Bake or Die is a unique Roblox game that combines the cozy management of a bakery with the frantic survival of a zombie apocalypse. By day, you are mixing dough and serving customers. By night (or sometimes unpredictably), you are defending your shop from hordes of hungry monsters. It’s a chaotic mix of Overcooked and Left 4 Dead. Players must balance baking efficient recipes to earn money with crafting defenses and weapons to stay alive. The pressure is constant, and managing both aspects can be overwhelming, especially when a giant zombie is smashing your oven while you are trying to frost a cake.
However, sometimes you just want to focus on the baking without being eaten, or maybe you want to clear the waves of enemies effortlessly to farm rewards. This is where Bake or Die scripts become your secret ingredient. These tools can automate combat with Kill Aura, instantly bring ingredients to you, or even repair your defenses automatically. They turn a stressful multitasking challenge into a smooth, enjoyable experience.
In this article, we have compiled the best working scripts for Bake or Die. We have a mix of comprehensive GUIs and simple raw scripts for those who want specific features. Many of these are keyless Bake or Die scripts, allowing you to jump straight into the action. Whether you need a Bake or Die script pastebin code or a direct loader, we have the latest options ready for you.

1. Verified Kill All GUI (BeboMods) – (Kill Aura, Bring Items, Monster ESP)
If you are looking for the ultimate all-in-one tool, this script by BeboMods is the current meta. It features a clean Rayfield interface and covers every aspect of gameplay.
Feature Table
| Feature | Description |
|---|---|
| Script Name | BeboMods GUI |
| Script Capabilities | Kill Aura (Adjustable), Kill All Zombies, Bring Bodies/Items, Monster ESP, WalkSpeed Slider |
| Type | Full GUI Hub |
| Updated On | 6 Days Ago |
| Key System | Keyless |
Detailed Description
This script is a powerhouse. The Kill Aura feature is fully adjustable, allowing you to set the distance at which zombies die automatically. This keeps your bakery safe without you lifting a finger. For loot goblins, the Bring Bodies & Items function teleports all interactables directly to your character, saving you from running around the map to collect resources.
Visually, the Monster & Item ESP is top-tier, highlighting threats and items through walls with customizable names and distances. It also includes player movement mods like WalkSpeed and JumpPower sliders to help you navigate your kitchen faster. Being a keyless Bake or Die script, it is user-friendly and executes instantly.
Safety Tip: When using “Kill All Zombies,” be aware that killing everything instantly might look suspicious to other players. Use the Kill Aura with a reasonable distance for a more “legit” look.
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "Bake or Die",
LoadingTitle = "Bake or Die Interface",
LoadingSubtitle = "Loaded Successfully",
ConfigurationSaving = {
Enabled = true,
FolderName = "BakeOrDie",
FileName = "BakeConfig"
},
Discord = {
Enabled = false,
RememberJoins = true
},
KeySystem = false,
})
-- Load ZAP module
local ZAP = require(game:GetService("ReplicatedStorage").Client.ClientRemotes)
-- Services
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
-- ESP Variables
local ESPFolder = Instance.new("Folder")
ESPFolder.Name = "ESP"
ESPFolder.Parent = game.CoreGui
-- ESP Settings
local ESPConfig = {
MonsterESP = false,
ItemESP = false,
ShowNames = true,
ShowDistance = true,
ShowHighlight = true
}
-- Combat Tab
local CombatTab = Window:CreateTab("Combat", 4483362458)
local CombatSection = CombatTab:CreateSection("Kill Aura")
local KillAuraToggle = CombatTab:CreateToggle({
Name = "Kill Aura",
CurrentValue = false,
Flag = "KillAuraToggle",
Callback = function(Value)
_G.KillAuraEnabled = Value
end,
})
local AuraDistanceSlider = CombatTab:CreateSlider({
Name = "Kill Aura Distance",
Range = {10, 50},
Increment = 5,
Suffix = "Studs",
CurrentValue = 25,
Flag = "AuraDistance",
Callback = function(Value)
_G.AuraDistance = Value
end,
})
local KillAllButton = CombatTab:CreateButton({
Name = "Kill All Zombies",
Callback = function()
local character = Players.LocalPlayer.Character
if character and character:FindFirstChild("HumanoidRootPart") then
for _, monster in pairs(workspace.Monsters:GetChildren()) do
if monster:FindFirstChild("HumanoidRootPart") then
ZAP.meleeAttack.fire({
monsters = {monster},
civilians = {},
activeSlot = _G.WeaponSlot or 2
})
task.wait(0.1)
end
end
end
end,
})
-- Items Tab
local ItemsTab = Window:CreateTab("Items", 4483362458)
local ItemsSection = ItemsTab:CreateSection("Item Management")
local BringBodiesButton = ItemsTab:CreateButton({
Name = "Bring Bodies",
Callback = function()
local character = Players.LocalPlayer.Character
if character and character.PrimaryPart then
for _, v in pairs(workspace.Interactables:GetChildren()) do
if v:IsA("Model") and v:FindFirstChild("HumanoidRootPart") and not v:FindFirstChild("ProductPriceTag") then
v.PrimaryPart.CFrame = character.PrimaryPart.CFrame
task.wait(0.05)
end
end
end
end,
})
local BringAllItemsButton = ItemsTab:CreateButton({
Name = "Bring All Items",
Callback = function()
local character = Players.LocalPlayer.Character
if character and character.PrimaryPart then
for _, v in pairs(workspace.Interactables:GetChildren()) do
if v:IsA("Model") and not v:FindFirstChild("ProductPriceTag") and v.PrimaryPart then
v.PrimaryPart.CFrame = character.PrimaryPart.CFrame
task.wait(0.05)
end
end
end
end,
})
-- Player Tab
local PlayerTab = Window:CreateTab("Player", 4483362458)
local PlayerSection = PlayerTab:CreateSection("Character Settings")
local WalkSpeedSlider = PlayerTab:CreateSlider({
Name = "WalkSpeed",
Range = {16, 200},
Increment = 5,
Suffix = "Speed",
CurrentValue = 16,
Flag = "WalkSpeed",
Callback = function(Value)
_G.WalkSpeed = Value
local character = Players.LocalPlayer.Character
if character and character:FindFirstChild("Humanoid") then
character.Humanoid.WalkSpeed = Value
end
end,
})
local JumpPowerSlider = PlayerTab:CreateSlider({
Name = "JumpPower",
Range = {50, 200},
Increment = 10,
Suffix = "Power",
CurrentValue = 50,
Flag = "JumpPower",
Callback = function(Value)
_G.JumpPower = Value
local character = Players.LocalPlayer.Character
if character and character:FindFirstChild("Humanoid") then
character.Humanoid.JumpPower = Value
end
end,
})
local SlotDropdown = PlayerTab:CreateDropdown({
Name = "Weapon Slot",
Options = {"1", "2", "3", "4", "5", "6", "7", "8", "9", "10"},
CurrentOption = "2",
Flag = "WeaponSlot",
Callback = function(Option)
_G.WeaponSlot = tonumber(Option)
end,
})
-- ESP Tab
local ESPTab = Window:CreateTab("ESP", 4483362458)
local ESPSection = ESPTab:CreateSection("ESP Types")
local MonsterESPToggle = ESPTab:CreateToggle({
Name = "Monster ESP",
CurrentValue = false,
Flag = "MonsterESP",
Callback = function(Value)
ESPConfig.MonsterESP = Value
UpdateESP()
end,
})
local ItemESPToggle = ESPTab:CreateToggle({
Name = "Item ESP",
CurrentValue = false,
Flag = "ItemESP",
Callback = function(Value)
ESPConfig.ItemESP = Value
UpdateESP()
end,
})
local ESPSettingsSection = ESPTab:CreateSection("ESP Settings")
local ShowNamesToggle = ESPTab:CreateToggle({
Name = "Show Names",
CurrentValue = true,
Flag = "ShowNames",
Callback = function(Value)
ESPConfig.ShowNames = Value
UpdateESP()
end,
})
local ShowDistanceToggle = ESPTab:CreateToggle({
Name = "Show Distance",
CurrentValue = true,
Flag = "ShowDistance",
Callback = function(Value)
ESPConfig.ShowDistance = Value
UpdateESP()
end,
})
local ShowHighlightToggle = ESPTab:CreateToggle({
Name = "Show Highlight",
CurrentValue = true,
Flag = "ShowHighlight",
Callback = function(Value)
ESPConfig.ShowHighlight = Value
UpdateESP()
end,
})
-- ESP Functions
function CreateESP(part, color, name, distance)
local espGroup = {}
-- Billboard GUI for text
if ESPConfig.ShowNames or ESPConfig.ShowDistance then
local billboard = Instance.new("BillboardGui")
billboard.Name = name .. "_Billboard"
billboard.Adornee = part
billboard.Size = UDim2.new(0, 200, 0, 50)
billboard.StudsOffset = Vector3.new(0, 3, 0)
billboard.AlwaysOnTop = true
billboard.Parent = ESPFolder
local textLabel = Instance.new("TextLabel")
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundTransparency = 1
textLabel.Text = ""
if ESPConfig.ShowNames and ESPConfig.ShowDistance then
textLabel.Text = name .. "\n" .. math.floor(distance) .. " studs"
elseif ESPConfig.ShowNames then
textLabel.Text = name
elseif ESPConfig.ShowDistance then
textLabel.Text = math.floor(distance) .. " studs"
end
textLabel.TextColor3 = color
textLabel.TextSize = 14
textLabel.Font = Enum.Font.GothamBold
textLabel.TextStrokeTransparency = 0
textLabel.TextStrokeColor3 = Color3.new(0, 0, 0)
textLabel.Parent = billboard
table.insert(espGroup, billboard)
end
-- Highlight
if ESPConfig.ShowHighlight then
local highlight = Instance.new("Highlight")
highlight.Name = name .. "_Highlight"
highlight.Adornee = part
highlight.FillColor = color
highlight.OutlineColor = Color3.new(1, 1, 1)
highlight.FillTransparency = 0.3
highlight.OutlineTransparency = 0
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.Parent = ESPFolder
table.insert(espGroup, highlight)
end
return espGroup
end
function ClearESP()
for _, child in pairs(ESPFolder:GetChildren()) do
child:Destroy()
end
end
function UpdateESP()
ClearESP()
local character = Players.LocalPlayer.Character
if not character or not character:FindFirstChild("HumanoidRootPart") then return end
local playerRoot = character.HumanoidRootPart
-- Monster ESP
if ESPConfig.MonsterESP then
for _, monster in pairs(workspace.Monsters:GetChildren()) do
if monster:IsA("Model") then
-- Try to find any valid part for highlighting
local targetPart = monster:FindFirstChild("HumanoidRootPart") or monster:FindFirstChild("Head") or monster.PrimaryPart
if targetPart then
local distance = (playerRoot.Position - targetPart.Position).Magnitude
CreateESP(targetPart, Color3.fromRGB(255, 50, 50), "Monster: " .. monster.Name, distance)
end
end
end
end
-- Item ESP (Bodies and Items)
if ESPConfig.ItemESP then
for _, item in pairs(workspace.Interactables:GetChildren()) do
if item:IsA("Model") then
-- Check if it's a body (has HumanoidRootPart) or regular item (no price tag)
local isBody = item:FindFirstChild("HumanoidRootPart")
local isItem = not item:FindFirstChild("ProductPriceTag")
if isBody or isItem then
local targetPart = item:FindFirstChild("HumanoidRootPart") or item.PrimaryPart
if targetPart then
local distance = (playerRoot.Position - targetPart.Position).Magnitude
local espName = isBody and "Body: " .. item.Name or "Item: " .. item.Name
local espColor = isBody and Color3.fromRGB(255, 165, 0) or Color3.fromRGB(50, 255, 50)
CreateESP(targetPart, espColor, espName, distance)
end
end
end
end
end
end
-- Info Tab
local InfoTab = Window:CreateTab("Info", 4483362458)
local InfoSection = InfoTab:CreateSection("Information")
local InfoParagraph = InfoTab:CreateParagraph({
Title = "Bake or Die Script",
Content = "• Kill Aura with adjustable distance\n• Kill All Zombies button\n• Bring Bodies & Items\n• WalkSpeed & JumpPower sliders\n• Monster & Item ESP (can be both on)\n• ESP Settings: Names, Distance, Highlight\n• Weapon slot selection"
})
-- Kill Aura Loop
task.spawn(function()
while true do
task.wait()
if _G.KillAuraEnabled then
local character = Players.LocalPlayer.Character
if character and character:FindFirstChild("HumanoidRootPart") then
local root = character.HumanoidRootPart
local slot = _G.WeaponSlot or 2
local distance = _G.AuraDistance or 25
for _, monster in pairs(workspace.Monsters:GetChildren()) do
if monster:FindFirstChild("HumanoidRootPart") then
local monsterDistance = (root.Position - monster.HumanoidRootPart.Position).Magnitude
if monsterDistance < distance then
ZAP.meleeAttack.fire({
monsters = {monster},
civilians = {},
activeSlot = slot
})
break
end
end
end
end
end
end
end)
-- Character Stats Loop
task.spawn(function()
while true do
task.wait(1)
local character = Players.LocalPlayer.Character
if character and character:FindFirstChild("Humanoid") then
if _G.WalkSpeed then
character.Humanoid.WalkSpeed = _G.WalkSpeed
end
if _G.JumpPower then
character.Humanoid.JumpPower = _G.JumpPower
end
end
end
end)
-- ESP Update Loop
task.spawn(function()
while true do
task.wait(0.5)
if ESPConfig.MonsterESP or ESPConfig.ItemESP then
UpdateESP()
else
ClearESP()
end
end
end)
-- Notification
Rayfield:Notify({
Title = "Bake or Die Script Loaded",
Content = "All features are now available!",
Duration = 5,
Image = 4483362458,
Actions = {
Ignore = {
Name = "Okay!",
Callback = function()
print("Bake or Die Script is ready!")
end
},
},
})
2. Many Features Script (Auto Collect, Auto Repair)
If you prefer automation over manual buttons, this raw script is designed to run in the background and handle chores for you.
Feature Table
| Feature | Description |
|---|---|
| Script Name | Many Features (lostandwhatt) |
| Script Capabilities | Auto Collect (Drop at player), Auto Repair Defenses, Hit Aura |
| Type | Background Automation Loop |
| Updated On | 6 Days Ago |
| Key System | Keyless |
Detailed Description
This script focuses on efficiency. Its Auto Collect feature works differently than the first script; it picks up items and can optionally drop them right at your feet (“FirstPersonArm”), essentially creating a pile of resources for you.
The unique selling point here is the Auto Repair Defenses. It scans your inventory for “Iron Repair Hammer” or “Wood Repair Hammer” and automatically fixes nearby barricades. This is incredibly useful during waves, as you can focus on shooting while the script keeps your walls standing. It also includes a Hit Aura with a generous 100-stud range.
Usage: This is a raw script (no GUI). To disable features, you might need to edit the getgenv().settings at the top of the code to false before executing.
getgenv().settings = {
autocollect = {
enabled = true,
collectonce = false,
drop = true
},
hitaura = {
enabled = true,
hitdistance = 100
},
repairdefenses = {
enabled = true
}
}
task.spawn(function()
while getgenv().settings.autocollect.enabled do
if getgenv().settings.autocollect.collectonce then
for i, v in ipairs(workspace.Interactables:GetChildren()) do
if v:GetAttribute("ObjectUUID") and v:FindFirstChildOfClass("Humanoid") then
game:GetService("ReplicatedStorage"):WaitForChild("ZAP"):WaitForChild("ZAP_RELIABLE"):FireServer(buffer.fromstring("\016$\000" .. v:GetAttribute("ObjectUUID")), {})
break
end
end
if getgenv().settings.autocollect.drop then
for i, v in ipairs(workspace.Camera.FirstPersonArm:GetChildren()) do
if v:FindFirstChildOfClass("Humanoid") then
game:GetService("ReplicatedStorage"):WaitForChild("ZAP"):WaitForChild("ZAP_RELIABLE"):FireServer(buffer.fromstring("\014\000"), {})
task.wait(0.1)
game:GetService("ReplicatedStorage"):WaitForChild("ZAP"):WaitForChild("ZAP_RELIABLE"):FireServer(buffer.fromstring("\017\000\001"), {})
end
end
end
else
for i, v in ipairs(workspace.Interactables:GetChildren()) do
if v:GetAttribute("ObjectUUID") and v:FindFirstChildOfClass("Humanoid") then
game:GetService("ReplicatedStorage"):WaitForChild("ZAP"):WaitForChild("ZAP_RELIABLE"):FireServer(buffer.fromstring("\016$\000" .. v:GetAttribute("ObjectUUID")), {})
task.wait(0.1)
end
end
if getgenv().settings.autocollect.drop then
for i, v in ipairs(workspace.Camera.FirstPersonArm:GetChildren()) do
if v:FindFirstChildOfClass("Humanoid") then
game:GetService("ReplicatedStorage"):WaitForChild("ZAP"):WaitForChild("ZAP_RELIABLE"):FireServer(buffer.fromstring("\014\001\001\014\001\001"), {})
task.wait(0.1)
game:GetService("ReplicatedStorage"):WaitForChild("ZAP"):WaitForChild("ZAP_RELIABLE"):FireServer(buffer.fromstring("\017\000\001"), {})
task.wait(0.1)
end
end
end
end
task.wait(0.1)
end
end)
task.spawn(function()
while task.wait(0.1) do
if getgenv().settings.hitaura.enabled and game:GetService("Players").LocalPlayer.Character then
for i, v in ipairs(workspace.Monsters:GetChildren()) do
if v:FindFirstChildOfClass("Humanoid") and (v.HumanoidRootPart.Position - game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= getgenv().settings.hitaura.hitdistance then
game:GetService("ReplicatedStorage"):WaitForChild("ZAP"):WaitForChild("ZAP_RELIABLE"):FireServer(buffer.fromstring("\021\001\000\000\000\003"), {v})
end
end
end
end
end)
task.spawn(function()
while task.wait(0.1) do
if getgenv().settings.repairdefenses.enabled then
for i, v in ipairs(game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("Pages"):WaitForChild("Home"):GetDescendants()) do
if v.Name == "ItemLabel" and (string.find(v.Text, "Iron Repair Hammer") or string.find(v.Text, "Wood Repair Hammer")) then
for i2, v2 in ipairs(v.Parent:GetDescendants()) do
if string.find(v2.Name, "SlotNumber") then
game:GetService("ReplicatedStorage"):WaitForChild("ZAP"):WaitForChild("ZAP_RELIABLE"):FireServer(buffer.fromstring("\023\001"), {{defenses = workspace.Defenses:GetChildren(), activeSlot = tonumber(v2.Text)}})
break
end
end
end
end
end
end
end)
3. Kill Aura (Lightweight Version)
Sometimes you don’t need a heavy script with ESP and item teleportation. This minimalist script does one thing and does it well.
Feature Table
| Feature | Description |
|---|---|
| Script Name | Simple Kill Aura |
| Script Capabilities | Basic Kill Aura (25 Studs) |
| Type | Combat Loop |
| Updated On | 6 Days Ago |
| Key System | Keyless |
Detailed Description
This is the stripped-down version of BeboMods’ script. It contains only the Kill Aura logic. It is perfect for players on low-end devices or those who want to avoid lag. It simply loops through nearby monsters and fires the attack remote if they get too close (25 studs).
It is a “set it and forget it” script. There is no GUI to clutter your screen. Just execute it, and any zombie that approaches you will be dealt with automatically.
Tip: Ensure your weapon is in Slot 2, as the script defaults to slotNumber = 2. You can edit the code to change this if needed.
local ZAP = require(game:GetService("ReplicatedStorage").Client.ClientRemotes)
local slotNumber = 2 -- your melee slot
local auraDistance = 25 -- kill aura distnace
while true do
task.wait()
local character = game.Players.LocalPlayer.Character
if character and character:FindFirstChild("HumanoidRootPart") then
local root = character.HumanoidRootPart
for _, monster in pairs(workspace.Monsters:GetChildren()) do
if monster:FindFirstChild("HumanoidRootPart") then
local distance = (root.Position - monster.HumanoidRootPart.Position).Magnitude
if distance < auraDistance then
ZAP.meleeAttack.fire({
monsters = {monster},
civilians = {},
activeSlot = slotNumber
})
break
end
end
end
end
end
4. OP SCRIPT (Visuals & Movement)
This script focuses on survival through movement and visual information, giving you superpowers to escape danger.
Feature Table
| Feature | Description |
|---|---|
| Script Name | OP SCRIPT (seatny) |
| Script Capabilities | ESP, Third Person Mode, Noclip (Fly), Auto Teleport at Low Health |
| Type | Survival / Visuals |
| Updated On | 6 Days Ago |
| Key System | Keyless |
Detailed Description
The “OP SCRIPT” offers unique features like Third Person Mode, which might unlock a camera angle not usually available, giving you better situational awareness. Noclip allows you to fly through walls, making you invincible to zombies who can’t reach you.
A standout feature is Auto Teleport at Low Health, which is a lifesaver. If you get cornered and take too much damage, the script will warp you to safety instantly. Combined with ESP, this tool ensures you never die unless you want to.
Usage: Use Noclip to hide inside walls during particularly hard waves to recover health safely.
loadstring(game:HttpGet("https://api.junkie-development.de/api/v1/luascripts/public/ea4810920833228224663a55d11fc8f22a9e9cd8d317b4e9ae26142c08cc12c3/download"))()
How to Execute Bake or Die Scripts on PC, Mac & Mobile
To use these scripts, you need a script executor. Here is the process for every platform.
On PC (Windows)
- Antivirus: Temporarily disable real-time protection to prevent false positives.
- Executor: Download a trusted tool like Wave, Solara, or Synapse Z.
- Inject: Open Bake or Die, launch your executor, and click “Attach” or “Inject”.
- Run: Copy the code from above, paste it into the executor, and hit “Execute”.
On Mac
- Software: Use Hydrogen or MacSploit.
- VM: If native apps fail, running Roblox through a Windows Virtual Machine is a solid workaround.
- Execute: Inject while in the game lobby and paste the script code.
On Mobile (Android/iOS)
- Android: Download a modified Roblox APK from Delta, Codex, or Arceus X.
- iOS: Use AppleWare or sideload a supported IPA.
- Play: Tap the floating icon, paste your keyless Bake or Die script, and enjoy.
Bake or Die Beginner Guide
Prioritize Defense:
Don’t spend all your money on ingredients. Barricades are essential. Use the “Auto Repair” script to keep them up without distraction.
Weapon Slots:
Always keep your best melee weapon in Slot 2 if you are using the Kill Aura scripts, as they are often hardcoded to that slot.
Looting:
After a wave, loot drops are everywhere. Using “Bring All Items” saves massive amounts of time, letting you get back to baking before the next wave starts.
Bake or Die Codes and Cheats
While scripts act as external cheats, developers sometimes release official codes for free cash or skins.
Active Codes
We have searched for active redeem codes for Bake or Die as of November 2025. Currently, there are no working promotional codes available. The game relies on gameplay progression for rewards.
Code Table
| Status | Code | Reward |
|---|---|---|
| Expired | None | N/A |
(Note: We will update this section if new codes are released. Check the developer’s Discord for updates.)
Hidden Cheats
There are no built-in cheat codes. To unlock “Kill All” or “Infinite Items,” you must use the Bake or Die script options provided in this article.
FAQs About Bake or Die Scripts
Q: Can I get banned for using Kill All?
A: There is a risk. Instantly killing all enemies is very obvious. We recommend using the “Kill Aura” with a short distance instead for a safer experience.
Q: Why does the script only use Weapon Slot 2?
A: The scripts default to Slot 2 because that is usually where the primary melee weapon sits. You can edit the _G.WeaponSlot = 2 line in the code to change it to any number you prefer.
Q: Do these scripts work on the latest update?
A: Yes, all scripts listed here have been updated within the last week to support the latest version of the game.
Conclusion
Bake cakes, break zombies!
With these Bake or Die scripts, you can manage your bakery with the efficiency of a machine. Whether you choose the comprehensive BeboMods GUI or the automated Repair Loop, you are set for survival.
Remember to use these tools responsibly and have fun serving pastries to the undead. Bookmark this page for future updates, and happy baking!