5 Free Jujutsu Kaisen Incremental Scripts – Auto Farm, Auto Roll, Free Gamepasses

Photo of author
By Ali
Published by

Jujutsu Kaisen Incremental is an incredibly engaging Roblox game where players spin for rare Cursed Techniques, battle powerful curses, and ascend through sorcerer grades to become the strongest. Building your power, unlocking clans, and gathering infinite XP requires massive amounts of continuous grinding and lucky rolls. To skip the tedious manual clicking, players utilize a script Jujutsu Kaisen Incremental to fully automate their battles, grade-ups, and rerolls. Whether you want to spoof premium gamepasses for free or automatically prestige your character, using Jujutsu Kaisen Incremental scripts will give you an unparalleled advantage and let you reach Special Grade in record time.

1. Rayfield Hub Jujutsu Kaisen Incremental Script – Auto Reincarnate and Gamepass Spoof

The Rayfield Hub version is an incredibly robust utility for players who want absolute control over their rebirth and reroll mechanics. It operates flawlessly as a Jujutsu Kaisen Incremental script no key option for auto-farming, allowing you to bypass tedious manual inputs. If you are searching for keyless Jujutsu Kaisen Incremental scripts that provide gamepass spoofing and raid automation, this is a top-tier choice.

CategoryInformation
DeveloperUnknown
StatusUNDETECTED
UpdatedMarch 27, 2026
Version2.0
Game LinkJujutsu Kaisen Incremental
CompatibilityPC (Windows, MacOS) – Mobile (Android, iOS)
SupportWave, Delta, Codex, Hydrogen, Arceus X
Feature CategorySpecific ToolFunction
AutomationAuto ReincarnateAutomatically reincarnates your character and rejoins the game for AFK farming.
AutomationHeian Era Raid FarmAutomatically completes the Heian Era Sukuna raid for massive rewards.
GamepassSpoof GamepassesTricks the game into giving you the CT Bag and Instant Reroll gamepasses for free.
RerollAuto Roll FilterRolls by exact name or rarity for Cursed Techniques, Traits, Styles, and Clans.
--[[
	WARNING: Heads up! This script has not been verified by TNP. Use at your own risk!
]]
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local VirtualUser = game:GetService("VirtualUser")
local Players = game:GetService("Players")
local TeleportService = game:GetService("TeleportService")
local HttpService = game:GetService("HttpService")
local LP = Players.LocalPlayer
local Remotes = ReplicatedStorage:WaitForChild("JJKRemotes", 9e9)

local function setGPValue(name, value)
    local pd = LP:FindFirstChild("JJKData") or LP:FindFirstChild("PlayerData")
    if not pd then return end
    local v = pd:FindFirstChild(name)
    if v then 
        v.Value = value 
    else
        warn("Value " .. name .. " not found in data folder.")
    end
end

spawn(function()
    game:GetService("GuiService").ErrorMessageChanged:Connect(function()
        task.wait(5)
        TeleportService:Teleport(game.PlaceId, LP)
    end)
end)

if LP then
    LP.Idled:Connect(function()
        VirtualUser:CaptureController()
        VirtualUser:ClickButton2(Vector2.new())
    end)
end

local ConfigFile = "m4xifl3x_hub_config.json"
local Toggles = {CT = false, Trait = false, Style = false, Clan = false, Farm = false, Grade = false, Prestige = false, Reinc = false}

local function SaveConfig()
    writefile(ConfigFile, HttpService:JSONEncode(Toggles))
end

local function LoadConfig()
    if isfile(ConfigFile) then
        local success, data = pcall(function() return HttpService:JSONDecode(readfile(ConfigFile)) end)
        if success then
            for i, v in pairs(data) do
                if Toggles[i] ~= nil then Toggles[i] = v end
            end
        end
    end
end

LoadConfig()

local Window = Rayfield:CreateWindow({
   Name = "m4xifl3x Hub | JJK Incremental",
   LoadingTitle = "Fuck all obfuscated scripts",
   Theme = "DarkBlue"
})

local Rarity_Common = {"Cursed Reinforcement", "Shockwave Fist", "Chain Binding", "Paper Talismans", "Smoke Veil", "Stone Skin", "Sludge Manipulation", "Sugar", "Helicopter Hair", "Airplane Hair", "Low CE Reserves", "Clumsy", "Average Output", "Brawler", "Kempo"}
local Rarity_Rare = {"Hair Binding", "Wind Scythe", "Nail Gun", "Sturdy", "Acrobatic", "Weapon Master", "Sword Draw (Iai)"}
local Rarity_Epic = {"Straw Doll", "Blood Manipulation", "Contractual Re-Creation", "Boogie Woogie", "Ratio Technique", "Love Rendezvous", "Moon Dregs", "Cockroach", "High CE Pool", "Black Flash Spark", "Binding Vow: Overtime", "Martial Arts", "Shadow Style"}
local Rarity_Legendary = {"Limitless", "Shrine", "Copy", "Private Pure Love Train", "Mythical Beast Amber", "Disaster Plants", "Projection Sorcery", "Technique Extinguishment", "Judgeman", "Sky Manipulation", "Cursed Energy Discharge", "Anti-Gravity System", "Immense CE", "CE Trait: Electricity", "Restless Gambler", "Explosive Output", "24 FPS Concept", "Sky Manipulator", "Taido Martial Arts", "Assassin"}
local Rarity_Cursed = {"Mastered Copy", "Ten Shadows", "Star Rage", "Idle Transfiguration", "Comedian", "Cursed Spirit Manipulation", "Eight-Handed Sword Divergent Sila Divine General Mahoraga", "Six Eyes", "Perfect Body", "Ryomen's Vessel", "Physically Gifted", "Spiritually Gifted", "Queen of Curses", "Divine General's Vessel", "Jujutsu Sorcerer", "Heavenly Tyrant", "Heian Era Vessel"}

local ManualBook = {["Common"] = Rarity_Common, ["Rare"] = Rarity_Rare, ["Epic"] = Rarity_Epic, ["Legendary"] = Rarity_Legendary, ["Cursed"] = Rarity_Cursed}

local GameData = {
    CTs = {"Cursed Reinforcement", "Shockwave Fist", "Chain Binding", "Paper Talismans", "Smoke Veil", "Stone Skin", "Sludge Manipulation", "Sugar", "Helicopter Hair", "Airplane Hair", "Hair Binding", "Wind Scythe", "Nail Gun", "Straw Doll", "Blood Manipulation", "Contractual Re-Creation", "Boogie Woogie", "Ratio Technique", "Love Rendezvous", "Moon Dregs", "Cockroach", "Limitless", "Shrine", "Copy", "Private Pure Love Train", "Mythical Beast Amber", "Disaster Plants", "Projection Sorcery", "Technique Extinguishment", "Judgeman", "Sky Manipulation", "Cursed Energy Discharge", "Anti-Gravity System", "Mastered Copy", "Ten Shadows", "Star Rage", "Idle Transfiguration", "Comedian", "Cursed Spirit Manipulation", "Eight-Handed Sword Divergent Sila Divine General Mahoraga"},
    Traits = {"Low CE Reserves", "Clumsy", "Average Output", "Sturdy", "Acrobatic", "High CE Pool", "Black Flash Spark", "Binding Vow: Overtime", "Immense CE", "CE Trait: Electricity", "Restless Gambler", "Explosive Output", "24 FPS Concept", "Sky Manipulator", "Six Eyes", "Perfect Body", "Ryomen's Vessel", "Physically Gifted", "Spiritually Gifted", "Queen of Curses", "Divine General's Vessel", "Heian Era Vessel"},
    Styles = {"Brawler", "Kempo", "Weapon Master", "Sword Draw (Iai)", "Martial Arts", "Shadow Style", "Taido Martial Arts", "Assassin", "Jujutsu Sorcerer", "Heavenly Tyrant"},
    Clans = {"Inumaki", "Fushiguro", "Todo", "Kugisaki", "Nanami", "Zenin", "Gojo", "Kamo", "Kinji", "Itadori", "Okotsu"},
    Bosses = {"Yuta Okkotsu", "Ryu Ishigori", "Mahoraga", "Kenjaku", "Toji Fushiguro", "Ryomen Sukuna", "Satoru Gojo", "Kinji Hakari", "Hajime Kashimo", "Takako Uro", "Curse Naoya", "Hiromi Higuruma", "Heian Era Sukuna"},
    Rarities = {"Common", "Rare", "Epic", "Legendary", "Cursed"}
}

local Selected = {CT = {Names = {}, Rarities = {}}, Trait = {Names = {}, Rarities = {}}, Style = {Names = {}, Rarities = {}}, Clan = {Names = {}}}
local SelectedBoss = "Heian Era Sukuna"

local RollTab = Window:CreateTab("Auto Roll", "refresh-cw")
local FarmTab = Window:CreateTab("Auto Farm", "sword")
local GPTab = Window:CreateTab("Gamepasses", "gem")

local function CreateRollUI(name, category, remote, data)
    RollTab:CreateSection(name)
    RollTab:CreateDropdown({Name = "Target Names", Options = GameData[category.."s"], CurrentOption = {}, MultipleOptions = true, Callback = function(v) Selected[category].Names = v end})
    RollTab:CreateDropdown({Name = "Target Rarities", Options = GameData.Rarities, CurrentOption = {}, MultipleOptions = true, Callback = function(v) Selected[category].Rarities = v end})
    RollTab:CreateToggle({Name = "Start " .. name, CurrentValue = Toggles[category], Callback = function(v) Toggles[category] = v SaveConfig() if v then 
        task.spawn(function()
            local dataFolder = LP:FindFirstChild("JJKData") or LP:FindFirstChild("PlayerData")
            while Toggles[category] do
                local currentVal = dataFolder:WaitForChild(data).Value
                local stop = table.find(Selected[category].Names, currentVal)
                if not stop then
                    for _, r in pairs(Selected[category].Rarities) do if table.find(ManualBook[r], currentVal) then stop = true break end end
                end
                if stop then Rayfield:Notify({Title = "DONE", Content = currentVal}) Toggles[category] = false SaveConfig() break end
                Remotes[remote]:FireServer()
                task.wait(0.6)
            end
        end)
    end end})
end

CreateRollUI("Technique", "CT", "RerollCT", "CursedTechnique")
CreateRollUI("Traits", "Trait", "RerollTrait", "Trait")
CreateRollUI("Styles", "Style", "RerollStyle", "FightingStyle")

RollTab:CreateSection("Clans")
RollTab:CreateDropdown({
    Name = "Target Clans", 
    Options = GameData.Clans, 
    CurrentOption = {}, 
    MultipleOptions = true, 
    Callback = function(v) Selected.Clan.Names = v end
})
RollTab:CreateToggle({
    Name = "Start Clans", 
    CurrentValue = false, 
    Callback = function(v) 
        Toggles.Clan = v 
        if v then 
            task.spawn(function()
                local dataFolder = LP:FindFirstChild("JJKData") or LP:FindFirstChild("PlayerData")
                while Toggles.Clan do
                    local currentVal = dataFolder:WaitForChild("Clan").Value
                    if table.find(Selected.Clan.Names, currentVal) then 
                        Rayfield:Notify({Title = "DONE", Content = currentVal}) 
                        Toggles.Clan = false 
                        break 
                    end
                    Remotes.RerollClan:FireServer()
                    task.wait(0.6)
                end
            end)
        end 
    end
})

FarmTab:CreateSection("Boss Farm")
FarmTab:CreateDropdown({Name = "Select Boss", Options = GameData.Bosses, CurrentOption = SelectedBoss, MultipleOptions = false, Callback = function(v) SelectedBoss = (type(v) == "table" and v[1] or v) end})
FarmTab:CreateToggle({Name = "Auto Farm Boss", CurrentValue = Toggles.Farm, Callback = function(v) Toggles.Farm = v SaveConfig() end})
FarmTab:CreateToggle({Name = "Auto Grade Up", CurrentValue = Toggles.Grade, Callback = function(v) Toggles.Grade = v SaveConfig() end})
FarmTab:CreateToggle({Name = "Auto Prestige", CurrentValue = Toggles.Prestige, Callback = function(v) Toggles.Prestige = v SaveConfig() end})
FarmTab:CreateToggle({Name = "Auto Reincarnate", CurrentValue = Toggles.Reinc, Callback = function(v) Toggles.Reinc = v SaveConfig() end})

FarmTab:CreateSection("Utilities")
FarmTab:CreateButton({
    Name = "Clear Raid UI (Destroy)",
    Callback = function()
        pcall(function()
            local ui = LP.PlayerGui:FindFirstChild("JJKIncrementalUI")
            if ui then
                for _, label in pairs(ui:GetDescendants()) do
                    if label:IsA("TextLabel") and label.Text:find("CURSE EXORCISED") then
                        local root = label
                        while root and root.Parent ~= ui do root = root.Parent end
                        if root and root:IsA("Frame") then root:Destroy() end
                    end
                end
            end
        end)
    end
})

task.spawn(function()
    while task.wait(0.7) do
        if Toggles.Farm then pcall(function() Remotes.ResolveCombat:InvokeServer("Raid Boss", SelectedBoss) end) end
        if Toggles.Grade then pcall(function() Remotes.GradeUp:FireServer() end) end
        if Toggles.Prestige then pcall(function() Remotes.Prestige:FireServer() end) end
        if Toggles.Reinc then pcall(function() Remotes.Reincarnate:FireServer(true) end) end
    end
end)

GPTab:CreateSection("Spoof Features")
GPTab:CreateButton({
    Name = "Unlock Instant Roll",
    Callback = function() setGPValue("OwnsInstantRoll", true) Rayfield:Notify({Title = "Success", Content = "Instant Roll Unlocked", Duration = 2}) end
})
GPTab:CreateButton({
    Name = "Unlock CT Bag",
    Callback = function() setGPValue("OwnsCTBag", true) Rayfield:Notify({Title = "Success", Content = "Bag Unlocked", Duration = 2}) end
})

Rayfield:Notify({Title = "m4xifl3x Hub Loaded", Content = "Like the script on TNP💜"})

2. Xevo Hub Jujutsu Kaisen Incremental Script – Advanced Auto Roll Utility

For players who prefer a streamlined progression system focused purely on obtaining the best abilities, the Xevo Hub offers a fantastic automated experience. This Jujutsu Kaisen Incremental script pastebin focuses heavily on rolling for your desired traits and combat styles. It is a highly efficient script Jujutsu Kaisen Incremental players use to perfect their character builds.

CategoryInformation
DeveloperDarkZoneD1amond
StatusUNDETECTED
UpdatedMarch 27, 2026
Version1.1.0
Game LinkJujutsu Kaisen Incremental
CompatibilityPC & Mobile
SupportDelta, Codex, Wave, Arceus X
Feature CategorySpecific ToolFunction
RerollAuto Roll CTAutomatically spins for the highest rarity Cursed Techniques.
RerollAuto Roll StylesContinuously rerolls until you acquire the most powerful fighting style.
RerollAuto Roll TraitsAutomates the trait rolling process to get the perfect passive buffs.
loadstring(game:HttpGet('https://raw.githubusercontent.com/DarkZoneD1amond/Xev-Loader/refs/heads/main/JujutsuIncremental.lua'))()

3. JNKIE Hub Jujutsu Kaisen Incremental Script – Infinite XP and Auto Prestige

If you want to rapidly climb the ranks and maximize your level, the JNKIE Hub is an absolute powerhouse. By providing infinite XP and combat automation, this free Jujutsu Kaisen Incremental script essentially plays the game for you, securing top-tier progression without any manual effort.

CategoryInformation
DeveloperJNKIE
StatusUNDETECTED
UpdatedMarch 27, 2026
Version1.5.0
Game LinkJujutsu Kaisen Incremental
CompatibilityUniversal (PC & Mobile)
SupportWave, Delta, Codex, Hydrogen
Feature CategorySpecific ToolFunction
ProgressionInfinite XP & Auto CombatEngages in continuous combat to generate an infinite stream of experience points.
ProgressionAuto Grade Up & PrestigeAutomatically promotes your sorcerer grade and prestiges whenever eligible.
ExploitsFree GamepassesUnlocks the Instant Roll and CT Bag gamepasses entirely for free.
RerollFull Auto RerollHandles rolling for Clans, Cursed Techniques, Traits, and Styles simultaneously.
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/baa6cf56c7260c8c37f010a02ebacb0644249c93c152eeb50def6f1f04d9d338/download"))()

4. Pastefy Hub Jujutsu Kaisen Incremental Script – Auto Raid and Leaderboard Safety

The Pastefy UI Hub is tailored for players who want to farm effectively while remaining completely under the radar. It includes built-in delays so your insane farming speeds do not flag you on the public leaderboards, making it an incredibly safe keyless Jujutsu Kaisen Incremental script for your main account.

CategoryInformation
DeveloperPastefy Hub
StatusUNDETECTED
UpdatedMarch 27, 2026
Version2.3
Game LinkJujutsu Kaisen Incremental
CompatibilityPC & Mobile
SupportSolara, Wave, Delta, Codex
Feature CategorySpecific ToolFunction
AutomationAuto RaidCompletes difficult raids automatically to farm rare materials and boss drops.
SafetyLeaderboard DelaysInjects a 10, 15, or 20-second delay between actions to avoid looking suspicious on leaderboards.
ProgressionAuto Grade UpAutomatically upgrades your rank so you do not have to stop your auto-farming session.
UtilityAnti AFKKeeps your Roblox client active indefinitely while you farm overnight.
loadstring(game:HttpGet("https://pastefy.app/iibOgzVw/raw"))()

5. badscripthub Jujutsu Kaisen Incremental Script – Instant Kill and Always Black Flash

For players seeking raw combat dominance, badscripthub is the ultimate exploit. This Jujutsu Kaisen Incremental script pastebin allows you to bypass boss mechanics entirely by instantly killing enemies and forcing every hit to be a devastating Black Flash.

CategoryInformation
Developerbadscripthub
StatusUNDETECTED
UpdatedMarch 27, 2026
Version1.0.0
Game LinkJujutsu Kaisen Incremental
CompatibilityPC (Windows)
SupportLuarmor Supported Executors
Feature CategorySpecific ToolFunction
CombatInstant KillOne-shots any PvE enemy or multi-stage boss instantly to claim rewards fast.
CombatAlways Black FlashForces every single attack to trigger a Black Flash for massive damage multipliers.
CombatStyle Multiplier BoostAllows you to configure and apply a custom multiplier on top of your fighting style.
ProgressionAuto Farm BossesSpams combat resolutions against custom boss names like Special Grade Boss.
loadstring(game:HttpGet("https://api.luarmor.net/files/v3/loaders/d949084ea062c1893d5d0d849c974baf.lua"))()

Jujutsu Kaisen Incremental Game Guide

To become the strongest sorcerer in the game, combining a deep understanding of the mechanics with a reliable keyless Jujutsu Kaisen Incremental scripts setup is absolutely essential. When you first join the game, your main goal is to grind enough base XP to afford your first few rerolls. Execute the JNKIE Hub and enable the Infinite XP and Auto Combat features. The scripts Jujutsu Kaisen Incremental logic will continuously fight curses, leveling up your character without any input required.

Once you have established a solid level foundation, your next priority is securing a powerful Cursed Technique and Clan. Activate the Auto Roll features provided by your Jujutsu Kaisen Incremental script. Instead of wasting time clicking the spin button manually, the script will rapidly cycle through rolls until it lands on a Mythical or Legendary ability. If the game tries to charge you Robux for a CT Bag, simply use the Free Gamepass exploit included in the Rayfield or JNKIE hubs to bypass the paywall entirely.

For endgame progression, you must focus on Raids and Prestiging. Use the badscripthub to enable Always Black Flash and Instant Kill. This ensures that you can melt through multi-stage bosses like Heian Era Sukuna in mere seconds. By pairing this combat power with the Auto Prestige and Auto Reincarnate features of a free Jujutsu Kaisen Incremental script, your character will loop through the entire game’s progression cycle automatically. You will gain massive permanent multipliers while you sleep, waking up to an account that dominates the global leaderboards.

Frequently Asked Questions

Where can I find a Jujutsu Kaisen Incremental script no key version?

All of the tools provided in this guide function perfectly as a Jujutsu Kaisen Incremental script no key option. You can simply copy the loadstring code and execute it directly in your exploit without having to navigate through intrusive advertising websites to generate an access key.

Is it safe to use a free Jujutsu Kaisen Incremental script on my account?

While the tools featured here are currently undetected by the game’s anti-cheat system, using any third-party script Jujutsu Kaisen Incremental naturally carries a risk. Features like Instant Kill are highly conspicuous, so it is always best practice to use leaderboard delays or test the scripts on an alternate account first.

Can I run a Jujutsu Kaisen Incremental script pastebin on mobile?

Yes, the loadstrings provided above are fully compatible with popular mobile executors such as Delta, Codex, and Arceus X. Just paste the Jujutsu Kaisen Incremental script pastebin link into your mobile executor’s console to access the graphical interface and start auto-farming.

What does the Always Black Flash feature do in scripts Jujutsu Kaisen Incremental?

The Always Black Flash feature manipulates the game’s combat calculations, forcing every single attack you land to trigger a Black Flash. This applies a massive, exponential damage multiplier to your hits, allowing you to defeat the toughest bosses instantly.

Why is my keyless Jujutsu Kaisen Incremental script not loading properly?

If your code fails to execute, make sure your executor is fully updated to the latest Roblox version. Game developers frequently push small patches, which can temporarily break a keyless Jujutsu Kaisen Incremental script. If this happens, check back for an updated loadstring or join the developer’s community for a quick fix.

Leave a Comment