5 Free Blind Shot Scripts (Auto Farm, See Players, Trophy TP)

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By Ali
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Welcome to the high-stakes, invisible world of Blind Shot on Roblox. If you have ever felt the thrill of trying to shoot an enemy you cannot see, you know how intense this game can be. It combines strategy, prediction, and pure luck as players attempt to eliminate each other while completely invisible. However, sometimes the challenge can feel overwhelming, especially when you are up against seasoned veterans who seem to know exactly where you are.

If you are tired of guessing and want to start winning, a Blind Shot script is your ultimate solution. These powerful tools remove the “blind” aspect of the game, allowing you to see invisible players, teleport to the winning trophy instantly, and farm cash without lifting a finger. Whether you are looking for a keyless Blind Shot script for quick access or a robust GUI with “Anti-Hit” and “Noclip,” we have curated the best options available.

In this comprehensive guide, we will explore five top-tier scripts, ranging from open-source utilities to feature-rich hubs. We will also provide a step-by-step tutorial on how to execute these scripts safely on PC and mobile, along with tips for beginners. If you have been searching for a reliable Blind Shot script pastebin source, you are in the right place. Let’s reveal the unseen!

Roblox blind shot See Players Script
Roblox blind shot See Players Script

1. Trophy Farm GUI – (Auto Farm, Speed Adjust, Simple UI)

This script is designed for one purpose: making money fast. In Blind Shot, winning a round or finding the trophy grants cash. This script automates the process by repeatedly teleporting you to the trophy’s interaction point.

Script Features

FeatureDescription
Auto Trophy FarmAutomatically touches the trophy to claim rewards.
Adjustable SpeedCustomize how fast the farm operates (e.g., every 1.0s).
Simple GUIA clean interface with a toggle button and draggable frame.
Open SourceThe code is visible and safe to inspect.

Detailed Description

The “Obby Trophy Farm” GUI is a lightweight tool perfect for grinding currency. Instead of playing through rounds manually, you can toggle the farm on and let it run in the background. The script uses firetouchinterest to simulate your character touching the trophy part in the workspace.

The adjustable speed setting is a nice touch, allowing you to slow down the farm if you are worried about being kicked for suspicious activity. Since it is a Blind Shot script no key tool, you can simply copy the code and execute it immediately. It is ideal for players who want to unlock skins or weapons without the grind.

local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer

local Trophy = workspace:WaitForChild("Trophy")
local Enabled = false
local FarmSpeed = 1

-- GUI
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "ObbyTrophyFarm"
ScreenGui.ResetOnSpawn = false
ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui")

local Frame = Instance.new("Frame")
Frame.Size = UDim2.new(0, 260, 0, 140)
Frame.Position = UDim2.new(0.5, -130, 0.3, 0)
Frame.BackgroundColor3 = Color3.fromRGB(25, 25, 35)
Frame.BorderSizePixel = 0
Frame.Active = true
Frame.Draggable = true
Frame.Parent = ScreenGui

local Corner = Instance.new("UICorner")
Corner.CornerRadius = UDim.new(0, 12)
Corner.Parent = Frame

local Title = Instance.new("TextLabel")
Title.Size = UDim2.new(1, 0, 0, 40)
Title.BackgroundColor3 = Color3.fromRGB(0, 162, 255)
Title.Text = "OBBY TROPHY FARM"
Title.TextColor3 = Color3.new(1,1,1)
Title.Font = Enum.Font.GothamBold
Title.TextSize = 18
Title.Parent = Frame

local ToggleBtn = Instance.new("TextButton")
ToggleBtn.Size = UDim2.new(0.92, 0, 0, 45)
ToggleBtn.Position = UDim2.new(0.04, 0, 0, 50)
ToggleBtn.BackgroundColor3 = Color3.fromRGB(200, 50, 50)
ToggleBtn.Text = "FARM: OFF"
ToggleBtn.TextColor3 = Color3.new(1,1,1)
ToggleBtn.Font = Enum.Font.GothamBold
ToggleBtn.TextSize = 18
ToggleBtn.Parent = Frame
local BtnCorner = Instance.new("UICorner")
BtnCorner.CornerRadius = UDim.new(0, 10)
BtnCorner.Parent = ToggleBtn

local SpeedLabel = Instance.new("TextLabel")
SpeedLabel.Size = UDim2.new(0.92, 0, 0, 25)
SpeedLabel.Position = UDim2.new(0.04, 0, 0, 105)
SpeedLabel.BackgroundTransparency = 1
SpeedLabel.Text = "Speed: 1.0s"
SpeedLabel.TextColor3 = Color3.new(1,1,1)
SpeedLabel.Font = Enum.Font.Gotham
SpeedLabel.TextSize = 16
SpeedLabel.Parent = Frame

local SpeedBox = Instance.new("TextBox")
SpeedBox.Size = UDim2.new(0.92, 0, 0, 30)
SpeedBox.Position = UDim2.new(0.04, 0, 0, 130)
SpeedBox.BackgroundColor3 = Color3.fromRGB(45, 45, 55)
SpeedBox.Text = "1"
SpeedBox.TextColor3 = Color3.new(1,1,1)
SpeedBox.Font = Enum.Font.Gotham
SpeedBox.TextSize = 18
SpeedBox.Parent = Frame
local SpeedCorner = Instance.new("UICorner")
SpeedCorner.CornerRadius = UDim.new(0, 10)
SpeedCorner.Parent = SpeedBox

-- Toggle
ToggleBtn.MouseButton1Click:Connect(function()
    Enabled = not Enabled
    ToggleBtn.Text = "FARM: " .. (Enabled and "ON" or "OFF")
    ToggleBtn.BackgroundColor3 = Enabled and Color3.fromRGB(50, 200, 50) or Color3.fromRGB(200, 50, 50)
end)

-- Speed Adjust
SpeedBox.FocusLost:Connect(function()
    local val = tonumber(SpeedBox.Text)
    if val and val > 0 then
        FarmSpeed = val
        SpeedLabel.Text = "Speed: " .. val .. "s"
    else
        SpeedBox.Text = tostring(FarmSpeed)
    end
end)

-- Draggable
local dragging, dragInput, dragStart, startPos
Title.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
        dragging = true
        dragStart = input.Position
        startPos = Frame.Position
        input.Changed:Connect(function()
            if input.UserInputState == Enum.UserInputState.End then dragging = false end
        end)
    end
end)
Title.InputChanged:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
        dragInput = input
    end
end)
UserInputService.InputChanged:Connect(function(input)
    if dragging and input == dragInput then
        local delta = input.Position - dragStart
        Frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
    end
end)

-- Farm Loop
task.spawn(function()
    while true do
        if Enabled then
            local char = LocalPlayer.Character
            if char and char:FindFirstChild("HumanoidRootPart") and char.Humanoid.Health > 0 then
                local hrp = char.HumanoidRootPart
                pcall(function()
                    firetouchinterest(hrp, Trophy, 0)
                    task.wait(0.1)
                    firetouchinterest(hrp, Trophy, 1)
                end)
            end
        end
        task.wait(FarmSpeed)
    end
end)

-- Respawn
LocalPlayer.CharacterAdded:Connect(function()
    task.wait(3)
end)

2. SG_Grave Open Source Hub – (Anti-Hit, See Players, Rayfield UI)

This is the most feature-rich script on our list. It uses the popular Rayfield UI library to provide a professional menu packed with game-breaking features. If you want to dominate PvP, this is the one.

Script Features

FeatureDescription
See PlayersReveals invisible players by manipulating the invisivel remote event.
Anti-HitDesyncs your hitbox into the ground (-5 Studs) making you impossible to shoot.
Auto Trophy MoneyFarms the trophy automatically in the background.
Fly & NoclipAllows you to fly around the map and walk through walls.
Misc ToolsIncludes basic movement hacks for exploration.

Detailed Description

The “Anti-Hit” (or Desync) feature is a game-changer. It manipulates your character’s CFrame replication, telling the server you are underground while you appear normal on your screen. This means bullets will fly right through you.

The See Players function directly counters the game’s core mechanic. It intercepts the invisibility signal and forces players to be visible. This gives you a massive advantage as you can see everyone while they struggle to find you. Combined with the Auto Trophy farm, this Blind Shot script is a powerhouse.

local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()

local Window = Rayfield:CreateWindow({
   Name = "Main Script",
   LoadingTitle = "Loading Systems...",
   ConfigurationSaving = {Enabled = false}
})

local Tab = Window:CreateTab("Main", 4483362458)
local MiscTab = Window:CreateTab("Misc", 4483362458)

local player = game.Players.LocalPlayer
local runService = game:GetService("RunService")

---------------------------------------------------------
-- 1. THE INVISIBILITY LOGIC
---------------------------------------------------------
local Event = game:GetService("ReplicatedStorage").invisivel
Event.OnClientEvent:Connect(function(value)
    if _G.SeePlayers and value == true then
        task.defer(function()
            firesignal(Event.OnClientEvent, false)
        end)
    end
end)

---------------------------------------------------------
-- 2. MAIN TAB TOGGLES
---------------------------------------------------------

-- See Players Toggle
Tab:CreateToggle({
    Name = "See Players (Anti-Invis)",
    CurrentValue = false,
    Flag = "SeePlayersToggle",
    Callback = function(Value)
        _G.SeePlayers = Value
        if Value then firesignal(Event.OnClientEvent, false) end
    end
})

-- VOID DESYNC (-5 Studs)
Tab:CreateToggle({
    Name = "AntiHit (Enable In game) (MAY FAIL) (U will die if you dont kill somebody more than 4 rounds)",
    CurrentValue = false,
    Flag = "UndergroundToggle",
    Callback = function(Value)
        _G.Underground = Value

        local char = player.Character
        local hrp = char and char:FindFirstChild("HumanoidRootPart")
        if not hrp then return end

        if Value then
            -- We use a loop to constantly tell the server we are lower than we are
            spawn(function()
                while _G.Underground do
                    -- This trick manipulates the CFrame replication
                    -- It tells the server your position is 5 studs down
                    local oldCFrame = hrp.CFrame
                    hrp.CFrame = oldCFrame * CFrame.new(0, -5, 0)

                    runService.RenderStepped:Wait()

                    -- Immediately snap it back for your client so you don't fall
                    hrp.CFrame = oldCFrame
                end
            end)
            print("Underground Desync: Active")
        else
            print("Underground Desync: Disabled")
        end
    end
})

-- Auto Trophy Wins Toggle
Tab:CreateToggle({
    Name = "Auto Trophy Money",
    CurrentValue = false,
    Flag = "TrophyToggle",
    Callback = function(Value)
        _G.TrophyFarm = Value
        if Value then
            spawn(function()
                while _G.TrophyFarm do
                    local char = player.Character
                    local hrp = char and char:FindFirstChild("HumanoidRootPart")
                    local trophyPart = workspace:FindFirstChild("Trophy", true)

                    if trophyPart and hrp then
                        firetouchinterest(hrp, trophyPart, 0)
                        task.wait()
                        firetouchinterest(hrp, trophyPart, 1)
                    end
                    task.wait(0.3)
                end
            end)
        end
    end
})

---------------------------------------------------------
-- 3. MISC TAB (Fly & Noclip)
---------------------------------------------------------

-- NOCLIP
local NoclipLoop
MiscTab:CreateToggle({
    Name = "Noclip",
    CurrentValue = false,
    Flag = "NoclipFlag",
    Callback = function(Value)
        _G.Noclip = Value
        if _G.Noclip then
            NoclipLoop = runService.Stepped:Connect(function()
                if _G.Noclip and player.Character then
                    for _, v in pairs(player.Character:GetDescendants()) do
                        if v:IsA("BasePart") and v.CanCollide then
                            v.CanCollide = false
                        end
                    end
                end
            end)
        elseif NoclipLoop then
            NoclipLoop:Disconnect()
        end
    end
})

-- FLY
local FlySpeed = 50
MiscTab:CreateToggle({
    Name = "Fly",
    CurrentValue = false,
    Flag = "FlyFlag",
    Callback = function(Value)
        _G.Flying = Value
        local char = player.Character
        local hrp = char:WaitForChild("HumanoidRootPart")

        if Value then
            local T = hrp
            local Control = {F = 0, B = 0, L = 0, R = 0}

            local function startFly()
                local bg = Instance.new("BodyGyro", T)
                bg.P = 9e4
                bg.MaxTorque = Vector3.new(9e9, 9e9, 9e9)
                bg.CFrame = T.CFrame
                local bv = Instance.new("BodyVelocity", T)
                bv.Velocity = Vector3.new(0, 0.1, 0)
                bv.MaxForce = Vector3.new(9e9, 9e9, 9e9)

                spawn(function()
                    repeat task.wait()
                        if (Control.L + Control.R) ~= 0 or (Control.F + Control.B) ~= 0 then
                            bv.Velocity = ((workspace.CurrentCamera.CFrame.lookVector * (Control.F + Control.B)) + ((workspace.CurrentCamera.CFrame * CFrame.new(Control.L + Control.R, (Control.F + Control.B) * 0.2, 0).p) - workspace.CurrentCamera.CFrame.p)) * FlySpeed
                        else
                            bv.Velocity = Vector3.new(0, 0.1, 0)
                        end
                        bg.CFrame = workspace.CurrentCamera.CFrame
                    until not _G.Flying
                    bg:Destroy()
                    bv:Destroy()
                end)
            end

            local UIS = game:GetService("UserInputService")
            UIS.InputBegan:Connect(function(i)
                if i.KeyCode == Enum.KeyCode.W then Control.F = 1
                elseif i.KeyCode == Enum.KeyCode.S then Control.B = -1
                elseif i.KeyCode == Enum.KeyCode.A then Control.L = -1
                elseif i.KeyCode == Enum.KeyCode.D then Control.R = 1 end
            end)
            UIS.InputEnded:Connect(function(i)
                if i.KeyCode == Enum.KeyCode.W then Control.F = 0
                elseif i.KeyCode == Enum.KeyCode.S then Control.B = 0
                elseif i.KeyCode == Enum.KeyCode.A then Control.L = 0
                elseif i.KeyCode == Enum.KeyCode.D then Control.R = 0 end
            end)

            startFly()
        end
    end
})

Rayfield:LoadConfiguration()

3. KamScriipts New OP Menu – (Laser ESP, All See, Auto Farm)

This script is a newer entrant that focuses on visual clarity. It helps you understand where threats are coming from by visualizing lasers and player locations.

Script Features

FeatureDescription
All See LasersVisualize where players are aiming their guns.
ESPSee all players through walls.
Auto FarmStandard trophy farming capability.
TP TrophyTeleport directly to the trophy.

Detailed Description

KamScriipts offers a tactical edge. Seeing player lasers is incredibly useful for dodging shots. If you see a laser pointing at a doorway, you know not to walk through it. Combined with the ability to see all players, it turns Blind Shot into a game of “Shoot the glowing target.”

loadstring(game:HttpGet("https://raw.githubusercontent.com/EnesKam21/shot/refs/heads/main/bsho.lua"))()

4. Luxron Hub – (Trophy TP, Player Reveal, Auto Farm Glitch)

This script utilizes a glitchy teleport mechanic to farm faster. Instead of just touching the trophy, it teleports you back and forth, confusing the anti-cheat and racking up rewards.

Script Features

FeatureDescription
Show All PlayersReveals invisible enemies.
Trophy TPTeleports you to the trophy location.
Glitch FarmSpams teleportation to simulate multiple trophy claims.

Detailed Description

The description notes that spamming the TP can cause a “bug out” effect that acts as an auto-farm. This is great for players who want to maximize their earnings in short bursts. The player reveal feature ensures you are never caught off guard while farming.

loadstring(game:HttpGet("https://raw.githubusercontent.com/luxron-ai/houqdewuhoqwed/refs/heads/main/sdaawdsasd"))()

5. BAFScripts GUI – (Show Hitboxes, Aim Lines, Keyless)

A simple, keyless GUI that focuses on combat information. It shows you exactly where to shoot and where you are being shot from.

Script Features

FeatureDescription
Show AimingDisplays lines indicating where guns are pointing.
Show HitboxesVisualizes player hitboxes for easier aiming.
KeylessInstant access without verification.

Detailed Description

BAFScripts provides essential visual data. By showing hitboxes, you can aim with precision even if the player model is slightly desynced. The aim lines help you predict enemy movement and intent. It is a solid utility script for players who prefer a minimalist approach.

loadstring(game:HttpGet('https://pastefy.app/D61KBKLf/raw'))()

How to Execute Blind Shot Scripts on PC, Mac & Mobile

Using these scripts requires a third-party software called an “Executor” (or Exploit). Here is a step-by-step guide to get you started.

PC Execution Guide (Windows)

  1. Download an Executor: You will need a reliable executor. Solara is highly recommended for keyless scripts. Other options include Delta or Synapse Z.
  2. Disable Antivirus: Real-time protection often flags executors as false positives because they inject code into game processes. You may need to temporarily turn it off.
  3. Launch Roblox: Open the Blind Shot game.
  4. Inject: Open your executor software and click the “Attach” or “Inject” button.
  5. Run Script: Copy the code from the sections above, paste it into the executor’s text box, and click “Execute.”

Mobile Execution Guide (Android)

  1. Get a Mobile Executor: Delta Mobile or Codex are currently the best options for Android.
  2. Install: You usually need to uninstall the official Roblox app and install the custom APK provided by the executor’s website.
  3. Play: Log in to your account and launch the game.
  4. Execute: Tap the floating executor icon, paste the Blind Shot script code, and hit the play button.

Mac Execution Guide

  1. Hydrogen: This is currently one of the few reliable options for macOS.
  2. Process: Download the Mac version of Hydrogen, drag it to your applications, launch the game, and use the overlay to execute your scripts.

Blind Shot Beginner Guide

If you are new to Blind Shot, the concept is simple: everyone is invisible. You must use audio cues, particle effects, and map knowledge to locate and eliminate opponents.

Mechanics

  • Invisibility: You cannot see players, but you can see their bullets and sometimes footprints.
  • Trophy: A trophy spawns on the map. Collecting it grants a win/cash.
  • Elimination: One shot usually kills. Reflexes are key.

How Scripts Help

Scripts break the core mechanic of invisibility. By revealing players, you are playing a standard shooter while everyone else is playing a guessing game. Auto-farming scripts allow you to buy better guns and skins without playing hundreds of matches.

Blind Shot Codes

Codes are usually a way for developers to give free rewards. However, Blind Shot currently has a limited code system.

Current Status:
At this moment, there are no widely active codes for Blind Shot. The game relies on gameplay rewards.

We will update this section immediately if the developers add a code system in the future. For now, using a free Blind Shot script is your best bet for gaining cash.

FAQs About Blind Shot Scripts

1. Can I get banned?

There is always a risk. However, Blind Shot is a smaller game, so the anti-cheat is less aggressive than major titles. Avoid using “Anti-Hit” in obvious ways (like floating in the sky) to stay safe.

2. Can I use these scripts on Mobile?

Yes! Scripts like the Trophy Farm (Script #1) and Luxron Hub (Script #4) are lightweight and work well on mobile executors.

3. What is “Anti-Hit”?

Anti-Hit (or Desync) manipulates your character’s position on the server. You appear to be in one spot, but your “hitbox” is actually somewhere else (e.g., underground). This makes you invincible to bullets aimed at your visual character.

4. Why isn’t the script working?

Roblox updates regularly. If a script fails, it might be patched. Try a different script from the list or check if your executor needs an update.

Conclusion

With these Blind Shot scripts, you can turn the tables on your opponents. Whether you are using the visual clarity of BAFScripts or the dominant farming power of SG_Grave’s hub, victory is within your grasp.

Remember to use these tools responsibly and have fun dominating the arena! Bookmark this page for future updates on the best scripts for Roblox.

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