Forsaken has taken the Roblox community by storm, offering an intense survival experience that keeps players on the edge of their seats. However, navigating the dangerous world, managing inventory, and mastering complex combat maneuvers can be quite the grind. If you are looking to elevate your experience, utilizing Forsaken scripts can provide the edge you need to dominate the leaderboard.
Whether you are searching for a high-performance Forsaken Xeno script to handle automated farming or looking for a keyless Forsaken script to boost your movement capabilities, this guide has you covered.
1. Forsaken All-In-One – (Auto Generator, Speed, Auto Item, Fullbright)
| Feature | Description |
|---|---|
| Auto Generator | Automates resource production efficiently. |
| Speed | Increases character movement for faster map traversal. |
| Auto Item | Automatically gathers essential loot and supplies. |
| Fullbright | Enhances visibility in dark or dimly lit environments. |
Description
This script is perfect for players who want a comprehensive toolset without the need for constant micromanagement. By automating resource collection and allowing you to see clearly in any light condition, this Forsaken script pastebin gem allows you to focus on strategy rather than repetitive clicking. Its “Auto Item” feature is particularly useful for stocking up quickly after spawning.
Tips for safety: Use the “Speed” feature moderately. Moving unnaturally fast can sometimes trigger server-side detection, so stick to reasonable settings.
loadstring(game:HttpGet('https://raw.githubusercontent.com/Space-RB/Script/refs/heads/main/loader.lua'))()
2. Advanced Forsaken Hub – (Auto Farm, ESP, Universal Features)
| Feature | Description |
|---|---|
| Auto Farm | Streamlines progression and leveling up. |
| Universal Compatibility | Designed to work seamlessly across various executors. |
| Teleport | Instantly navigate to key locations on the map. |
| ESP (Visuals) | Highlights entities and items through walls. |
Description
This is widely regarded as one of the best scripts available for the game because of its stability and wide feature set. If you are tired of manually running across the map, the teleport feature is a game-changer. It is a highly efficient Forsaken script that balances utility with performance, making your journey much smoother.
Tips for safety: Avoid teleporting directly into high-traffic player areas where you might be easily spotted or reported.
loadstring(game:HttpGet("https://raw.githubusercontent.com/sigma-ware/ShitScripts/refs/heads/main/forsaken.lua"))()
3. Killer Doge Moveset – (Movement, Fling, Dodge, Backflip)
| Feature | Description |
|---|---|
| Custom Movesets | Adds unique frontflip, backflip, and air-jump animations. |
| Combat Evasion | Allows you to dodge attacks with directional flings. |
| High Mobility | Launches you super high to escape dangerous hazards. |
| PC Optimization | Specialized keybinds for precise control. |
Description
Unlike standard farming tools, this Forsaken script focuses entirely on character mobility and survival. Whether you need to escape spikes or perform complex maneuvers to outplay opponents, this script uses custom body velocity to give you total control over your character’s movement. It’s an essential tool for players who prioritize combat skill and mobility.
Tips for safety: Practice your keybinds in a safe area first to ensure you don’t accidentally fling yourself off the map during a critical moment.
--[[ Info ]]--
local ver = "2.00"
local scriptname = "daflip"
--[[ Keybinds ]]--
local FrontflipKey = Enum.KeyCode.Z
local BackflipKey = Enum.KeyCode.X
local AirjumpKey = Enum.KeyCode.C
local BoostKey = Enum.KeyCode.V
-- ✅ NEW: fling left key
local FlingLeftKey = Enum.KeyCode.N
-- ✅ NEW: super high + forward fling key
local SuperFlingKey = Enum.KeyCode.M
--[[ Dependencies ]]--
local ca = game:GetService("ContextActionService")
local zeezy = game:GetService("Players").LocalPlayer
local uis = game:GetService("UserInputService") -- ✅ NEW
local h = 0.0174533
--[[ Tuning (YOU CAN TWEAK) ]]--
local flipForwardPower = 85 -- forward push during flips
local flipUpPower = 45 -- small upward boost during flips
-- ✅ NEW: left fling power
local flingLeftPower = 120 -- how hard to fling left
local flingLeftUpPower = 25 -- small up boost so you don't instantly stick to ground
-- ✅ NEW: super fling powers
local superFlingForwardPower = 160 -- forward push
local superFlingUpPower = 220 -- super high push
-- ✅ NEW: SUPER DODGE (Shift+N) powers
local superDodgeForwardPower = 220 -- super push forward
local superDodgeUpPower = 140 -- fling up
local superDodgeSpinTime = 0.55 -- how long the backflip lasts
--[[ Functions ]]--
function zeezyFrontflip(act,inp,obj)
if inp == Enum.UserInputState.Begin then
local char = zeezy.Character
if not char then return end
local hum = char:FindFirstChildOfClass("Humanoid")
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hum or not hrp then return end
-- boost forward + up
hum:ChangeState("Jumping")
wait()
hrp.AssemblyLinearVelocity =
(hrp.CFrame.LookVector * flipForwardPower) + Vector3.new(0, flipUpPower, 0)
hum.Sit = true
for i = 1,360 do
delay(i/720,function()
if not hrp.Parent then return end
hum.Sit = true
hrp.CFrame = hrp.CFrame * CFrame.Angles(-h,0,0)
end)
end
wait(0.55)
hum.Sit = false
end
end
function zeezyBackflip(act,inp,obj)
if inp == Enum.UserInputState.Begin then
local char = zeezy.Character
if not char then return end
local hum = char:FindFirstChildOfClass("Humanoid")
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hum or not hrp then return end
-- boost forward + up
hum:ChangeState("Jumping")
wait()
hrp.AssemblyLinearVelocity =
(hrp.CFrame.LookVector * flipForwardPower) + Vector3.new(0, flipUpPower, 0)
hum.Sit = true
for i = 1,360 do
delay(i/720,function()
if not hrp.Parent then return end
hum.Sit = true
hrp.CFrame = hrp.CFrame * CFrame.Angles(h,0,0)
end)
end
wait(0.55)
hum.Sit = false
end
end
function zeezyAirjump(act,inp,obj)
if inp == Enum.UserInputState.Begin then
zeezy.Character:FindFirstChildOfClass("Humanoid"):ChangeState("Seated")
wait()
zeezy.Character:FindFirstChildOfClass("Humanoid"):ChangeState("Jumping")
end
end
-- unchanged boost
function zeezyBoost(act,inp,obj)
if inp == Enum.UserInputState.Begin then
local char = zeezy.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
local hum = char:FindFirstChildOfClass("Humanoid")
if not hrp or not hum then return end
hum:ChangeState("Jumping")
wait()
local forwardPower = 120
local upPower = 75
hrp.AssemblyLinearVelocity =
(hrp.CFrame.LookVector * forwardPower) + Vector3.new(0, upPower, 0)
wait(5)
end
end
-- ✅ NEW: fling left on N
function zeezyFlingLeft(act, inp, obj)
if inp == Enum.UserInputState.Begin then
local char = zeezy.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
local hum = char:FindFirstChildOfClass("Humanoid")
if not hrp or not hum then return end
hum:ChangeState("Jumping")
wait()
-- left direction is -RightVector
hrp.AssemblyLinearVelocity =
(-hrp.CFrame.RightVector * flingLeftPower) + Vector3.new(0, flingLeftUpPower, 0)
end
end
-- ✅ NEW: super high + forward fling on M
function zeezySuperFling(act, inp, obj)
if inp == Enum.UserInputState.Begin then
local char = zeezy.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
local hum = char:FindFirstChildOfClass("Humanoid")
if not hrp or not hum then return end
hum:ChangeState("Jumping")
wait()
hrp.AssemblyLinearVelocity =
(hrp.CFrame.LookVector * superFlingForwardPower) + Vector3.new(0, superFlingUpPower, 0)
end
end
-- ✅ NEW: SUPER DODGE (Shift + N) = fling up + backflip + SUPER push forward
function zeezySuperDodge(act, inp, obj)
if inp == Enum.UserInputState.Begin then
-- only trigger if Shift is held, otherwise let normal N fling-left work
if not (uis:IsKeyDown(Enum.KeyCode.LeftShift) or uis:IsKeyDown(Enum.KeyCode.RightShift)) then
return Enum.ContextActionResult.Pass
end
local char = zeezy.Character
if not char then return Enum.ContextActionResult.Sink end
local hum = char:FindFirstChildOfClass("Humanoid")
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hum or not hrp then return Enum.ContextActionResult.Sink end
hum:ChangeState("Jumping")
wait()
-- super push forward + up
hrp.AssemblyLinearVelocity =
(hrp.CFrame.LookVector * superDodgeForwardPower) + Vector3.new(0, superDodgeUpPower, 0)
-- backflip spin
hum.Sit = true
for i = 1,360 do
delay(i/720,function()
if not hrp.Parent then return end
hum.Sit = true
hrp.CFrame = hrp.CFrame * CFrame.Angles(h,0,0)
end)
end
wait(superDodgeSpinTime)
hum.Sit = false
return Enum.ContextActionResult.Sink
end
return Enum.ContextActionResult.Pass
end
--[[ Binds ]]--
ca:BindAction("zeezyFrontflip",zeezyFrontflip,false,FrontflipKey)
ca:BindAction("zeezyBackflip",zeezyBackflip,false,BackflipKey)
ca:BindAction("zeezyAirjump",zeezyAirjump,false,AirjumpKey)
ca:BindAction("zeezyBoost",zeezyBoost,false,BoostKey)
-- ✅ NEW bind
ca:BindAction("zeezyFlingLeft",zeezyFlingLeft,false,FlingLeftKey)
-- ✅ NEW bind
ca:BindAction("zeezySuperFling",zeezySuperFling,false,SuperFlingKey)
-- ✅ NEW bind (higher priority so Shift+N takes over, normal N still works)
ca:BindActionAtPriority("zeezySuperDodge", zeezySuperDodge, false, 9999, FlingLeftKey)
--[[ Load Message ]]--
print(scriptname .. " " .. ver .. " loaded successfully")
print("made by datadaniklan")
local notifSound = Instance.new("Sound",workspace)
notifSound.PlaybackSpeed = 1.5
notifSound.Volume = 0.15
notifSound.SoundId = "rbxassetid://170765130"
notifSound.PlayOnRemove = true
notifSound:Destroy()
game.StarterGui:SetCore("SendNotification", {
Title = "daFlip",
Text = "daFlip loaded successfully!",
Icon = "rbxassetid://505845268",
Duration = 5,
Button1 = "Okay"
})
How to Execute Forsaken Scripts on PC, Mac & Mobile
On PC & Mac
- Download a reliable executor such as Solara, Wave, or similar.
- Launch Forsaken via the Roblox client.
- Inject the executor into the game process.
- Copy your chosen Forsaken script and paste it into the executor’s workspace.
- Click the execute button to activate your new features.
On Mobile
- Install a trusted mobile-based Roblox executor.
- Open Forsaken through the executor’s dashboard.
- Access the script execution menu.
- Paste the lua code and run it.
Note: Always use updated versions of executors to avoid compatibility issues.
Forsaken Beginner Guide
Forsaken is a high-stakes environment. Progression relies heavily on your ability to gather resources without being caught. Beginner strategies should focus on staying low-profile—collecting what you need and immediately returning to safety. Using a Forsaken script to manage your inventory and enhance your vision with Fullbright can make the difference between survival and starting over. Remember, scripts are meant to assist your journey, but map knowledge remains your greatest asset.
FAQs About Forsaken Scripts
Q: Are these keyless Forsaken scripts safe for my account?
A: Many players prefer using keyless Forsaken scripts to avoid navigating intrusive third-party key systems. As long as you use them responsibly in private instances or low-key, you minimize risks.
Q: Can I use these Forsaken scripts on any executor?
A: Most scripts provided here are compatible with industry-standard executors. If a specific script fails to load, ensure your executor is updated to the latest version.
Q: How do I update my Forsaken script?
A: The best way to stay updated is to bookmark this article. We monitor for the latest, most stable script versions and update this list frequently.
Conclusion
Whether you are grinding for resources or aiming to master movement, the right Forsaken script can significantly enhance your efficiency. By integrating tools like auto generators and custom movement sets, you gain more time to master the game’s mechanics. Remember to always use these tools ethically to maintain the integrity of the community, and be sure to bookmark this page for future updates and the latest scripts!