absolute best script for fully automating the game’s economy, made with Claude. It instantly rerolls and buys Beet, Kiwi, and Pineapple seeds!

local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local MarketplaceService = game:GetService("MarketplaceService")

local Window = Rayfield:CreateWindow({
    Name = "Ray Field",
    LoadingTitle = "Ray Field UI",
    LoadingSubtitle = "Build A Farm Factory",
    ConfigurationSaving = {
        Enabled = false,
    },
    KeySystem = false,
})

-- ══════════════════════════════════════════
--              SHARED FUNCTION
-- ══════════════════════════════════════════

local function rerollUntilSeed(seedName, activeCheckFn)
    Rayfield:Notify({
        Title = "Searching...",
        Content = "Rerolling until " .. seedName .. " appears!",
        Duration = 3,
        Image = 4483362458,
    })

    local foundSlot = nil
    local attempts = 0

    while not foundSlot and activeCheckFn() do
        attempts += 1
        if attempts > 1000 then
            Rayfield:Notify({
                Title = "Failed",
                Content = "Gave up after 1000 rerolls!",
                Duration = 5,
                Image = 4483362458,
            })
            return
        end

        local result = game:GetService("ReplicatedStorage")
            :WaitForChild("Communication")
            :WaitForChild("DoRoll")
            :InvokeServer()

        if type(result) == "table" then
            for slot, data in pairs(result) do
                if type(data) == "table" and data["Type"] then
                    if string.lower(data["Type"]):find(string.lower(seedName)) then
                        foundSlot = slot
                        break
                    end
                end
            end
        end

        if not foundSlot then
            task.wait(0.1)
        end
    end

    if not activeCheckFn() then
        Rayfield:Notify({
            Title = "Stopped",
            Content = seedName .. " reroll stopped after " .. tostring(attempts) .. " attempts.",
            Duration = 4,
            Image = 4483362458,
        })
        return
    end

    if foundSlot then
        game:GetService("ReplicatedStorage")
            :WaitForChild("Communication")
            :WaitForChild("BuySeeds")
            :FireServer(foundSlot)

        Rayfield:Notify({
            Title = "Purchase",
            Content = seedName .. " found and bought after " .. tostring(attempts) .. " rerolls!",
            Duration = 5,
            Image = 4483362458,
        })
    end
end

local function rerollUntilPineappleOrKiwi(activeCheckFn)
    Rayfield:Notify({
        Title = "Searching...",
        Content = "Rerolling until Kiwi or Pineapple appears!",
        Duration = 3,
        Image = 4483362458,
    })

    local kiwiSlot = nil
    local pineappleSlot = nil
    local attempts = 0

    while not (kiwiSlot or pineappleSlot) and activeCheckFn() do
        attempts += 1
        if attempts > 1000 then
            Rayfield:Notify({
                Title = "Failed",
                Content = "Gave up after 1000 rerolls!",
                Duration = 5,
                Image = 4483362458,
            })
            return
        end

        local result = game:GetService("ReplicatedStorage")
            :WaitForChild("Communication")
            :WaitForChild("DoRoll")
            :InvokeServer()

        if type(result) == "table" then
            kiwiSlot = nil
            pineappleSlot = nil
            for slot, data in pairs(result) do
                if type(data) == "table" and data["Type"] then
                    local seedType = string.lower(data["Type"])
                    if seedType:find("kiwi") then
                        kiwiSlot = slot
                    elseif seedType:find("pineapple") then
                        pineappleSlot = slot
                    end
                end
            end
        end

        if not (kiwiSlot or pineappleSlot) then
            task.wait(0.1)
        end
    end

    if not activeCheckFn() then
        Rayfield:Notify({
            Title = "Stopped",
            Content = "Pineapple & Kiwi reroll stopped after " .. tostring(attempts) .. " attempts.",
            Duration = 4,
            Image = 4483362458,
        })
        return
    end

    local comm = game:GetService("ReplicatedStorage"):WaitForChild("Communication"):WaitForChild("BuySeeds")
    if kiwiSlot then comm:FireServer(kiwiSlot) end
    task.wait(0.1)
    if pineappleSlot then comm:FireServer(pineappleSlot) end

    Rayfield:Notify({
        Title = "Purchase",
        Content = "Kiwi/Pineapple found and bought after " .. tostring(attempts) .. " rerolls!",
        Duration = 5,
        Image = 4483362458,
    })
end

-- ══════════════════════════════════════════
--             FEATURES TAB
-- ══════════════════════════════════════════

local Tab = Window:CreateTab("Features", 4483362458)

Tab:CreateSection("Rerolls")

Tab:CreateButton({
    Name = "Reroll",
    Callback = function()
        local success, result = pcall(function()
            return game:GetService("ReplicatedStorage")
                :WaitForChild("Communication")
                :WaitForChild("DoRoll")
                :InvokeServer()
        end)

        if success then
            Rayfield:Notify({
                Title = "Success",
                Content = "DoRoll executed!",
                Duration = 5,
                Image = 4483362458,
            })
        else
            Rayfield:Notify({
                Title = "Failed",
                Content = "Error: " .. tostring(result),
                Duration = 5,
                Image = 4483362458,
            })
        end
    end,
})

local autoRolling = false

Tab:CreateToggle({
    Name = "Auto Reroll",
    CurrentValue = false,
    Flag = "AutoReroll",
    Callback = function(value)
        autoRolling = value
        if autoRolling then
            Rayfield:Notify({
                Title = "Auto Reroll",
                Content = "Auto Reroll enabled.",
                Duration = 3,
                Image = 4483362458,
            })
            task.spawn(function()
                while autoRolling do
                    pcall(function()
                        game:GetService("ReplicatedStorage")
                            :WaitForChild("Communication")
                            :WaitForChild("DoRoll")
                            :InvokeServer()
                    end)
                    task.wait(0.1)
                end
            end)
        else
            Rayfield:Notify({
                Title = "Auto Reroll",
                Content = "Auto Reroll disabled.",
                Duration = 3,
                Image = 4483362458,
            })
        end
    end,
})

Tab:CreateSection("Beet Seeds")

Tab:CreateButton({
    Name = "Auto Reroll Until Beet Seed",
    Callback = function()
        task.spawn(function()
            rerollUntilSeed("Beet Seeds", function() return true end)
        end)
    end,
})

local autoBeetActive = false

Tab:CreateToggle({
    Name = "Auto Reroll Until Beet Seed (Loop)",
    CurrentValue = false,
    Flag = "AutoBeetReroll",
    Callback = function(value)
        autoBeetActive = value
        if autoBeetActive then
            task.spawn(function()
                while autoBeetActive do
                    rerollUntilSeed("Beet Seeds", function() return autoBeetActive end)
                    if autoBeetActive then task.wait(0.5) end
                end
            end)
        else
            Rayfield:Notify({
                Title = "Stopped",
                Content = "Auto Beet Reroll loop disabled.",
                Duration = 3,
                Image = 4483362458,
            })
        end
    end,
})

Tab:CreateSection("Kiwi Seeds")

Tab:CreateButton({
    Name = "Auto Reroll Until Kiwi Seed",
    Callback = function()
        task.spawn(function()
            rerollUntilSeed("Kiwi Seeds", function() return true end)
        end)
    end,
})

local autoKiwiActive = false

Tab:CreateToggle({
    Name = "Auto Reroll Until Kiwi Seed (Loop)",
    CurrentValue = false,
    Flag = "AutoKiwiReroll",
    Callback = function(value)
        autoKiwiActive = value
        if autoKiwiActive then
            task.spawn(function()
                while autoKiwiActive do
                    rerollUntilSeed("Kiwi Seeds", function() return autoKiwiActive end)
                    if autoKiwiActive then task.wait(0.5) end
                end
            end)
        else
            Rayfield:Notify({
                Title = "Stopped",
                Content = "Auto Kiwi Reroll loop disabled.",
                Duration = 3,
                Image = 4483362458,
            })
        end
    end,
})

Tab:CreateSection("Pineapple Seeds")

Tab:CreateButton({
    Name = "Auto Reroll Until Pineapple Seed",
    Callback = function()
        task.spawn(function()
            rerollUntilSeed("Pineapple Seeds", function() return true end)
        end)
    end,
})

local autoPineappleActive = false

Tab:CreateToggle({
    Name = "Auto Reroll Until Pineapple Seed (Loop)",
    CurrentValue = false,
    Flag = "AutoPineappleReroll",
    Callback = function(value)
        autoPineappleActive = value
        if autoPineappleActive then
            task.spawn(function()
                while autoPineappleActive do
                    rerollUntilSeed("Pineapple Seeds", function() return autoPineappleActive end)
                    if autoPineappleActive then task.wait(0.5) end
                end
            end)
        else
            Rayfield:Notify({
                Title = "Stopped",
                Content = "Auto Pineapple Reroll loop disabled.",
                Duration = 3,
                Image = 4483362458,
            })
        end
    end,
})

Tab:CreateSection("Pineapple & Kiwi")

Tab:CreateButton({
    Name = "Auto Reroll Until Pineapple & Kiwi",
    Callback = function()
        task.spawn(function()
            rerollUntilPineappleOrKiwi(function() return true end)
        end)
    end,
})

local autoPineappleKiwiActive = false

Tab:CreateToggle({
    Name = "Auto Reroll Until Pineapple & Kiwi (Loop)",
    CurrentValue = false,
    Flag = "AutoPineappleKiwiReroll",
    Callback = function(value)
        autoPineappleKiwiActive = value
        if autoPineappleKiwiActive then
            task.spawn(function()
                while autoPineappleKiwiActive do
                    rerollUntilPineappleOrKiwi(function() return autoPineappleKiwiActive end)
                    if autoPineappleKiwiActive then task.wait(0.5) end
                end
            end)
        else
            Rayfield:Notify({
                Title = "Stopped",
                Content = "Auto Pineapple & Kiwi Reroll loop disabled.",
                Duration = 3,
                Image = 4483362458,
            })
        end
    end,
})

Tab:CreateSection("Auto Sell")

local sellInterval = 10
local cashThreshold = 0
local autoSellActive = false

Tab:CreateSlider({
    Name = "Sell Every X Seconds",
    Range = {1, 300},
    Increment = 1,
    CurrentValue = 10,
    Flag = "SellInterval",
    Callback = function(value)
        sellInterval = value
    end,
})

Tab:CreateSlider({
    Name = "Sell At Cash Amount (0 = disabled)",
    Range = {0, 100000},
    Increment = 100,
    CurrentValue = 0,
    Flag = "CashThreshold",
    Callback = function(value)
        cashThreshold = value
    end,
})

Tab:CreateToggle({
    Name = "Auto Sell",
    CurrentValue = false,
    Flag = "AutoSell",
    Callback = function(value)
        autoSellActive = value

        if autoSellActive then
            Rayfield:Notify({
                Title = "Auto Sell",
                Content = "Auto Sell enabled!",
                Duration = 3,
                Image = 4483362458,
            })

            task.spawn(function()
                local timer = 0
                while autoSellActive do
                    task.wait(1)
                    timer += 1

                    if cashThreshold > 0 then
                        local cash = 0
                        pcall(function()
                            cash = game:GetService("Players").LocalPlayer.leaderstats.Cash.Value
                        end)
                        if cash >= cashThreshold then
                            pcall(function()
                                game:GetService("ReplicatedStorage")
                                    :WaitForChild("Communication")
                                    :WaitForChild("SellCrate")
                                    :FireServer()
                            end)
                            Rayfield:Notify({
                                Title = "Auto Sell",
                                Content = "Sold! Cash threshold reached.",
                                Duration = 3,
                                Image = 4483362458,
                            })
                            timer = 0
                        end
                    end

                    if timer >= sellInterval then
                        pcall(function()
                            game:GetService("ReplicatedStorage")
                                :WaitForChild("Communication")
                                :WaitForChild("SellCrate")
                                :FireServer()
                        end)
                        Rayfield:Notify({
                            Title = "Auto Sell",
                            Content = "Sold after " .. sellInterval .. " seconds!",
                            Duration = 3,
                            Image = 4483362458,
                        })
                        timer = 0
                    end
                end
            end)
        else
            Rayfield:Notify({
                Title = "Auto Sell",
                Content = "Auto Sell disabled.",
                Duration = 3,
                Image = 4483362458,
            })
        end
    end,
})

-- ══════════════════════════════════════════
--             DONATIONS TAB
-- ══════════════════════════════════════════

local DonateTab = Window:CreateTab("Donations", 4483362458)

DonateTab:CreateSection("Support the Creator!")

DonateTab:CreateButton({
    Name = "Donate 1 Robux",
    Callback = function()
        MarketplaceService:PromptGamePassPurchase(game:GetService("Players").LocalPlayer, 1745851690)
    end,
})

DonateTab:CreateButton({
    Name = "Donate 5 Robux",
    Callback = function()
        MarketplaceService:PromptGamePassPurchase(game:GetService("Players").LocalPlayer, 153492206)
    end,
})

DonateTab:CreateButton({
    Name = "Donate 10 Robux",
    Callback = function()
        MarketplaceService:PromptGamePassPurchase(game:GetService("Players").LocalPlayer, 1723770540)
    end,
})

DonateTab:CreateButton({
    Name = "Donate 15 Robux",
    Callback = function()
        MarketplaceService:PromptGamePassPurchase(game:GetService("Players").LocalPlayer, 1723770540)
    end,
})

DonateTab:CreateButton({
    Name = "Donate 100 Robux",
    Callback = function()
        MarketplaceService:PromptGamePassPurchase(game:GetService("Players").LocalPlayer, 153491176)
    end,
})

DonateTab:CreateButton({
    Name = "Donate 250 Robux",
    Callback = function()
        MarketplaceService:PromptGamePassPurchase(game:GetService("Players").LocalPlayer, 1694795039)
    end,
})

Script Features Comparison Table

To help you choose the best Build A Farm Factory script free for your playstyle, here is a breakdown of the core features included in the scripts above:

FeatureDescriptionBenefit to Player
Auto Farm All PlantsAutomatically plants, waters, and harvests all crops as soon as they are ready.Allows you to go completely AFK while your farm generates produce endlessly.
Auto SellAutomatically sells your harvested fruit for Cash at set intervals.Prevents your inventory from capping out and generates passive income.
Auto Buy SeedsAutomatically purchases specific seeds (Beet, Kiwi, Pineapple).Ensures your best plots are always growing the highest-yielding crops.
Auto Loop RerollInstantly loops the seed-rolling mechanic to unlock elite seeds.Saves you from clicking repeatedly to unlock rare and high-tier seeds.
Auto UpgradesAutomatically purchases factory upgrades when you have enough cash.Scales your factory’s production line up to industrial levels without manual input.
Universal ToolsInjects Infinite Yield (IY) and Dex Explorer.Gives advanced users the ability to fly, no-clip, and modify game properties.

Build A Farm Factory Complete Game Guide

Even if you are using an automation tool, understanding how the game works is crucial to maximizing your profits. Developed by Silly Farming Co., this Roblox experience challenges you to turn a basic dirt plot into an industrial powerhouse.

1. The Early Game: Manual Labor

When you first spawn, you have to do things the old-fashioned way. You will start by planting basic seeds, waiting for them to grow, and harvesting them manually. Sell your fresh produce to generate your first stacks of Cash. Your main goal in this phase is to build up enough capital to afford your very first automation tools.

2. Scaling Up: The Automation Era

Once your profits start rolling in, it is time to transition from a manual farmer to a factory tycoon. You will need to invest your cash into Auto-Harvesters and Sprinklers. These machines do the heavy lifting for you, allowing your factory to churn out wealth even while you focus on upgrading your base.

3. Recent Updates & Bees

The game is constantly evolving. In recent updates (like Update 1 and Update 2), the developers introduced Tier 2 tools, Plant Mastery, and an entirely new mechanic: Bees. Bees help pollinate and boost your farm’s efficiency. Be sure to optimize your layout to make the most of these new additions!

4. Working Codes for Free Boosts

To give yourself an immediate head start, the developers occasionally release codes that grant free items and boosts. You can redeem these by clicking the Settings icon on the left side of the screen.

  • Active Code: Use the code BUZZBUZZ to receive 1x Nature Bee entirely for free!

Frequently Asked Questions (FAQs)

Q1: How do I run these scripts?

A: You will need a reliable Roblox executor (such as Krnl, Delta, or Arceus X for mobile). Simply copy the loadstring code, paste it into the executor’s console, and hit the “Execute” button while the game is running.

Q2: What is the difference between a Key and Keyless script?

A: Script #1 on our list requires a key, meaning you have to visit a website and view ads to get a temporary password to unlock the script. A keyless script (like the CrystalVoid one) executes instantly with no extra steps required.

Q3: Can I get banned for using an Auto Farm script?

A: As with any Roblox exploiting, there is always a small risk of moderation if another player reports you or if the game updates its anti-cheat. To stay safe, it is highly recommended to use these scripts on an alternate (alt) account or in a private server away from other players.

Q4: Why isn’t the Auto-Sell working on the Open Source script?

A: Game developers frequently push small patches that break specific script functions. If the auto-sell feature is temporarily broken, rely on the Auto Farm scripts to do the heavy lifting, and manually click “Sell” until the script developer pushes an update.

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