Anime Crusaders is a popular Roblox tower defense game that draws inspiration from various anime series, allowing players to summon and deploy iconic characters as units to defend against escalating waves of enemies. Released in early September 2025, the game emphasizes strategy, team-building, and progression through modes like Story Mode (narrative-driven levels), Infinite Mode (endless farming for resources), Raids (challenging boss fights), and events for exclusive rewards. Players use currencies such as Gems for summoning on rotating banners and Coins for upgrades, evolutions, and fusions. Units come in rarities from Rare to Secret, with types including Ground (close-range fighters), Hill (ranged attackers), Hybrid (versatile air/ground), Support (buffs/debuffs), and Farm (economy boosters). The goal is to assemble a team of up to 6 units, level them up to unlock abilities, and optimize synergies for high-level content.
| Tier | Unit Name | Rarity | Type |
|---|---|---|---|
| S | Sun Woo (System) | Secret | Ground |
| S | Igrith (Blood Commander) | Secret | Hybrid |
| S | Brulo (Rage) | Secret | Hybrid |
| S | Shadow (Atomic) | Secret | Hybrid |
| S | Nagu (Blade Trickster) | Secret | Ground |
| S | Boo (Ultimate) | Mythic | Ground |
| S | AI (Idol) | Mythic | Support |
| S | Speedcart | Epic | Farm |
| A | Lao (Heart) | Secret | Ground |
| A | Getu (Master of Curses) | Mythic | Hybrid |
| A | Goko (Super III) | Mythic | Hill |
| A | Toju (Mercenary) | Mythic | Ground |
| A | Fat Hitman (Serious) | Mythic | Ground |
| A | Slime (Demon Lord) | Mythic | Ground |
| A | Heisou (Bird Sniper) | Mythic | Hill |
| B | Enol (Drums) | Mythic | Hybrid |
| B | Haein (Sword Queen) | Mythic | Ground |
| B | Shaoten (Dizzy) | Mythic | Ground |
| B | Chonin (Flame Master) | Mythic | Hill |
| B | Goju (Supreme) | Mythic | Ground |
| B | Shunks (Haki) | Mythic | Ground |
| B | Ichi (Dusk) | Mythic | Ground |
| B | Hie (Black Dragon) | BattlePass | Ground |
| C | Ant King (Shadow Fang) | Mythic | Ground |
| C | Golden Freezo | Legendary | Hill |
| C | GreyBeard | Legendary | Ground |
| C | Ukia | Legendary | Support |
| C | Koichy | Legendary | Support |
| C | Rose | Legendary | Ground |
| C | Ureo | Legendary | Hill |
| C | Yuji | Legendary | Ground |
| D | Gone | Epic | Ground |
| D | Makunouchi | Epic | Ground |
| D | Friezo | Epic | Hill |
| D | Stork | Epic | Hill |
| D | Sanje | Epic | Ground |
Explanations for Each Tier
My ranking method evaluates units based on a combination of factors: raw DPS potential (damage output and scaling), utility (buffs, debuffs, crowd control, or economy generation), versatility (ability to handle ground/air enemies and fit multiple team comps), synergy (how well they pair with other top units), and endgame viability (performance in Infinite Mode and high-level Raids as of Update 0.5). Higher tiers prioritize units that dominate the current meta with minimal drawbacks, while lower tiers are more situational or outclassed.
S Tier
These are the absolute top-tier units that define the meta, offering unmatched power, scaling, and team-wide impact. They’re essential for pushing limits in Infinite Mode and clearing tough content efficiently.
- Sun Woo (System): Tops S for its shadow-summoning that exponentially increases team DPS, self-buffing for sustained output, and elite evolutions that make it a must-have anchor for shadow-based synergies.
- Igrith (Blood Commander): S-tier due to massive buffs for shadows and allies, especially when combined with Sun Woo, enabling team-wide damage spikes that excel in prolonged fights.
- Brulo (Rage): Earns S for hybrid air/ground attacks, nuke bursts every 10 hits, and damage stacking based on nearby enemies, perfect for wave-clear and boss nuking.
- Shadow (Atomic): S ranking from high crits on stunned foes, versatile hybrid type, and consistent high DPS with low SPA for rapid enemy elimination.
- Nagu (Blade Trickster): In S for its unique copy ability that adopts stats from other units, gaining huge crit boosts, allowing flexible role-filling in any setup.
- Boo (Ultimate): Deserves S thanks to damage stacking on kills leading to echo attacks at high stacks, making it a snowballing beast in kill-heavy modes like Infinite.
- AI (Idol): S as the premier support, providing global damage/HP buffs and cost reductions, optimizing the entire team’s efficiency from early to late game.
- Speedcart: Mandatory S-tier farm unit for yen generation per wave, crucial for affording upgrades and sustaining long runs without resource bottlenecks.
A Tier
Reliable high-performers that can lead teams or fill key roles effectively, with strong stats and abilities, though they may need specific synergies or take time to ramp up compared to S-tier.
- Lao (Heart): A for top-tier base damage and reliable DPS across all waves, a straightforward powerhouse without needing complex setups.
- Getu (Master of Curses): Placed in A for enormous range, HP scaling per kill, and hybrid summons that tank and hit air/ground, ideal for boss support.
- Goko (Super III): A-tier hill unit with kill-based damage ramps, dominating late-game grinds but limited by placement restrictions.
- Toju (Mercenary): Earns A from bleed DoT that halts enemy regen, plus escalating damage on targets, excelling against tanky bosses.
- Fat Hitman (Serious): A for echo attacks and stat boosts after attack thresholds, delivering massive ground DPS once ramped.
- Slime (Demon Lord): In A due to time-based DPS increases and devour effects for bursts, strong in extended battles.
- Heisou (Bird Sniper): A ranking for exceptional range, auto-crits every 5th attack, and damage ramps, making it a sniper king for hill placements.
B Tier
Solid mid-tier options for balanced teams or early/mid-game progression, with decent utility but often overshadowed by higher tiers in competitive play.
- Enol (Drums): B for team damage buffs and CC removal bursts, useful as hybrid support but lacks raw power.
- Haein (Sword Queen): B-tier due to marking for bonus damage and consistent DPS, viable but random targeting can be inconsistent.
- Shaoten (Dizzy): Placed in B for high damage potential despite occasional misses, pairs well with traits like Crusader for reliability.
- Chonin (Flame Master): B for burn DoT and extra damage to frozen enemies, good AoE for mobs but average without synergies.
- Goju (Supreme): In B thanks to AoE timestop/freezes for crowd control, reliable utility without standout DPS.
- Shunks (Haki): B ranking from stuns and bonus damage to low-HP enemies, strong in aggressive ground comps.
- Ichi (Dusk): Earns B for transformation bursts and soul bind against crowds/bosses, decent but not meta-defining.
- Hie (Black Dragon): B for high DPS below 50% enemy HP with evo, situational but powerful in the right phases.
C Tier
Average units for beginners or niche fills, providing basic functionality but generally underperform in optimized teams.
- Ant King (Shadow Fang): C for sustained ground DPS with defense bypass, but no unique flair.
- Golden Freezo: C-tier hill with freeze/slow effects, budget utility for early freezing strats.
- GreyBeard: C for AoE slows and range, helpful support but low impact.
- Ukia: In C due to enemy freezes, aids control but outclassed by better debuffers.
- Koichy: C ranking for slowing and minor DPS, filler support.
- Rose: Earns C from wide attack range and early damage, good starter ground.
- Ureo: C for balanced hill DPS, beginner-friendly but basic.
- Yuji: Placed in C for low SPA combos, filler with potential in low-rarity teams.
D Tier
Subpar units that are quickly replaced, suitable only for very early game or as placeholders.
- Gone: D for basic ground DPS, best among epics but still weak.
- Makunouchi: D-tier as a close contender to Gone, minimal impact.
- Friezo: In D for epic hill role, budget but outscaled fast.
- Stork: D ranking for hill attacks, starter only.
- Sanje: Earns D as an early-game filler with little longevity.