Overview
99 Nights in the Forest Roblox is a survival-horror Roblox game developed by Grandma’s Favourite Games, launched in 2025. It seems likely that players are immersed in a procedurally generated forest, tasked with surviving 99 nights while rescuing four missing children. The game involves gathering resources like Wood Logs and Scrap, building a base around a campfire, crafting tools and weapons, and defending against threats such as the Deer Monster, cultists, wolves, and bears. The campfire is central, protecting players from the Deer Monster when fueled, and its upgrades expand the explorable map by clearing fog. Cooperative play with up to five players enhances survival chances, though challenges intensify as nights progress. The game’s horror elements, inspired by real-world events, create a tense atmosphere, making strategic planning essential 99 Nights in the Forest Walkthrough.
Objective
The primary goal is to rescue four missing children within 99 in-game days, each hidden in caves guarded by animals. Rescuing children and building beds accelerates time, helping players reach the game’s cryptic ending. The game’s difficulty ramps up in the final 30 nights, with increased monster appearances and scarcer resources 99 Nights in the Forest Wiki.
LORE
The game’s narrative is inspired by the real-life “Operation Hope” in 2023, where four Huitoto children survived 40 days in the Colombian Amazon after a Cessna 206 plane crash. The children—Lesly (13), Soleiny (9), Tien (4), and Cristin (11 months)—used cassava flour and indigenous knowledge to survive, building shelters and foraging until rescued on June 9, 2023 99 Nights in the Forest True Story. The game fictionalizes this event, setting players in a haunted forest where they must rescue four children from caves. The Deer Monster, inspired by the Wendigo myth, hunts at night and is revered by cultists who attack every three nights. Environmental clues suggest a cursed forest, with the game’s ending—unlocked by rescuing all children—leaving players with an open-ended, mysterious conclusion 99 Nights in the Forest Lore.
Key Lore Elements
- Real-Life Inspiration: The survival of the Huitoto children, emphasizing courage and resourcefulness.
- Supernatural Elements: The Deer Monster and cultists add a horror layer, with the forest’s dark history hinted at through exploration.
- Quest for Children: The children are held in caves, each requiring a colored key obtained by defeating animal guards.
- Cryptic Ending: Rescuing all children triggers a thought-provoking conclusion, analyzed in fan discussions 99 Nights in the Forest Ending.
Locations in 99 Nights in the Forest
The game world of 99 Nights in the Forest is a procedurally generated forest, shrouded in fog that clears as players upgrade their campfire at the Main Camp. This dynamic environment challenges players to explore strategically to gather resources, rescue four missing children, and survive threats like the Deer Monster and hostile cultists. Key locations include the Main Camp, Points of Interest, Caves, and NPC Locations, each serving a distinct role in survival and progression.
| Location Type | Name/Description | Significance |
|---|---|---|
| Main Camp | The starting area where players build and upgrade their campfire, craft items, and manage resources. The campfire’s light protects against the Deer Monster and clears fog to reveal more of the map as it is upgraded. | Central hub for survival activities, including crafting, resource storage, and protection from enemies. |
| Points of Interest | Scattered locations such as houses, shacks, watchtowers, chests, camps, sheds, ruins, and farms containing resources like Wood Logs, Scrap, Fuel, weapons, ammunition, seeds, and tools. | Essential for gathering materials and equipment necessary for survival and progression. |
| Caves | Four underground rooms, each holding one of the missing children, guarded by specific enemies: Wolves (first child), Alfa Wolves (second child), Bears (third child), and Alfa Bears (fourth child). Players must defeat guards to obtain colored keys to access caves. | Critical for advancing the main storyline by rescuing the children, a core objective of the game. |
| NPC Locations | Areas where friendly NPCs appear: the Pelt Trader (outside camp on certain days, trading pelts for items) and the Fairy (near a mushroom house after the first campfire upgrade, selling seeds for farming). | Provide trading opportunities for upgraded gear and seeds for sustainable food sources, enhancing survival capabilities. |
Items in 99 Nights in the Forest
Items in 99 Nights in the Forest are essential for survival, crafting, and progression in this Roblox survival-horror game. They are categorized into Resources, Tools, Weapons, Ammunition, Consumables, Armor, Seeds, and Special Items, each serving distinct purposes such as gathering materials, defending against enemies, managing survival meters, or advancing the storyline. Below, each category is detailed with a comprehensive list of items based on available information.
Resources
Resources are foundational materials used for crafting, upgrading the campfire, and trading with NPCs. They are gathered from the environment, enemies, or dismantled items.
| Resource | Description |
|---|---|
| Wood Logs | Gathered by cutting trees with axes, used for crafting and fueling the campfire. |
| Scrap | Found in abandoned locations or converted from items like Tyres at a grinder, essential for crafting. |
| Bolts | Obtained by dismantling items (e.g., Broken Fan, Old Radio) at a grinder, used for advanced crafting. |
| Cultist Gems | Dropped by defeated Cultists, used for high-level crafting recipes. |
| Cultist Medallions | Rare drops from Cultists, critical for tier 3 and 4 Crafting Bench upgrades and items. |
| Coal | Mined from rocks, used as fuel for the campfire to maintain its protective light. |
| Pelts (Rabbit, Wolf, Bear) | Dropped by animals (Rabbits, Wolves, Bears), used for trading with the Pelt Trader and crafting certain items like beds. |
Tools
Tools facilitate resource gathering, storage, and survival tasks, found in chests or traded from the Pelt Trader.
| Tool | Description |
|---|---|
| Old Axe | Basic tool for chopping trees to gather Wood Logs, slower than upgraded versions. |
| Good Axe | Upgraded axe, increases wood collection speed, available via Pelt Trader or chests. |
| Strong Axe | Further upgraded axe, highly efficient for gathering Wood Logs, typically traded. |
| Chainsaw | Advanced tool for rapid tree cutting, doubles as a weapon, obtained from Ruby Chests or trading. |
| Old Sack | Basic storage item, increases carrying capacity for resources, found in early exploration. |
| Giant Sack | Upgraded sack with greater storage capacity, available through Pelt Trader or rare chests. |
| Old Flashlight | Provides basic illumination and stuns the Deer Monster, found in houses or shacks. |
| Strong Flashlight | Enhanced flashlight with better range and stun duration, traded from Pelt Trader. |
| Pickaxe | Used for mining Coal from rocks, found in exploration or traded. |
Weapons
Weapons are crucial for defending against enemies like Cultists, Wolves, and Bears, found in chests or traded.
| Weapon | Description |
|---|---|
| Pistol | Basic ranged weapon, uses Bullets, found in chests or traded from Pelt Trader. |
| Revolver | Upgraded ranged weapon, higher damage than Pistol, uses Bullets, found in chests. |
| Rifle | Long-range weapon with high accuracy, uses Bullets, found in hidden locations or traded. |
| Tactical Shotgun | Powerful close-range weapon, uses Bullets, found in Ruby Chests or traded. |
| Spear | Melee weapon for close combat, effective against Cultists, found in exploration. |
| Kunai | Throwing melee weapon, used by Assassin class, found in chests or traded. |
| Chainsaw | Dual-purpose tool/weapon, effective in melee combat, found in Ruby Chests or traded. |
| Katana | High-damage melee weapon, exclusive to Assassin class, obtained via trading or chests. |
| Throwing Knives | Ranged weapon for Assassin class, found in chests or dropped by enemies. |
Ammunition
Ammunition supports ranged weapons and is essential for combat, found in chests or crafted via Ammo Crate.
| Ammunition | Description |
|---|---|
| Bullets | Used by Pistol, Revolver, Rifle, and Tactical Shotgun, found in chests or crafted at level 4 Crafting Bench. |
| Throwing Knives | Exclusive to Assassin class, used with Kunai or as standalone ranged attack, found in chests or enemy drops. |
Consumables
Consumables manage hunger and health, critical for survival, obtained through foraging, farming, or crafting.
| Consumable | Description |
|---|---|
| Carrot | Restores hunger, obtained by foraging or farming with Carrot Seeds. |
| Apple | Restores hunger, found in exploration or chests. |
| Cake | High hunger restoration, rare item found in chests or traded. |
| Berry | Restores hunger, obtained by foraging or farming with Berry Seeds. |
| Cooked Steak | High hunger restoration, crafted from raw meat dropped by Wolves or Bears. |
| Cooked Morsel | Moderate hunger restoration, crafted from smaller meat pieces from animals. |
| Stew | High hunger and health restoration, crafted at Crack Pot, enhanced by Cook class. |
| Bandage | Heals or revives players, rare loot in buildings or chests, Medic class starts with two. |
| Medkit | Advanced healing item, revives with more health, rare loot or upgraded from Bandage (Medic class). |
| Chilli | Temporary speed boost, rare consumable found in exploration. |
| Seasoning | Enhances food for greater hunger restoration, exclusive to Cook class, found in chests. |
Armor
No armor items are identified in the game, as players rely on evasion and defensive structures.
| Armor | Description |
|---|---|
| None | No armor items are available; players use base defenses and evasion tactics. |
Seeds
Seeds are used in Farm Plots to grow food, purchased from the Fairy NPC.
| Seed | Description |
|---|---|
| Carrot Seeds | Planted in Farm Plots to grow Carrots, purchased from Fairy using flowers. |
| Berry Seeds | Planted in Farm Plots to grow Berries, purchased from Fairy using flowers. |
Special Items
Special items provide unique utility or are tied to quests, found in exploration, crafted, or traded.
| Special Item | Description |
|---|---|
| Map | Crafted at level 1 Crafting Bench, reveals coordinates for navigation. |
| Compass | Crafted at level 2 Crafting Bench, aids in directional navigation. |
| Sundial | Crafted at level 2 Crafting Bench, shows the time of day for planning. |
| Bear Trap | Crafted at level 2 Crafting Bench, stuns and damages enemies or players. |
| Torch | Crafted at level 3 Crafting Bench, provides light and deters Deer Monster. |
| Boost Pad | Crafted at level 3 Crafting Bench, increases movement speed temporarily. |
| Biofuel Processor | Crafted at level 3 Crafting Bench, converts organic matter into campfire fuel. |
| Oil Drill | Crafted at level 4 Crafting Bench, generates fuel for advanced machinery. |
| Teleporter | Crafted at level 4 Crafting Bench, enables fast travel between two points, requires two players. |
| Colored Keys | Dropped by cave guardians (Wolves, Bears), used to unlock caves with missing children. |
| Rabbit’s Foot | Dropped by Rabbits, used for trading with Pelt Trader for minor upgrades. |
ENEMIES in 99 Nights in the Forest
Enemies pose significant threats, requiring strategic combat or avoidance. Below is a table of the main enemies 99 Nights in the Forest Hostile Mobs.
| Enemy Name | Description | Behavior and Location | Drops |
| The Deer Monster | The main antagonist, a large, bipedal deer-like creature. | Appears only at night and is invulnerable to all weapons. It is repelled by light from the campfire and flashlights. It will chase and attack players outside the campfire’s light. | None |
| Cultists | Human enemies who worship the Deer Monster. | They attack the player’s camp approximately every three nights and can be found at their own camps scattered across the map. There are melee (axe/spear) and ranged (crossbow) variants. | Cultist Gem |
| Wolves | The first hostile animals encountered. | They often travel in packs and will chase and attack players. They guard the first missing child’s cave. | Meat, Steak, Wolf Pelt |
| Alpha Wolves | A stronger variant of the wolf with glowing red eyes. | They are more resilient and deal more damage than regular wolves. They guard the second missing child’s cave and can also be found near other caves and buildings. | Meat, Steak, Alpha Wolf Pelt |
| Bears | Large and powerful animals. | They are found deeper in the forest and are formidable opponents. They guard the third missing child’s cave. | Meat, Steak, Bear Pelt |
| Alpha Bears | A stronger variant of the bear. | These are the toughest animal enemies and guard the fourth and final missing child’s cave. | Meat, Steak, Bear Pelt |
Friendly NPCs
Friendly NPCs offer trading and support, enhancing survival. Below is a table of the main NPCs 99 Nights in the Forest Friendly Mobs.
| NPC Name | Location | Role |
| The Pelt Trader | Spawns near the Missing Children Board after the first night. His appearances are random afterwards. | Trades valuable items such as better tools, weapons, and armor in exchange for animal pelts like Bunny Feet, Wolf Pelts, Alpha Wolf Pelts, and Bear Pelts. |
| The Fairy | Appears near a mushroom house after the campfire is upgraded for the first time. Can be located on the map. | Sells various seeds, such as Berry and Flower Seeds, in exchange for flowers. |
| Rabbits | Found throughout the forest. | A non-hostile animal that can be hunted for meat and the occasional Bunny Foot, a key trading item for the Pelt Trader. |
CRAFTING in 99 Nights in the Forest
Crafting is managed through the Crafting Bench, with upgrades unlocking new items. Below is a table of bench levels and craftable items 99 Nights in the Forest Crafting Guide.
| Crafting Bench Level | Upgrades Required | Items That Can Be Crafted |
|---|---|---|
| 1 | Starting bench | Map (3 Wood Logs), Farm Plot (10 Wood Logs), Crafting Bench 2 Upgrade (1 Scrap, 5 Wood Logs) |
| 2 | 1 Scrap, 5 Wood Logs | Sundial (5 Scrap), Compass (3 Scrap), Old Bed (5 Scrap), Wood Rain Storage (5 Scrap), Shelf (2 Scrap), Bear Trap (3 Scrap), Crafting Bench 3 Upgrade (10 Scrap, 15 Wood Logs) |
| 3 | 10 Scrap, 15 Wood Logs | Crack Pot (10 Scrap, 15 Wood Logs), Boost Pad (10 Scrap, 15 Wood Logs), Biofuel Processor (12 Scrap, 12 Wood Logs), Torch (6 Scrap, 6 Wood Logs), Good Bed (10 Scrap, 10 Wood Logs), Lightning Rod (8 Scrap), Crafting Bench 4 Upgrade (20 Scrap, 30 Wood Logs, 2 Cultist Medallions) |
| 4 | 20 Scrap, 30 Wood Logs, 2 Cultist Medallions | Ammo Crate (20 Scrap, 30 Wood Logs, 2 Cultist Medallions), Oil Drill (35 Scrap, 25 Wood Logs, 1 Cultist Medallion), Giant Bed (30 Scrap, 20 Wood Logs, 1 Cultist Medallion), Teleporter (25 Scrap, 15 Wood Logs, 1 Cultist Medallion) |
Crafting Resources
- Wood Logs: Gathered by cutting trees with axes.
- Scrap: Found in abandoned locations or converted from items (e.g., Tyres, Broken Fan) at a grinder.
- Bolts: Obtained by dismantling items like Old Radio (2 Bolts) or Broken Microwave (3 Bolts).
- Cultist Gems: Dropped by defeated Cultists, used for high-level crafting.
- Cultist Medallions: Rare drops from Cultists, essential for tier 3 and 4 upgrades.
CLASSES in 99 Nights in the Forest
Players can choose from different classes, each with unique starting equipment and perks that can be leveled up. Diamonds, earned by obtaining badges, are used to unlock new classes.
| Class Name | Cost (Diamonds) | Starter Tools | Level 1 Perk | Level 2 Perk | Level 3 Perk |
| Camper | 10 | Flashlight | +10% reduced Hunger drain | Increased visibility at night | Spawn with a Stew |
| Scavenger | 25 | None | +2 Sack space | Open chests 20% faster | Chance to get Scraps as a bonus drop from chests |
| Medic | 40 | Bandages x 2 | x5 faster revives | Improved revive on others, restores more Health and Hunger | One of your Bandages upgrades to a Medkit |
| Cook | 40 | Seasoning x 1 | Seasoned food restores more Hunger | Crockpot cooks 20% faster | 25% chance to make Hearty Stew |
| Ranger | 70 | Flashlight, Revolver, Revolver ammo x 18 | Start with 18 ammo | +10% chance to refund ammo on shot | Start with 30 ammo |
| Lumberjack | 70 | Good Axe | +20% chance to get 1 bonus Log | 25% chance for a double sapling drop | +20% chance for 1 or 2 bonus Logs from trees |
| Assassin | 500 | Katana, Throwing Knives x 120 | +10% sprint speed, -15% HP, +5% chance for Throwing Knives in chests | First hit on an enemy has a chance to be a critical strike | +10% chance for Throwing Knives in chests |
BADGES
The game features 27 badges, rewarding players for milestones and challenges. Below is a table of all badges 99 Nights in the Forest Badges Guide.
| Badge | How to Get |
|---|---|
| Firemaking I | Upgrade the campfire to level 3. |
| Firemaking II | Upgrade the campfire to level 4. |
| Firemaking III | Upgrade the campfire to level 5. |
| Firemaking IV | Fully upgrade the campfire. |
| Humiliation | Die from a bear trap. |
| First Aid | Revive a dead friend using a Medkit or Bandage. |
| Combat | Protect your base from the Cultists. |
| Orienteering | Rescue all 4 missing children. |
| Hunting | Complete all Pelt Trader’s quests. |
| Gardening | Purchase a box of seeds from the Fairy. |
| Swiftness | Survive 99 days in less than 90 minutes. |
| Vegetarian | Survive 99 days without eating meat. |
| Teamwork | Survive 99 days in a team of 5 people. |
| Durability | Survive 99 days without dying. |
| Survive 10 days | Survive until day 10. |
| Survive 20 days | Survive until day 20. |
| Survive 30 days | Survive until day 30. |
| Survive 40 days | Survive until day 40. |
| Survive 50 days | Survive until day 50. |
| Survive 60 days | Survive until day 60. |
| Survive 70 days | Survive until day 70. |
| Survive 80 days | Survive until day 80. |
| Survive 90 days | Survive until day 90. |
| Survive 100 days | Survive until day 100. |
| Determined I | Survive 250 days or more. |
| Determined II | Survive 500 days or more. |
| Crafting | Upgrade your bench to level 4. |
99 NIGHTS IN THE FOREST CODES
Currently there are not any working codes available but I will update and add them once a code get live.