The Roblox murder mystery genre has always been a staple of the platform, but MurDurr takes the concept and dials up the chaos. It is a game of deception, quick reflexes, and intense paranoia. You are either running for your life as a survivor, hunting down targets as the Durr, or trying to stop the madness. However, the game can often feel unbalanced. Hitboxes can feel rigged, the grind for coins to unlock new skins can be excruciatingly slow, and sometimes it feels like the enemy always knows where you are. This is where the world of scripting opens up a new dimension of gameplay.
Using a MurDurr script can transform your experience from frustration to absolute domination. Whether you want to see through walls with ESP to avoid the killer, automate the boring coin grind, or literally give yourself magical abilities like spears and beams, there is a tool available for you. Many players browse forums looking for a MurDurr Xeno style hub that puts all these features in one place, but often the best features are found in individual, specialized scripts.
In this article, we have compiled the best collection of scripts for this game. We have everything from keyless MurDurr scripts that let you farm whilst AFK, to complex combat modifications that add entirely new progression systems to the game. If you have been searching for MurDurr script pastebin links or robust free MurDurr script options, you have arrived at the definitive resource.
1. AC V1 Bypass – (Anti-Cheat Bypass / Base Tools)
When playing a game with active moderation or anti-cheat systems, the first thing you need is a solid foundation. This script serves as a gateway. While the description from the uploader mentions discussions about the game being rigged and hitboxes being unfair, the script itself is credited as an “AC v1” (Anti-Cheat version 1) bypass tool. This is essential for running other, more blatant scripts without getting instantly kicked or flagged by the game’s security systems.
Script Features
| Feature Category | Functionality | Benefit |
|---|---|---|
| Security | Anti-Cheat Bypass | Prevents the game from detecting injected code. |
| Stability | Crash Protection | Helps maintain game stability when running other scripts. |
| Foundation | Hooking | likely hooks into the game environment to allow other modifications. |
Detailed Description
This script is for the player who wants to ensure their safety before toggling on the crazy features. Think of it as a shield. In MurDurr, developers often implement checks to see if a player is moving too fast or accessing unauthorized variables. A MurDurr script like this works in the background to mask your activities. It is particularly useful if you are planning to use “rage” features like speed hacks or kill auras later on.
It is a keyless MurDurr script, meaning you can load it up instantly without jumping through hoops. While it might not have flashy visual effects on its own, it is the unsung hero of a scripter’s loadout.
Safety Tips
- Execute First: Always run this script before executing heavier hubs to minimize detection risk.
- Updates: Anti-cheats update frequently, so keep an eye out if this bypass stops working.
loadstring(game:HttpGet("https://github.com/DearRegui/Public-/releases/download/Lua/luau"))()
2. zscriptx Hub – (ESP, Player ESP, Future Auto Eat)
Information is power in murder mystery games. If you know who the killer is and where they are located, you cannot lose. The zscriptx Hub is designed to give you that “X-Ray” vision advantage. It is a classic utility script that fits perfectly into the MurDurr Xeno category of utility hubs.
Script Features
| Feature Category | Functionality | Benefit |
|---|---|---|
| Visuals | Durr ESP | Highlights the Murderer (Durr) through walls. |
| Visuals | Player ESP | Shows locations of all survivors. |
| Automation | Auto Eat (WIP) | Planned feature to automate health/hunger mechanics. |
| UI | Simple Interface | Lightweight and doesn’t clutter the screen. |
Detailed Description
The zscriptx Hub focuses on ESP (Extrasensory Perception). In MurDurr, the tension comes from not knowing what is around the corner. This script MurDurr removes that tension entirely. You will see a highlight or a box around the “Durr,” allowing you to loop them around crates or hide in safe zones with perfect confidence.
For the Murderer, the Player ESP is equally broken. You no longer have to search lockers or dark corners; you can simply sprint directly to the hiding survivors. This efficiency makes it one of the most sought-after MurDurr scripts for players who just want to win rounds quickly.
Safety Tips
- Don’t Stare: Even with ESP, don’t look directly at players through walls. Spectators can see where your camera is pointing, and it looks suspicious.
- Act Natural: If you know where the killer is, pretend to check corners so it looks like you are playing legitimately.
loadstring(game:HttpGet('https://raw.githubusercontent.com/sederyttv-scripter/miniature-funicular/refs/heads/main/cn'))()
3. Shark_AO Auto Farm – (Money Farm, AFK Grinding)
Skins, knives, and effects in MurDurr usually require currency. Grinding this currency manually involves playing hundreds of rounds, picking up coins one by one. The Shark_AO Auto Farm script automates this entire process, turning your character into a vacuum for loot.
Script Features
| Feature Category | Functionality | Benefit |
|---|---|---|
| Economy | Auto Farm Money | Teleports or tweens to coins to collect them instantly. |
| Automation | AFK Mode | Allows you to leave the game running while you sleep. |
| Efficiency | Instant Collection | Collects coins faster than any human player could. |
Detailed Description
This is the quintessential free MurDurr script for the collector. If you want the rarest skins without the effort, this is the tool for you. The script likely works by detecting the Coin objects in the Workspace and moving your character’s HumanoidRootPart to their CFrame. This happens almost instantly.
Users searching for keyless MurDurr scripts often prioritize auto farms because they are utility-focused. You can turn this on, minimize Roblox, and watch a movie while your account gets rich. It bypasses the need to survive the round to get rewards, as you collect the map coins before the killer can even move.
Safety Tips
- Private Servers: Auto farming is extremely obvious in public servers (your character flies around). Use this in a private server or a small server to avoid reports.
- Cooldowns: If the script collects too fast, the game might kick you. If this happens, look for a version with a slower tween speed.
loadstring(game:HttpGet("https://raw.githubusercontent.com/ufjcyvjuj-cpu/durscriptgifdsihoisdagbs/refs/heads/main/lua"))()
4. Kawai Script Open Source V2 – (Obby Method, Speed, Eat All)
This script is a “Swiss Army Knife” tool. It combines farming with movement and role-specific automation. The “Open Source” nature suggests that the developer is transparent about the code, which is a big plus for security-conscious users looking for scripts MurDurr.
Script Features
| Feature Category | Functionality | Benefit |
|---|---|---|
| Farming | Auto Farm (Obby Method) | Completes the lobby Obby or map obstacles for rewards. |
| Visuals | ESP Everyone | Universal ESP for all entities. |
| Movement | Speed | Increases walk speed to outrun the killer. |
| Role Specific | Eat All (Durr) | Automatically executes the “Eat” action on victims when playing as Durr. |
Detailed Description
The Kawai Script V2 stands out with its “Obby Method” for farming. Unlike standard coin teleporting, this might simulate completing parkour challenges which often grant rewards in these types of games. This can be safer and less detectable than flying around the map.
The “Eat All” feature is a hilarious but deadly addition for the Murderer. In MurDurr, the kill mechanic might involve an “eating” animation or interaction. This MurDurr script automates that interaction, meaning you only need to be near a player to eliminate them. Combined with the Speed feature, you become an unstoppable force of nature.
Safety Tips
- Speed Settings: Don’t set your speed too high. A small boost (e.g., WalkSpeed 20-25) gives you an edge; zooming at speed 100 will get you banned.
- Role Logic: Only enable the “Eat All” feature when you are actually the Durr, or the script might error.
loadstring(game:HttpGet('https://raw.githubusercontent.com/Defaltkawaik123-lol/Script-for-MurDurr/refs/heads/main/SCRIPT'))()
5. Amazing Script – (Key System, Premium Features)
Sometimes, the best features are kept behind a gateway. The Amazing Script by noctyra uses a key system (likely Linkvertise or similar) to access its features. While many users prefer a keyless MurDurr script, key-based scripts often receive more updates and have more powerful, “private” features that are harder to patch.
Script Features
| Feature Category | Functionality | Benefit |
|---|---|---|
| Premium | Key Protection | Limits access to ensure the script stays undetected longer. |
| Unknown | “A” Tier Features | Likely includes Silent Aim, Kill Aura, or advanced Troll features. |
| Execution | Direct Loadstring | Easy to execute once the key is obtained. |
Detailed Description
While the description provided is minimal, scripts hosted on APIs like jnkie.com are usually sophisticated. You can expect a polished UI similar to a MurDurr Xeno hub. These scripts usually package all the best features—ESP, Aimbot, Farming, and Server Crashing—into one clean interface. The key system supports the developer, allowing them to keep the script working despite game updates.
Safety Tips
- Key Links: Be careful when clicking through key generation links. Use an ad-blocker or a “Link Bypasser” extension to stay safe from popup ads.
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/702bf9a3aca7c3444d7399d05f2b955a8469e2138a319b5bd43501c204b74b5c/download"))()
6. Harken Tool Power for SURV – (Progression, Combat, Angelic Beams)
This is the crown jewel of MurDurr scripts. Unlike the others which automate existing mechanics, this script adds entirely new gameplay systems. It turns a Survivor into a powerful warrior with a leveling system, custom tools, and visual effects. It is more of a “Mod” than a simple script.
Script Features
| Feature Category | Functionality | Benefit |
|---|---|---|
| Progression | Leveling System | Earn XP to unlock new tools (0 to 100 progress). |
| Combat | Harken Spear | Throws a spear that slows enemies and buffs your speed. |
| Buffs | Focus Ability | Highlights enemies and reduces cooldowns. |
| Ultimate | Angelic Beams | Calls down massive red lasers that detect and punish the Durr. |
| Visuals | Custom UI | Displays cooldowns, progress bars, and status effects. |
Detailed Description
The Harken Tool script completely changes how you play. You start with an intro sequence. As you land hits with your “Harken Spear,” you gain progress. Reaching 50% unlocks “Focus,” which acts like a tactical mode. Reaching 100% triggers an “Ascension,” transforming you into a powerful entity capable of casting “Angelic Beams.”
This is incredibly fun for trolling the killer. Instead of running away, you can fight back. The script handles complex logic like raycasting for hitboxes, sound effects for immersion, and even team detection to ensure you are targeting the “Durr” team. It is a masterpiece of Lua coding and a must-try for anyone bored with standard gameplay. It essentially brings Xeno MurDurr levels of complexity to a single script.
Safety Tips
- Local Only? Note that some visual effects (beams) might be client-side (FE), but the movement penalties and speed buffs applied to your character will affect gameplay.
- Abuse: Using this makes you very obvious. Expect other players to be confused or report you for “hacking” since you are using moves that shouldn’t exist.
--[[
HARKEN SPEAR FIX - V17
- AJUSTE SPEAR: Cooldown reduzido para 15 segundos.
- AJUSTE BEAM: Altura fixa de 100 studs.
- AJUSTE BEAM: Feixe e Hitbox ambos na cor VERMELHA (Neon/Forcefield).
- AJUSTE BEAM: Hitbox atravessa paredes (GetPartBoundsInRadius ignora colisão).
- MANTIDO: Transparências (Beam 80%, Hitbox 60%), Reset de CDs e Trilha de 6.
]]
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local Lighting = game:GetService("Lighting")
local Debris = game:GetService("Debris")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
local Backpack = LocalPlayer:WaitForChild("Backpack")
-- === CONFIGURAÇÕES ===
local INTRO_IMAGE = "rbxassetid://119044775844144"
local SPEAR_TEXTURE = "rbxassetid://70538907559202"
local FOCUS_TEXTURE = "rbxassetid://77160221182572"
local ASCENSION_TOOL_TEXTURE = "rbxassetid://94169556138483"
local BASE_SPEED = 16.5
local ASCENSION_SPEED = 17.5
local PROGRESS_MAX = 100
local currentProgress = 0
local toolUnlocked = false
local ascended = false
local SND_WINDUP = "rbxassetid://83750439276659"
local SND_HIT = "rbxassetid://100097086598597"
local SND_HARKEN_SING = "rbxassetid://138790306528800"
local SND_REPRESS = "rbxassetid://106371162627841"
local SND_RAGE = "rbxassetid://78746485619715"
local SND_BEAM_START = "rbxassetid://136375552537672"
local SND_BEAM_LOOP = "rbxassetid://82275256934153"
local spearCD = 0
local focusCD_val = 0
local beamCD_val = 0
local cdFocusActive = false
local cdBeamActive = false
-- === SISTEMA DE UI ===
local function CreateMainUI()
local sg = Instance.new("ScreenGui", PlayerGui)
sg.Name = "HarkenSystemUI"
local cdFrame = Instance.new("Frame", sg)
cdFrame.Size = UDim2.new(0, 200, 0, 120); cdFrame.Position = UDim2.new(1, -210, 1, -220); cdFrame.BackgroundTransparency = 1
local cdList = Instance.new("UIListLayout", cdFrame); cdList.Padding = UDim.new(0,5)
local function CreateCDLabel(name)
local lbl = Instance.new("TextLabel", cdFrame)
lbl.Size = UDim2.new(1, 0, 0, 35); lbl.BackgroundColor3 = Color3.new(0,0,0); lbl.BackgroundTransparency = 0.5
lbl.TextColor3 = Color3.new(1,1,1); lbl.TextScaled = true; lbl.Font = Enum.Font.GothamBold; lbl.Text = name .. ": BLOQUEADO"
return lbl
end
local cdText1 = CreateCDLabel("Spear"); cdText1.Text = "Spear: PRONTO"
local cdText2 = CreateCDLabel("Focus")
local cdText3 = CreateCDLabel("Beams")
local statusText = Instance.new("TextLabel", sg)
statusText.Size = UDim2.new(0, 400, 0, 50); statusText.Position = UDim2.new(0.5, -200, 0.2, 0)
statusText.BackgroundTransparency = 1; statusText.TextColor3 = Color3.new(1,1,1); statusText.TextScaled = true
statusText.Font = Enum.Font.GothamBold; statusText.Text = ""
local barBg = Instance.new("Frame", sg)
barBg.Size = UDim2.new(0, 400, 0, 25); barBg.Position = UDim2.new(0.5, -200, 1, -100)
barBg.BackgroundColor3 = Color3.fromRGB(30, 30, 30); barBg.BorderSizePixel = 2
local barFill = Instance.new("Frame", barBg)
barFill.Size = UDim2.new(0, 0, 1, 0); barFill.BackgroundColor3 = Color3.fromRGB(255, 215, 0)
local barTextUI = Instance.new("TextLabel", barBg)
barTextUI.Size = UDim2.new(1, 0, 1, 0); barTextUI.BackgroundTransparency = 1
barTextUI.TextColor3 = Color3.new(1,1,1); barTextUI.TextScaled = true; barTextUI.Font = Enum.Font.Code; barTextUI.Text = "0 / 100"
return cdText1, cdText2, cdText3, statusText, barFill, barTextUI
end
local cdSpearLabel, cdFocusLabel, cdBeamLabel, effectLabel, barFill, barTextUI = CreateMainUI()
local function ResetCombatCooldowns()
spearCD = 0
focusCD_val = 0
cdSpearLabel.Text = "Spear: PRONTO"
cdFocusLabel.Text = "Focus: PRONTO"
end
local function UpdateEffectStatus(text, color, duration)
task.spawn(function()
effectLabel.TextColor3 = color
local timeLeft = duration
while timeLeft > 0 do
effectLabel.Text = string.format("%s\n[ %.1fs ]", text, timeLeft)
task.wait(0.1); timeLeft = timeLeft - 0.1
end
effectLabel.Text = ""
end)
end
local function LaunchPlayer(root, targetPos)
local attachment = Instance.new("Attachment", root)
local lv = Instance.new("LinearVelocity", attachment)
lv.MaxForce = 1500000; lv.Attachment0 = attachment
lv.VectorVelocity = (targetPos - root.Position).Unit * 85
Debris:AddItem(lv, 0.45); Debris:AddItem(attachment, 0.45)
end
-- === HABILIDADE ASCENDIDA: ANGELIC BEAMS ===
local function SetupAngelicBeams(tool)
tool.Activated:Connect(function()
if beamCD_val > 0 or cdBeamActive then return end
local char = LocalPlayer.Character; local hum = char:FindFirstChild("Humanoid"); local root = char:FindFirstChild("HumanoidRootPart")
if not hum or not root then return end
cdBeamActive = true
hum.WalkSpeed = 0
local sStart = Instance.new("Sound", root); sStart.SoundId = SND_BEAM_START; sStart:Play(); Debris:AddItem(sStart, 5)
UpdateEffectStatus("CANALIZANDO IRA...", Color3.new(1, 0, 0), 3)
task.wait(3)
hum.WalkSpeed = BASE_SPEED
local startPos = root.CFrame
local activeBeams = {}
task.spawn(function()
local endTime = tick() + 20
local count = 0
while tick() < endTime do
count = count + 1
local offset = startPos * CFrame.new(0, -3, -count * 25)
-- Feixe Visual Vermelho (Altura 100)
local beam = Instance.new("Part", workspace)
beam.Shape = Enum.PartType.Cylinder
beam.Size = Vector3.new(100, 25, 25)
beam.CFrame = offset * CFrame.Angles(0, 0, math.rad(90))
beam.Anchored = true; beam.CanCollide = false
beam.Color = Color3.new(1, 0, 0); beam.Material = Enum.Material.Neon
beam.Transparency = 0.8
-- Hitbox Visual Vermelha (60% transparente)
local hbVisual = Instance.new("Part", beam)
hbVisual.Shape = Enum.PartType.Ball
hbVisual.Size = Vector3.new(25, 25, 25)
hbVisual.CFrame = beam.CFrame
hbVisual.Anchored = true; hbVisual.CanCollide = false
hbVisual.Color = Color3.new(1, 0, 0); hbVisual.Material = Enum.Material.ForceField
hbVisual.Transparency = 0.6
local sLoop = Instance.new("Sound", beam); sLoop.SoundId = SND_BEAM_LOOP; sLoop.Volume = 0.5; sLoop:Play()
-- Detecção via Raio (Ignora Paredes)
local overlap = OverlapParams.new(); overlap.FilterDescendantsInstances = {char}; overlap.FilterType = Enum.RaycastFilterType.Exclude
local hitParts = workspace:GetPartBoundsInRadius(beam.Position, 12.5, overlap)
for _, p in pairs(hitParts) do
local eChar = p.Parent; local eHum = eChar:FindFirstChild("Humanoid")
if eHum then
local ePlr = Players:GetPlayerFromCharacter(eChar)
if ePlr and ePlr.Team and ePlr.Team.Name == "Durr" then
ResetCombatCooldowns()
local hl = Instance.new("Highlight", eChar); hl.FillColor = Color3.new(1, 0, 0); Debris:AddItem(hl, 60)
hum.WalkSpeed = 22
UpdateEffectStatus("BUFF: VELOCIDADE ANGELICAL", Color3.fromRGB(255, 85, 85), 10)
task.delay(10, function() if hum.WalkSpeed == 22 then hum.WalkSpeed = BASE_SPEED end end)
end
end
end
table.insert(activeBeams, beam)
if #activeBeams > 6 then
local oldBeam = table.remove(activeBeams, 1)
TweenService:Create(oldBeam, TweenInfo.new(0.5), {Transparency = 1}):Play()
Debris:AddItem(oldBeam, 0.5)
end
task.wait(0.15)
end
for _, b in pairs(activeBeams) do
TweenService:Create(b, TweenInfo.new(1), {Transparency = 1}):Play(); Debris:AddItem(b, 1)
end
end)
beamCD_val = 70
task.spawn(function()
while beamCD_val > 0 do
cdBeamLabel.Text = "Beams: "..math.ceil(beamCD_val).."s"; task.wait(1); beamCD_val = beamCD_val - 1
end
cdBeamLabel.Text = "Beams: PRONTO"; cdBeamActive = false
end)
end)
end
-- === PROGRESSÃO E FOCUS ===
local function UpdateProgressBar(amount)
if ascended then return end
currentProgress = math.clamp(currentProgress + amount, 0, PROGRESS_MAX)
TweenService:Create(barFill, TweenInfo.new(0.5), {Size = UDim2.new(currentProgress/100, 0, 1, 0)}):Play()
barTextUI.Text = currentProgress .. " / 100"
if currentProgress >= 50 and not toolUnlocked then
toolUnlocked = true
local t = Instance.new("Tool", Backpack); t.Name = "Harken Focus"; t.TextureId = FOCUS_TEXTURE; t.RequiresHandle = false
cdFocusLabel.Text = "Focus: PRONTO"; SetupHarkenFocus(t)
end
if currentProgress >= 100 and not ascended then
ascended = true
task.spawn(function()
local char = LocalPlayer.Character; local hum = char:FindFirstChild("Humanoid"); local root = char:FindFirstChild("HumanoidRootPart")
if not hum or not root then return end
hum.WalkSpeed = 0; task.wait(3)
local s1 = Instance.new("Sound", root); s1.SoundId = SND_REPRESS; s1:Play(); Debris:AddItem(s1, 4); task.wait(4)
local s2 = Instance.new("Sound", root); s2.SoundId = SND_RAGE; s2:Play(); Debris:AddItem(s2, 10)
BASE_SPEED = ASCENSION_SPEED; hum.WalkSpeed = BASE_SPEED
barFill.BackgroundColor3 = Color3.fromRGB(255, 0, 0); barTextUI.Text = "ASCENDED"
local bTool = Instance.new("Tool", Backpack); bTool.Name = "Angelic Beams"; bTool.TextureId = ASCENSION_TOOL_TEXTURE; bTool.RequiresHandle = false
cdBeamLabel.Text = "Beams: PRONTO"; SetupAngelicBeams(bTool)
end)
end
end
function SetupHarkenFocus(tool)
tool.Activated:Connect(function()
if focusCD_val > 0 or cdFocusActive then return end
local char = LocalPlayer.Character; local hum = char:FindFirstChild("Humanoid"); local root = char:FindFirstChild("HumanoidRootPart")
if not hum or not root then return end
cdFocusActive = true; hum.WalkSpeed = 0
local s = Instance.new("Sound", root); s.SoundId = SND_HARKEN_SING; s:Play(); Debris:AddItem(s, 10); task.wait(4)
hum.WalkSpeed = 14; UpdateEffectStatus("FOCUSING...", Color3.new(1, 1, 0), 6)
spearCD = math.max(0, spearCD - 5)
for _, p in pairs(Players:GetPlayers()) do
if p.Team and p.Team.Name == "Durr" and p.Character then
local hl = Instance.new("Highlight", p.Character); hl.FillColor = Color3.new(1, 1, 0); Debris:AddItem(hl, 6)
end
end
task.wait(6); hum.WalkSpeed = BASE_SPEED
focusCD_val = 40
task.spawn(function()
while focusCD_val > 0 do cdFocusLabel.Text = "Focus: "..math.ceil(focusCD_val).."s"; task.wait(1); focusCD_val = focusCD_val - 1 end
cdFocusLabel.Text = "Focus: PRONTO"; cdFocusActive = false
end)
end)
end
-- === HARKEN SPEAR (Cooldown 15s) ===
local function SetupHarkenSpear(tool)
local isUsing = false
tool.Activated:Connect(function()
if spearCD > 0 or isUsing then return end
local char = LocalPlayer.Character; local hum = char:FindFirstChild("Humanoid"); local root = char:FindFirstChild("HumanoidRootPart")
if not hum or not root then return end
isUsing = true; local ws = Instance.new("Sound", root); ws.SoundId = SND_WINDUP; ws:Play(); Debris:AddItem(ws, 2)
hum.WalkSpeed = 0; task.wait(1.2); hum.WalkSpeed = BASE_SPEED
local spear = Instance.new("Part", workspace); spear.Size = Vector3.new(0.5, 0.5, 6); spear.Color = Color3.fromRGB(255, 255, 180); spear.Material = Enum.Material.Neon; spear.CanCollide = false; spear.Massless = true; spear.CFrame = CFrame.lookAt(root.Position + (root.CFrame.LookVector * 5), root.Position + (root.CFrame.LookVector * 10))
local velocity = Instance.new("BodyVelocity", spear); velocity.MaxForce = Vector3.new(1, 1, 1) * 1000000; velocity.Velocity = root.CFrame.LookVector * 100; Debris:AddItem(spear, 4)
local active = true
task.spawn(function()
while active and spear.Parent do
local hb = Instance.new("Part", workspace); hb.Size = Vector3.new(4, 4, 4); hb.CFrame = spear.CFrame; hb.Anchored = true; hb.CanCollide = false; hb.Material = Enum.Material.ForceField; hb.Transparency = 0.7; hb.Color = Color3.new(1, 0, 0); Debris:AddItem(hb, 1)
local rp = RaycastParams.new(); rp.FilterDescendantsInstances = {char, spear}; rp.FilterType = Enum.RaycastFilterType.Exclude; local ray = workspace:Raycast(spear.Position, spear.CFrame.LookVector * 3, rp)
if ray and not ray.Instance.Parent:FindFirstChild("Humanoid") then active = false; spear:Destroy(); break end
local overlap = OverlapParams.new(); overlap.FilterDescendantsInstances = {char, spear}; overlap.FilterType = Enum.RaycastFilterType.Exclude; local hit = workspace:GetPartBoundsInBox(hb.CFrame, hb.Size, overlap)
for _, p in pairs(hit) do
local eChar = p.Parent; local eHum = eChar:FindFirstChild("Humanoid")
if eHum and eChar ~= char then
active = false; hb.Color = Color3.new(0, 1, 0); spear:Destroy()
local hs = Instance.new("Sound", root); hs.SoundId = SND_HIT; hs:Play(); Debris:AddItem(hs, 2)
LaunchPlayer(root, eChar.PrimaryPart.Position); UpdateProgressBar(15)
local eP = Players:GetPlayerFromCharacter(eChar)
if eP and eP.Team and eP.Team.Name == "Durr" then
hum.WalkSpeed = 30; UpdateEffectStatus("BUFF: VELOCIDADE", Color3.new(0, 1, 0), 1.5); task.delay(1.5, function() if hum.WalkSpeed == 30 then hum.WalkSpeed = BASE_SPEED end end)
else
hum.WalkSpeed = 14; UpdateEffectStatus("DEBUFF: LENTIDÃO", Color3.new(1, 0, 0), 10); task.delay(10, function() if hum.WalkSpeed == 14 then hum.WalkSpeed = BASE_SPEED end end)
end
break
end
end
task.wait(0.03)
end
end)
spearCD = 15; isUsing = false; task.spawn(function() while spearCD > 0 do cdSpearLabel.Text = "Spear: "..math.ceil(spearCD).."s"; task.wait(1); spearCD = spearCD - 1 end cdSpearLabel.Text = "Spear: PRONTO" end)
end)
end
local function PlayIntro()
local blur = Instance.new("BlurEffect", Lighting); blur.Size = 0
TweenService:Create(blur, TweenInfo.new(1), {Size = 24}):Play()
local sg = Instance.new("ScreenGui", PlayerGui); sg.IgnoreGuiInset = true
local imgBtn = Instance.new("ImageButton", sg)
imgBtn.Size = UDim2.new(0, 450, 0, 450); imgBtn.Position = UDim2.new(0.5, 0, -0.6, 0); imgBtn.AnchorPoint = Vector2.new(0.5, 0.5); imgBtn.Image = INTRO_IMAGE; imgBtn.BackgroundTransparency = 1
TweenService:Create(imgBtn, TweenInfo.new(1.2, Enum.EasingStyle.Bounce), {Position = UDim2.new(0.5, 0, 0.5, 0)}):Play()
imgBtn.MouseButton1Click:Connect(function()
local ex = TweenService:Create(imgBtn, TweenInfo.new(0.8, Enum.EasingStyle.Back, Enum.EasingDirection.In), {Position = UDim2.new(0.5, 0, 1.5, 0)})
TweenService:Create(blur, TweenInfo.new(0.8), {Size = 0}):Play(); ex:Play(); ex.Completed:Wait()
local t = Instance.new("Tool", Backpack); t.Name = "Harken Spear"; t.TextureId = SPEAR_TEXTURE; t.RequiresHandle = false; SetupHarkenSpear(t)
sg:Destroy(); blur:Destroy()
end)
end
PlayIntro()
How to Execute MurDurr Scripts on PC, Mac & Mobile
Getting a MurDurr script running involves using an Executor. This is a special software that injects the code into the game.
For PC (Windows)
- Preparation: Disable any active antivirus temporarily, as they often falsely flag executors.
- Download: Get a reliable executor like Wave or Solara.
- Inject: Launch MurDurr on Roblox, then open your executor and click the “Inject” or “Attach” button.
- Run: Copy one of the scripts above (e.g., the keyless MurDurr script for farming), paste it into the executor’s text box, and hit “Execute.”
For Mobile (Android/iOS)
- Executor: You need a mobile executor. Delta or Hydrogen are the most popular choices for Android.
- Install: Download the APK from the official site and install it (you may need to uninstall the original Roblox app first).
- Login & Play: Open the new app, log in, and start MurDurr.
- Execute: Tap the floating executor icon, paste your MurDurr script pastebin code, and tap the play button.
MurDurr Beginner Guide
If you are new to the game, scripts can help, but knowing the basics ensures you win every time.
Survive the Hunt
As a Survivor, your goal is to stay alive. Map knowledge is key. Learn the locations of lockers and vents. If you are using the zscriptx Hub, use the ESP to keep track of the Durr. Never corner yourself in a room with only one exit.
The Economy of Death
Coins are scattered around the map. They are used to buy knife skins and effects. Using the Shark_AO Auto Farm script is the fastest way to get rich, but if you play manually, listen for the “shine” sound that coins make.
Be the Durr
When you are the killer, you need to be stealthy. Don’t pull out your weapon until you are within striking range. If you use the Kawai Script’s “Eat All” feature, you can eliminate groups of players quickly, but be careful not to make it too obvious, or people will leave the server.
MurDurr Codes
Using codes is a legitimate way to get free items and coins without scripting. Developers release these on social media or Discord.
How to Redeem:
- Open the game and look for the inventory or shop icon.
- Find the Twitter bird icon or a button labeled “Codes.”
- Enter the code and press Redeem.
Common Code Types:
While codes change monthly, look out for codes like RELEASE, COINS, or DURR. Check the game’s official Discord server linked in the description for the latest active codes.
FAQs About MurDurr Scripts
Q: What is a MurDurr Xeno Script?
A: “Xeno” refers to a high-quality, often paid, script hub. Players search for MurDurr Xeno hoping to find a premium menu with all features included. The scripts listed in this article, like Amazing Script, offer similar premium experiences.
Q: Are these keyless MurDurr scripts safe?
A: Keyless MurDurr scripts are generally safe and convenient because they don’t force you to visit ad-filled websites. However, always execute the AC Bypass script first to prevent the game from detecting your tools.
Q: Can I use these on mobile?
A: Yes! Most of these scripts, especially the Auto Farm and ESP ones, work perfectly on mobile executors like Delta. The Harken Tool script might be heavy for older phones due to the visual effects.
Q: Why do I get kicked when auto farming?
A: If you collect coins too fast, the server thinks you are teleporting (which you are). Try to find a script with adjustable speed or use the Kawai Script’s “Obby Method” which is more natural.
Conclusion
MurDurr is a game of thrill and deception, but with the right MurDurr script, you become the puppet master. Whether you are using the zscriptx Hub to see through walls, the Shark_AO script to amass a fortune in coins, or the incredible Harken Tool to fight back with angelic powers, you have everything you need to dominate.
Remember to use these tools responsibly to avoid bans. Start with the AC Bypass, use keyless MurDurr scripts for convenience, and always keep an eye out for updates. Bookmark this page to stay ahead of the competition and enjoy your newfound power!